Difference between revisions of "Combat sites"
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− | {{hatnote|This article discusses combat sites found in [[ | + | {{hatnote|This article discusses combat sites found in [[known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}} |
'''Combat Sites''' are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies. | '''Combat Sites''' are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies. | ||
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− | Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[Outer Ring Excavations|ORE]] or the [[Sisters of EVE]]. Hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy. | + | Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[Outer Ring Excavations|ORE]] or the [[Sisters of EVE]]. Hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as [[battlecruisers]] and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy. |
− | + | ||
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time. | [[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time. | ||
− | + | ||
<!--The following paragraph is good, but ratting doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting. | <!--The following paragraph is good, but ratting doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting. | ||
− | + | ||
The term "ratting" is usually used to define the process of finding and completing combat anomalies. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose. | The term "ratting" is usually used to define the process of finding and completing combat anomalies. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose. | ||
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== Anomalies == | == Anomalies == | ||
− | + | Most Cosmic Anomalies are '''combat anomalies''' inhabited by pirates.<ref>The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.</ref> Unlike cosmic signatures, they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex. | |
− | Most Cosmic Anomalies are '''combat anomalies''' inhabited by pirates.<ref>The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.</ref> Unlike cosmic signatures, they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex. | + | |
− | + | With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [https://evemaps.dotlan.net/region Dotlan]. | |
− | With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [ | + | |
− | |||
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site. | The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site. | ||
− | + | ||
The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage. | The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage. | ||
− | {|class=wikitable cellpadding="3" style="border-spacing:1px | + | {|class="wikitable anomalies" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;" |
− | + | ||
− | !colspan="3 | + | |- style="background: #222222;" |
− | !colspan=" | + | !colspan="2" | Difficulty |
− | + | !colspan="3" | Found In | |
− | |- style="background:#222222" | + | !colspan="12" | Combat anomalies |
− | ! | + | |- style="background: #222222;" |
− | ! | + | ! Tier |
− | !style=" | + | ! Level |
− | !style=" | + | ! style="width: 30px; color: cyan" | High |
− | !style=" | + | ! style="width: 30px; color: #F87609"| Low |
− | ! | + | ! style="width: 30px; color: red"| Null |
− | ! | + | !colspan="2" | [[Angel Cartel]] |
− | ! | + | !colspan="2" | [[Blood Raiders]] |
− | ! | + | !colspan="2" | [[Guristas Pirates]] |
− | ! | + | !colspan="2" | [[Sansha's Nation]] |
− | ! | + | !colspan="2" | [[Serpentis Corporation]] |
− | + | !colspan="2" | [[Rogue Drones]] | |
+ | |||
|- | |- | ||
|rowspan="4"| 1 | |rowspan="4"| 1 | ||
|1 | |1 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222"| |
− | !style="background:#222222"| | + | !style="background: #222222"| |
|[[Angel Hideaway]] | |[[Angel Hideaway]] | ||
+ | |None | ||
|[[Blood Hideaway]] | |[[Blood Hideaway]] | ||
+ | |None | ||
|[[Guristas Hideaway]] | |[[Guristas Hideaway]] | ||
+ | |[[Guristas_Scout_Outpost|4/10]] | ||
|[[Sansha Hideaway]] | |[[Sansha Hideaway]] | ||
+ | |[[Sansha%27s_Command_Relay_Outpost|3/10]] | ||
|[[Serpentis Hideaway]] | |[[Serpentis Hideaway]] | ||
+ | |[[Serpentis_Narcotic_Warehouses|3/10]] | ||
|rowspan="4"|[[Drone Cluster]] | |rowspan="4"|[[Drone Cluster]] | ||
− | + | |rowspan="4"|None | |
+ | |||
|- | |- | ||
|2 | |2 | ||
− | !style="color:cyan; | + | !style="background: #222222; color:cyan;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Hidden Hideaway]] | |[[Angel Hidden Hideaway]] | ||
+ | | None | ||
|[[Blood Hidden Hideaway]] | |[[Blood Hidden Hideaway]] | ||
+ | | None | ||
|[[Guristas Hidden Hideaway]] | |[[Guristas Hidden Hideaway]] | ||
+ | | None | ||
|[[Sansha Hidden Hideaway]] | |[[Sansha Hidden Hideaway]] | ||
+ | | None | ||
|[[Serpentis Hidden Hideaway]] | |[[Serpentis Hidden Hideaway]] | ||
− | + | | None | |
+ | |||
|- | |- | ||
|3 | |3 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222"| |
− | !style="background:#222222"| | + | !style="background: #222222"| |
|[[Angel Forsaken Hideaway]] | |[[Angel Forsaken Hideaway]] | ||
+ | |[[Angel_Repurposed_Outpost|3/10]] | ||
|[[Blood Forsaken Hideaway]] | |[[Blood Forsaken Hideaway]] | ||
+ | | None | ||
|[[Guristas Forsaken Hideaway]] | |[[Guristas Forsaken Hideaway]] | ||
+ | | None | ||
|[[Sansha Forsaken Hideaway]] | |[[Sansha Forsaken Hideaway]] | ||
+ | | None | ||
|[[Serpentis Forsaken Hideaway]] | |[[Serpentis Forsaken Hideaway]] | ||
− | + | | None | |
+ | |||
|- | |- | ||
|4 | |4 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Forlorn Hideaway]] | |[[Angel Forlorn Hideaway]] | ||
+ | | None | ||
|[[Blood Forlorn Hideaway]] | |[[Blood Forlorn Hideaway]] | ||
+ | | None | ||
|[[Guristas Forlorn Hideaway]] | |[[Guristas Forlorn Hideaway]] | ||
+ | | None | ||
|[[Sansha Forlorn Hideaway]] | |[[Sansha Forlorn Hideaway]] | ||
+ | | None | ||
|[[Serpentis Forlorn Hideaway]] | |[[Serpentis Forlorn Hideaway]] | ||
− | + | | None | |
+ | |||
|-style="border-top:solid 2px grey;" | |-style="border-top:solid 2px grey;" | ||
|2 | |2 | ||
| | | | ||
− | !style="color:cyan; | + | !style="background: #222222; color:cyan;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Burrow]] | |[[Angel Burrow]] | ||
+ | | None | ||
|[[Blood Burrow]] | |[[Blood Burrow]] | ||
+ | | None | ||
|[[Guristas Burrow]] | |[[Guristas Burrow]] | ||
+ | | None | ||
|[[Sansha Burrow]] | |[[Sansha Burrow]] | ||
+ | | None | ||
|[[Serpentis Burrow]] | |[[Serpentis Burrow]] | ||
+ | | None | ||
|[[Drone Collection]] | |[[Drone Collection]] | ||
− | + | | None | |
+ | |||
|-style="border-top:solid 2px grey;" | |-style="border-top:solid 2px grey;" | ||
|3 | |3 | ||
| | | | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Refuge]] | |[[Angel Refuge]] | ||
+ | |[[Angel%27s_Red_Light_District|5/10]] | ||
|[[Blood Refuge]] | |[[Blood Refuge]] | ||
+ | |[[Mul-Zatah_Monastery|4/10]] | ||
|[[Guristas Refuge]] | |[[Guristas Refuge]] | ||
+ | |[[Guristas_Scout_Outpost|4/10]] | ||
|[[Sansha Refuge]] | |[[Sansha Refuge]] | ||
+ | |[[Sansha%27s_Command_Relay_Outpost|3/10]] | ||
|[[Serpentis Refuge]] | |[[Serpentis Refuge]] | ||
+ | |[[Serpentis_Narcotic_Warehouses|3/10]] | ||
|[[Drone Assembly]] | |[[Drone Assembly]] | ||
− | + | |[[Rogue Drone Asteroid Infestation|3/10]] | |
− | |-style="border-top:solid 2px grey;" | + | |
+ | |- style="border-top: solid 2px grey;" | ||
|rowspan="4"|4 | |rowspan="4"|4 | ||
|1 | |1 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="color:#F87609; | + | !style="background :#222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Den]] | |[[Angel Den]] | ||
+ | |[[Angel%27s_Red_Light_District|5/10]] | ||
|[[Blood Den]] | |[[Blood Den]] | ||
+ | |[[Blood_Raider_Psychotropics_Depot|5/10]] | ||
|[[Guristas Den]] | |[[Guristas Den]] | ||
+ | |[[Guristas_Hallucinogen_Supply_Waypoint|5/10]] | ||
|[[Sansha Den]] | |[[Sansha Den]] | ||
+ | |[[Sansha%27s_Nation_Neural_Paralytic_Facility|5/10]] | ||
|[[Serpentis Den]] | |[[Serpentis Den]] | ||
+ | |[[Serpentis_Corporation_Hydroponics_Site|5/10]] | ||
|rowspan="4"|[[Drone Gathering]] | |rowspan="4"|[[Drone Gathering]] | ||
− | + | |rowspan="4"|[[Rogue Drone Asteroid Infestation|3/10]] | |
+ | |||
|- | |- | ||
|2 | |2 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Hidden Den]] | |[[Angel Hidden Den]] | ||
+ | |None | ||
|[[Blood Hidden Den]] | |[[Blood Hidden Den]] | ||
+ | |None | ||
|[[Guristas Hidden Den]] | |[[Guristas Hidden Den]] | ||
+ | |[[Guristas Troop Reinvigoration Camp|6/10]] | ||
|[[Sansha Hidden Den]] | |[[Sansha Hidden Den]] | ||
+ | |None | ||
|[[Serpentis Hidden Den]] | |[[Serpentis Hidden Den]] | ||
− | + | |None | |
+ | |||
|- | |- | ||
|3 | |3 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Forsaken Den]] | |[[Angel Forsaken Den]] | ||
+ | |[[Angel_Military_Operations_Complex|7/10]] | ||
|[[Blood Forsaken Den]] | |[[Blood Forsaken Den]] | ||
+ | |None | ||
|[[Guristas Forsaken Den]] | |[[Guristas Forsaken Den]] | ||
+ | |[[Gurista Military Operations Complex|7/10]] | ||
|[[Sansha Forsaken Den]] | |[[Sansha Forsaken Den]] | ||
+ | |None | ||
|[[Serpentis Forsaken Den]] | |[[Serpentis Forsaken Den]] | ||
− | + | |[[Serpentis Paramilitary Complex|7/10]] | |
+ | |||
|- | |- | ||
|4 | |4 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
!style="color:#F87609;background:#222222"| ✔ | !style="color:#F87609;background:#222222"| ✔ | ||
!style="color:red;background:#222222"| ✔ | !style="color:red;background:#222222"| ✔ | ||
|[[Angel Forlorn Den]] | |[[Angel Forlorn Den]] | ||
+ | |[[Angel_Military_Operations_Complex|7/10]] | ||
|[[Blood Forlorn Den]] | |[[Blood Forlorn Den]] | ||
+ | |None | ||
|[[Guristas Forlorn Den]] | |[[Guristas Forlorn Den]] | ||
+ | |[[Gurista Military Operations Complex|7/10]] | ||
|[[Sansha Forlorn Den]] | |[[Sansha Forlorn Den]] | ||
+ | |None | ||
|[[Serpentis Forlorn Den]] | |[[Serpentis Forlorn Den]] | ||
− | + | |None | |
+ | |||
|-style="border-top:solid 2px grey;" | |-style="border-top:solid 2px grey;" | ||
|5 | |5 | ||
| | | | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| |
|[[Angel Yard]] | |[[Angel Yard]] | ||
+ | |[[Angel's Red Light District|5/10]] | ||
|[[Blood Yard]] | |[[Blood Yard]] | ||
+ | |[[Crimson Hand Supply Depot|6/10]] | ||
|[[Guristas Yard]] | |[[Guristas Yard]] | ||
+ | |[[Guristas Hallucinogen Supply Waypoint|5/10]] | ||
|[[Sansha Yard]] | |[[Sansha Yard]] | ||
+ | |[[Sansha War Supply Complex|6/10]] | ||
|[[Serpentis Yard]] | |[[Serpentis Yard]] | ||
+ | |[[Serpentis Logistical Outpost|6/10]] | ||
|[[Drone Surveillance]] | |[[Drone Surveillance]] | ||
− | + | |[[Rogue Drone Asteroid Infestation|3/10]] | |
− | |-style="border-top:solid 2px grey;" | + | |
+ | |-style="border-top: solid 2px grey;" | ||
|rowspan="4"|6 | |rowspan="4"|6 | ||
|1 | |1 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Rally Point]] | |[[Angel Rally Point]] | ||
+ | |[[Angel Mineral Acquisition Outpost|6/10]] | ||
|[[Blood Rally Point]] | |[[Blood Rally Point]] | ||
+ | |[[Crimson Hand Supply Depot|6/10]] | ||
|[[Guristas Rally Point]] | |[[Guristas Rally Point]] | ||
+ | |[[Guristas Troop Reinvigoration Camp|6/10]] | ||
|[[Sansha Rally Point]] | |[[Sansha Rally Point]] | ||
+ | |[[Sansha War Supply Complex|6/10]] | ||
|[[Serpentis Rally Point]] | |[[Serpentis Rally Point]] | ||
+ | |[[Serpentis Logistical Outpost|6/10]] | ||
|rowspan="4"|[[Drone Menagerie]] | |rowspan="4"|[[Drone Menagerie]] | ||
− | + | |rowspan="4"|[[Outgrowth Rogue Drone Hive (5/10)|5/10]] | |
+ | |||
|- | |- | ||
|2 | |2 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Hidden Rally Point]] | |[[Angel Hidden Rally Point]] | ||
+ | |[[Angel Mineral Acquisition Outpost|6/10]] | ||
|[[Blood Hidden Rally Point]] | |[[Blood Hidden Rally Point]] | ||
+ | |None | ||
|[[Guristas Hidden Rally Point]] | |[[Guristas Hidden Rally Point]] | ||
+ | |[[Dread Guristas Fleet Staging Point|9/10]] | ||
|[[Sansha Hidden Rally Point]] | |[[Sansha Hidden Rally Point]] | ||
+ | |[[True Sansha Fleet Staging Point|9/10]] | ||
|[[Serpentis Hidden Rally Point]] | |[[Serpentis Hidden Rally Point]] | ||
− | + | |None | |
+ | |||
|- | |- | ||
|3 | |3 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Forsaken Rally Point]] | |[[Angel Forsaken Rally Point]] | ||
+ | |[[Cartel_Prisoner_Retention|8/10]] | ||
|[[Blood Forsaken Rally Point]] | |[[Blood Forsaken Rally Point]] | ||
+ | |[[Blood Raider Prison Camp|8/10]] | ||
|[[Guristas Forsaken Rally Point]] | |[[Guristas Forsaken Rally Point]] | ||
+ | |[[Pith's Penal Complex|8/10]] | ||
|[[Sansha Forsaken Rally Point]] | |[[Sansha Forsaken Rally Point]] | ||
+ | |[[Sansha Prison Camp|8/10]] | ||
|[[Serpentis Forsaken Rally Point]] | |[[Serpentis Forsaken Rally Point]] | ||
− | + | |[[Serpentis Prison Camp|8/10]] | |
+ | |||
|- | |- | ||
|4 | |4 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Forlorn Rally Point]] | |[[Angel Forlorn Rally Point]] | ||
+ | |None | ||
|[[Blood Forlorn Rally Point]] | |[[Blood Forlorn Rally Point]] | ||
+ | |[[Blood Raider Prison Camp|8/10]] | ||
|[[Guristas Forlorn Rally Point]] | |[[Guristas Forlorn Rally Point]] | ||
+ | |[[Pith's Penal Complex|8/10]] | ||
|[[Sansha Forlorn Rally Point]] | |[[Sansha Forlorn Rally Point]] | ||
+ | |[[Sansha Prison Camp|8/10]] | ||
|[[Serpentis Forlorn Rally Point]] | |[[Serpentis Forlorn Rally Point]] | ||
− | + | |[[Serpentis Prison Camp|8/10]] | |
− | |-style="border-top:solid 2px grey;" | + | |
+ | |-style="border-top: solid 2px grey;" | ||
|7 | |7 | ||
| | | | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Port]] | |[[Angel Port]] | ||
+ | |[[Angel Military Operations Complex|7/10]] | ||
|[[Blood Port]] | |[[Blood Port]] | ||
+ | |[[Blood Raider Coordination Center|7/10]] | ||
|[[Guristas Port]] | |[[Guristas Port]] | ||
+ | |[[Gurista Military Operations Complex|7/10]] | ||
|[[Sansha Port]] | |[[Sansha Port]] | ||
+ | |[[Sansha Military Operations Complex|7/10]] | ||
|[[Serpentis Port]] | |[[Serpentis Port]] | ||
+ | |[[Serpentis Paramilitary Complex|7/10]] | ||
|[[Drone Herd]] | |[[Drone Herd]] | ||
− | + | |[[Outgrowth Rogue Drone Hive (5/10)|5/10]] | |
+ | |||
|-style="border-top:solid 2px grey;" | |-style="border-top:solid 2px grey;" | ||
|rowspan="4"|8 | |rowspan="4"|8 | ||
|1 | |1 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Hub]] | |[[Angel Hub]] | ||
+ | |[[Cartel Prisoner Retention|8/10]] | ||
|[[Blood Hub]] | |[[Blood Hub]] | ||
+ | |[[Blood Raider Prison Camp|8/10]] | ||
|[[Guristas Hub]] | |[[Guristas Hub]] | ||
+ | |[[Pith's Penal Complex|8/10]] | ||
|[[Sansha Hub]] | |[[Sansha Hub]] | ||
+ | |8/10 | ||
|[[Serpentis Hub]] | |[[Serpentis Hub]] | ||
+ | |[[Serpentis Prison Camp|8/10]] | ||
|rowspan="4"|[[Drone Squad]] | |rowspan="4"|[[Drone Squad]] | ||
− | + | |rowspan="4"|[[Outgrowth Rogue Drone Hive (10/10)|10/10]] | |
+ | |||
|- | |- | ||
|2 | |2 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Hidden Hub]] | |[[Angel Hidden Hub]] | ||
+ | |[[Angel_Domination_Fleet_Staging_Point|9/10]] | ||
|[[Blood Hidden Hub]] | |[[Blood Hidden Hub]] | ||
+ | |None | ||
|[[Guristas Hidden Hub]] | |[[Guristas Hidden Hub]] | ||
+ | |[[Dread Guristas Fleet Staging Point|9/10]] | ||
|[[Sansha Hidden Hub]] | |[[Sansha Hidden Hub]] | ||
+ | |Unknown | ||
|[[Serpentis Hidden Hub]] | |[[Serpentis Hidden Hub]] | ||
− | + | |None | |
+ | |||
|- | |- | ||
|3 | |3 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Forsaken Hub]] | |[[Angel Forsaken Hub]] | ||
+ | |[[Angel_Domination_Fleet_Staging_Point|9/10]] | ||
|[[Blood Forsaken Hub]] | |[[Blood Forsaken Hub]] | ||
+ | |None | ||
|[[Guristas Forsaken Hub]] | |[[Guristas Forsaken Hub]] | ||
+ | |[[Dread Guristas Fleet Staging Point|9/10]] | ||
|[[Sansha Forsaken Hub]] | |[[Sansha Forsaken Hub]] | ||
+ | |[[True Sansha Fleet Staging Point|9/10]] | ||
|[[Serpentis Forsaken Hub]] | |[[Serpentis Forsaken Hub]] | ||
− | + | |[[Shadow Serpentis Fleet Staging Point|9/10]] | |
+ | |||
|- | |- | ||
|4 | |4 | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Forlorn Hub]] | |[[Angel Forlorn Hub]] | ||
+ | |[[Angel_Domination_Fleet_Staging_Point|9/10]] | ||
|[[Blood Forlorn Hub]] | |[[Blood Forlorn Hub]] | ||
+ | |Unknown | ||
|[[Guristas Forlorn Hub]] | |[[Guristas Forlorn Hub]] | ||
+ | |[[Dread Guristas Fleet Staging Point|9/10]] | ||
|[[Sansha Forlorn Hub]] | |[[Sansha Forlorn Hub]] | ||
+ | |[[True Sansha Fleet Staging Point|9/10]] | ||
|[[Serpentis Forlorn Hub]] | |[[Serpentis Forlorn Hub]] | ||
− | + | |[[Shadow Serpentis Fleet Staging Point|9/10]] | |
− | |-style="border-top:solid 2px grey;" | + | |
+ | |-style="border-top: solid 2px grey;" | ||
|9 | |9 | ||
| | | | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Haven]] | |[[Angel Haven]] | ||
+ | |[[Angel Cartel Naval Shipyard|10/10]] | ||
|[[Blood Haven]] | |[[Blood Haven]] | ||
+ | |[[Blood Raider Naval Shipyard|10/10]] | ||
|[[Guristas Haven]] | |[[Guristas Haven]] | ||
+ | |[[The Maze|10/10]] | ||
|[[Sansha Haven]] | |[[Sansha Haven]] | ||
+ | |[[Centus Assembly T.P. Co.|10/10]] | ||
|[[Serpentis Haven]] | |[[Serpentis Haven]] | ||
+ | |[[Serpentis Fleet Shipyard|10/10]] | ||
|[[Drone Patrol]] | |[[Drone Patrol]] | ||
− | + | |[[Outgrowth Rogue Drone Hive (10/10)|10/10]] | |
− | |-style="border-top:solid 2px grey;" | + | |
− | |10 | + | |-style="border-top: solid 2px grey;" |
− | | | + | |rowspan=2|10 |
− | !style="background:#222222"| | + | |1 |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:red; | + | !style="background: #222222;"| |
+ | !style="background: #222222; color: red;"| ✔ | ||
|[[Angel Sanctum]] | |[[Angel Sanctum]] | ||
+ | |N/A | ||
|[[Blood Sanctum]] | |[[Blood Sanctum]] | ||
+ | |[[Blood Raider Naval Shipyard|10/10]] | ||
|[[Guristas Sanctum]] | |[[Guristas Sanctum]] | ||
+ | |[[The Maze|10/10]] | ||
|[[Sansha Sanctum]] | |[[Sansha Sanctum]] | ||
+ | |[[Centus Assembly T.P. Co.|10/10]] | ||
|[[Serpentis Sanctum]] | |[[Serpentis Sanctum]] | ||
+ | |[[Serpentis Fleet Shipyard|10/10]] | ||
|[[Drone Horde]] | |[[Drone Horde]] | ||
+ | |[[Outgrowth Rogue Drone Hive (10/10)|10/10]] | ||
+ | |- | ||
+ | |2 | ||
+ | !style="background: #222222;"| | ||
+ | !style="background: #222222;"| | ||
+ | !style="background: #222222; color: red;"| ✔ | ||
+ | |[[Angel Forsaken Sanctum]] | ||
+ | |? | ||
+ | |[[Blood Forsaken Sanctum]] | ||
+ | |? | ||
+ | |[[Guristas Forsaken Sanctum]] | ||
+ | |? | ||
+ | |[[Sansha Forsaken Sanctum]] | ||
+ | |? | ||
+ | |[[Serpentis Forsaken Sanctum]] | ||
+ | |[[Serpentis Fleet Shipyard|10/10]] | ||
+ | |[[Teeming Drone Horde]] | ||
+ | |? | ||
|} | |} | ||
<references/> | <references/> | ||
Line 318: | Line 455: | ||
=== Besieged Covert Research Facility === | === Besieged Covert Research Facility === | ||
{{main|Besieged Covert Research Facility }} | {{main|Besieged Covert Research Facility }} | ||
− | '''Besieged Guristas Covert Research Facility''' is | + | '''Besieged Guristas Covert Research Facility''' is a unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (instead of dealing omni damage). |
Besieged facilities are not to be confused with [[Ghost Sites]], which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs. | Besieged facilities are not to be confused with [[Ghost Sites]], which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs. | ||
Line 327: | Line 464: | ||
=== Triglavian Invasion Combat Sites === | === Triglavian Invasion Combat Sites === | ||
− | |||
In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies. | In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | |- style="background: #222222;" | |
− | !style=" | + | !style="width: 130px"| |
− | !style=" | + | !style="width: 180px"|Class 1 |
− | !style=" | + | !style="width: 180px"|Class 2 |
− | !style=" | + | !style="width: 180px"|Class 3 |
− | !style=" | + | !style="width: 180px"|Class 4 |
+ | !style="width: 180px"|Class 5 | ||
|- | |- | ||
− | !style="background:#222222;width:130px"|Triglavian | + | !style="background: #222222; width: 130px;"|Triglavian |
|[[Emerging Conduit]] | |[[Emerging Conduit]] | ||
|[[Minor Conduit]] | |[[Minor Conduit]] | ||
Line 345: | Line 482: | ||
|[[World Ark Deployment Site]] | |[[World Ark Deployment Site]] | ||
|- | |- | ||
− | !style="background:#222222;width:130px"|EDENCOM | + | !style="background: #222222; width: 130px;"|EDENCOM |
|[[EDENCOM Forward Post]] | |[[EDENCOM Forward Post]] | ||
|[[EDENCOM Staging Area]] | |[[EDENCOM Staging Area]] | ||
Line 352: | Line 489: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | === Homefronts === | ||
+ | {{Main|Homefront operation}} | ||
+ | Highsec systems feature additional Combat Anomalies called Homefront Operations. They are a form of group content that requires several people. | ||
== Cosmic Signatures == | == Cosmic Signatures == | ||
− | |||
When you scan down a Cosmic Signature it may be a Combat Site. | When you scan down a Cosmic Signature it may be a Combat Site. | ||
Line 363: | Line 503: | ||
=== Unrated complexes === | === Unrated complexes === | ||
− | |||
'''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]]. | '''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]]. | ||
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit. | The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit. | ||
− | {|class=wikitable cellpadding="3" style="border-spacing:1px | + | {|class="wikitable" cellpadding="3" style="margin: 8px auto;; border-spacing: 1px; text-align: center;" |
− | |||
− | |||
|- style="background:#222222" | |- style="background:#222222" | ||
− | !style="background:#222222;width:30px;color:cyan"|High | + | !colspan="3" | Found In |
− | !style=" | + | !colspan="6" | Unrated complexes |
− | !style=" | + | |- style="background: #222222;" |
− | !style=" | + | !style="width: 30px; color: cyan"|High |
− | !style=" | + | !style="width: 30px; color: #F87609"|Low |
− | !style=" | + | !style="width: 30px; color: red"|Null |
− | !style=" | + | !style="width: 210px"|[[Angel Cartel]] |
− | !style=" | + | !style="width: 210px"|[[Blood Raiders]] |
− | !style=" | + | !style="width: 210px"|[[Guristas Pirates]] |
− | + | !style="width: 210px"|[[Sansha's Nation]] | |
+ | !style="width: 210px"|[[Serpentis Corporation]] | ||
+ | !style="width: 210px"|[[Rogue Drones]] | ||
+ | |||
|- | |- | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222"| |
|[[Angel Hideout]] | |[[Angel Hideout]] | ||
|[[Blood Hideout]] | |[[Blood Hideout]] | ||
Line 392: | Line 532: | ||
|[[Serpentis Hideout]] | |[[Serpentis Hideout]] | ||
|[[Haunted Yard]] | |[[Haunted Yard]] | ||
− | + | ||
|- | |- | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Lookout]] | |[[Angel Lookout]] | ||
|[[Blood Lookout]] | |[[Blood Lookout]] | ||
Line 403: | Line 543: | ||
|[[Serpentis Lookout]] | |[[Serpentis Lookout]] | ||
|[[Desolate Site]] | |[[Desolate Site]] | ||
− | + | ||
|- | |- | ||
!style="color:cyan;background:#222222"| ✔ | !style="color:cyan;background:#222222"| ✔ | ||
Line 414: | Line 554: | ||
|[[Serpentis Watch]] | |[[Serpentis Watch]] | ||
|[[Chemical Yard]] | |[[Chemical Yard]] | ||
− | + | ||
|- | |- | ||
− | !style="color:cyan; | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Vigil]] | |[[Angel Vigil]] | ||
|[[Blood Vigil]] | |[[Blood Vigil]] | ||
− | |[[ | + | |[[Guristas Vigil]] |
|[[Sansha Vigil]] | |[[Sansha Vigil]] | ||
|[[Serpentis Vigil]] | |[[Serpentis Vigil]] | ||
| - | | - | ||
− | + | ||
− | |-style="border-top:solid 2px grey;" | + | |-style="border-top: solid 2px grey;" |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Provisional Angel Outpost]] | |[[Provisional Angel Outpost]] | ||
|[[Provisional Blood Outpost]] | |[[Provisional Blood Outpost]] | ||
Line 436: | Line 576: | ||
|[[Provisional Serpentis Outpost]] | |[[Provisional Serpentis Outpost]] | ||
|[[Rogue Trial Yard]] | |[[Rogue Trial Yard]] | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Outpost]] | |[[Angel Outpost]] | ||
|[[Blood Raider Outpost]] | |[[Blood Raider Outpost]] | ||
Line 447: | Line 587: | ||
|[[Serpentis Outpost]] | |[[Serpentis Outpost]] | ||
|[[Dirty Site]] | |[[Dirty Site]] | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:#F87609; | + | !style="background:#222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Minor Angel Annex]] | |[[Minor Angel Annex]] | ||
|[[Minor Blood Annex]] | |[[Minor Blood Annex]] | ||
Line 458: | Line 598: | ||
|[[Minor Serpentis Annex]] | |[[Minor Serpentis Annex]] | ||
|[[Ruins]] | |[[Ruins]] | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:#F87609; | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Annex]] | |[[Angel Annex]] | ||
|[[Blood Annex]] | |[[Blood Annex]] | ||
Line 469: | Line 609: | ||
|[[Serpentis Annex]] | |[[Serpentis Annex]] | ||
| - | | - | ||
− | + | ||
− | |-style="border-top:solid 2px grey;" | + | |-style="border-top: solid 2px grey;" |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Base]] | |[[Angel Base]] | ||
|[[Blood Raider Base]] | |[[Blood Raider Base]] | ||
Line 480: | Line 620: | ||
|[[Serpentis Base]] | |[[Serpentis Base]] | ||
|[[Independence]] | |[[Independence]] | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Fortress]] | |[[Angel Fortress]] | ||
|[[Blood Raider Fortress]] | |[[Blood Raider Fortress]] | ||
Line 491: | Line 631: | ||
|[[Serpentis Fortress]] | |[[Serpentis Fortress]] | ||
|[[Radiance]] | |[[Radiance]] | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Military Complex]] | |[[Angel Military Complex]] | ||
|[[Blood Military Complex]] | |[[Blood Military Complex]] | ||
Line 502: | Line 642: | ||
|[[Serpentis Military Complex]] | |[[Serpentis Military Complex]] | ||
|[[Hierarchy]] | |[[Hierarchy]] | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Provincial HQ]] | |[[Angel Provincial HQ]] | ||
|[[Blood Provincial HQ]] | |[[Blood Provincial HQ]] | ||
Line 513: | Line 653: | ||
|[[Serpentis Provincial HQ]] | |[[Serpentis Provincial HQ]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="color:red; | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Domination Fleet Staging Point]] | |[[Angel Domination Fleet Staging Point]] | ||
|[[Dark Blood Fleet Staging Point]] | |[[Dark Blood Fleet Staging Point]] | ||
Line 524: | Line 664: | ||
|[[Shadow Serpentis Fleet Staging Point]] | |[[Shadow Serpentis Fleet Staging Point]] | ||
| - | | - | ||
+ | |||
|} | |} | ||
− | ===Blood Raider Temple Complex=== | + | === Blood Raider Temple Complex === |
− | The | + | The [[Blood Raider Temple Complex]] is another variant of the [[Dark Blood Fleet Staging Point]]. It is much harder than its staging point counterpart and requires several people in well-tanked ships. |
− | + | The escalation for this site is the [[Blood Raider Temple Complex (The Inner Sanctum)]] | |
+ | |||
=== DED rated complexes === | === DED rated complexes === | ||
− | |||
'''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent. | '''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent. | ||
− | + | ||
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies. | The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies. | ||
− | + | ||
− | Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop [[Faction_modules#Deadspace|deadspace modules]], a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0- | + | Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop [[Faction_modules#Deadspace|deadspace modules]], a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0-5 modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once. Some DED complexes contain additional targets that have a very low probability to drop a Faction module. Additionally overseers always drop [[Overseer's Personal Effects]] that can be sold to NPC buy orders to earn ISK. |
− | + | ||
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part. | DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part. | ||
− | + | ||
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10. | The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10. | ||
− | + | ||
{|class=wikitable | {|class=wikitable | ||
− | |- | + | |- style="background: #222222;" |
− | + | ! DED Rating | |
− | ! | + | ! Maximum Ship Class Size Allowed |
|- | |- | ||
| 1/10 | | 1/10 | ||
Line 561: | Line 702: | ||
| Battleship class and T3 Cruiser | | Battleship class and T3 Cruiser | ||
|} | |} | ||
− | + | ||
− | + | ||
− | {|class=wikitable cellpadding="3" style="border-spacing:1px | + | {|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center" |
− | !rowspan="2" style="width:36px; | + | |- style="background: #222222;" |
− | !colspan="3 | + | !rowspan="2" style="width: 36px;"|[[CONCORD#Divisions|DED Rating]] |
− | !colspan="6 | + | !colspan="3" | Found In |
+ | !colspan="6" | DED complexes | ||
|- style="background:#222222" | |- style="background:#222222" | ||
− | !style=" | + | !style="width: 30px; color: cyan;"|High |
− | !style=" | + | !style="width: 30px; color: #F87609;"|Low |
− | !style=" | + | !style="width: 30px; color: red;"|Null |
− | !style=" | + | !style="width: 210px;"| [[Angel Cartel]] |
− | !style=" | + | !style="width: 210px;"| [[Blood Raiders]] |
− | !style=" | + | !style="width: 210px;"| [[Guristas Pirates]] |
− | !style=" | + | !style="width: 210px;"| [[Sansha's Nation]] |
− | !style=" | + | !style="width: 210px;"| [[Serpentis Corporation]] |
− | !style=" | + | !style="width: 210px;"| [[Rogue Drones]] |
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 1/10 | + | !style="background: #222222;"| 1/10 |
− | !style="background:#222222;color:cyan"| ✔ | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="background:#222222;color:#F87609"| ✔ | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Minmatar Contracted Bio-Farm]] | |[[Minmatar Contracted Bio-Farm]] | ||
|[[Old Meanie - Cultivation Center]] | |[[Old Meanie - Cultivation Center]] | ||
Line 588: | Line 730: | ||
|[[Sansha Military Outpost]] | |[[Sansha Military Outpost]] | ||
|[[Serpentis Drug Outlet]] | |[[Serpentis Drug Outlet]] | ||
− | + | ||
− | |||
|- | |- | ||
− | !style="background:#222222"| 2/10 | + | !style="background: #222222;"| 2/10 |
− | !style="background:#222222;color:cyan"| ✔ | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="background:#222222;color:#F87609"| ✔ | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Creo-Corp Mining]] | |[[Angel Creo-Corp Mining]] | ||
|[[Blood Raider Human Farm]] | |[[Blood Raider Human Farm]] | ||
Line 601: | Line 742: | ||
|[[Serpentis Live Cargo Distribution Facilities]] | |[[Serpentis Live Cargo Distribution Facilities]] | ||
|[[Rogue Drone Infestation Sprout]] | |[[Rogue Drone Infestation Sprout]] | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 3/10 | + | !style="background: #222222;"| 3/10 |
− | !style="background:#222222;color:cyan"| ✔ | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="background:#222222;color:#F87609"| ✔ | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Repurposed Outpost]] | |[[Angel Repurposed Outpost]] | ||
|[[Blood Raider Intelligence Collection Point]] | |[[Blood Raider Intelligence Collection Point]] | ||
Line 612: | Line 753: | ||
|[[Sansha's Command Relay Outpost]] | |[[Sansha's Command Relay Outpost]] | ||
|[[Serpentis Narcotic Warehouses]] | |[[Serpentis Narcotic Warehouses]] | ||
− | |[[Rogue Drone Asteroid Infestation]]<ref name=" | + | |[[Rogue Drone Asteroid Infestation]]<ref name="dronesig" /> |
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 4/10 | + | !style="background: #222222;"| 4/10 |
− | !style="background:#222222;color:cyan"| ✔ | + | !style="background: #222222; color: cyan;"| ✔ |
− | !style="background:#222222;color:#F87609"| ✔ | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel Cartel Occupied Mining Colony]] | |[[Angel Cartel Occupied Mining Colony]] | ||
|[[Mul-Zatah Monastery]] | |[[Mul-Zatah Monastery]] | ||
Line 624: | Line 765: | ||
|[[Sansha's Nation Occupied Mining Colony]] | |[[Sansha's Nation Occupied Mining Colony]] | ||
|[[Serpentis Phi-Outpost]] | |[[Serpentis Phi-Outpost]] | ||
− | | | + | | [[Drone Infested Mine]] |
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 5/10 | + | !style="background: #222222;"| 5/10 |
− | !style="background:#222222;color:cyan"| ✔ | + | !style="background: #222222; color: cyan;"| ✔ <ref>DED 5/10s cannot naturally spawn in high security systems, however they can be received as an escalation that spawns in a high security system.</ref> |
− | !style="background:#222222;color:#F87609"| ✔ | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
|[[Angel's Red Light District]] | |[[Angel's Red Light District]] | ||
|[[Blood Raider Psychotropics Depot]] | |[[Blood Raider Psychotropics Depot]] | ||
Line 636: | Line 777: | ||
|[[Sansha's Nation Neural Paralytic Facility]] | |[[Sansha's Nation Neural Paralytic Facility]] | ||
|[[Serpentis Corporation Hydroponics Site]] | |[[Serpentis Corporation Hydroponics Site]] | ||
− | |[[Outgrowth Rogue Drone Hive (5/10)]] | + | |[[Outgrowth Rogue Drone Hive (5/10)]] <ref name="dronesig" /> |
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 6/10 | + | !style="background: #222222;"| 6/10 |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222;color:#F87609"| ✔ | + | !style="background: #222222; color: #F87609;"| ✔ |
− | !style="background:#222222;color:red"| ✔ | + | !style="background: #222222; color: red;"| ✔ |
− | |[[Angel Mineral Acquisition Outpost]] <ref name="unrated" | + | |[[Angel Mineral Acquisition Outpost]] <ref name="unrated" /> |
|[[Crimson Hand Supply Depot]] | |[[Crimson Hand Supply Depot]] | ||
|[[Guristas Troop Reinvigoration Camp]] | |[[Guristas Troop Reinvigoration Camp]] | ||
|[[Sansha War Supply Complex]] | |[[Sansha War Supply Complex]] | ||
|[[Serpentis Logistical Outpost]] <ref name="unrated" /> | |[[Serpentis Logistical Outpost]] <ref name="unrated" /> | ||
− | | - | + | | - |
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 7/10 | + | !style="background: #222222;"| 7/10 |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222;color:red"| ✔ | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Military Operations Complex]] | |[[Angel Military Operations Complex]] | ||
|[[Blood Raider Coordination Center]] | |[[Blood Raider Coordination Center]] | ||
Line 661: | Line 802: | ||
|[[Serpentis Paramilitary Complex]] | |[[Serpentis Paramilitary Complex]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 8/10 | + | !style="background: #222222;"| 8/10 |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222;color:red"| ✔ | + | !style="background: #222222; color: red;"| ✔ |
|[[Cartel Prisoner Retention]] | |[[Cartel Prisoner Retention]] | ||
|[[Blood raider prison camp|Blood Raider Prison Camp]] | |[[Blood raider prison camp|Blood Raider Prison Camp]] | ||
Line 673: | Line 814: | ||
|[[Serpentis Prison Camp]] | |[[Serpentis Prison Camp]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 9/10 | + | !style="background: #222222;"| 9/10 |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
| - | | - | ||
| - | | - | ||
Line 685: | Line 826: | ||
| - | | - | ||
| - | | - | ||
− | + | ||
|- | |- | ||
− | !style="background:#222222"| 10/10 | + | !style="background: #222222;"| 10/10 |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222"| | + | !style="background: #222222;"| |
− | !style="background:#222222;color:red"| ✔ | + | !style="background: #222222; color: red;"| ✔ |
|[[Angel Cartel Naval Shipyard]] | |[[Angel Cartel Naval Shipyard]] | ||
|[[Blood Raider Naval Shipyard]] | |[[Blood Raider Naval Shipyard]] | ||
Line 698: | Line 839: | ||
|[[Outgrowth Rogue Drone Hive (10/10)]] | |[[Outgrowth Rogue Drone Hive (10/10)]] | ||
|} | |} | ||
− | + | ||
<small>6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.</small> | <small>6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.</small> | ||
− | <references/> | + | <references> |
+ | <ref name="dronesig">This site has also been observed in null-sec</ref> | ||
+ | <ref name="unrated">There is no rating displayed in warp-in popup text.</ref> | ||
+ | </references> | ||
=== Chemical Labs === | === Chemical Labs === | ||
'''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking. | '''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking. | ||
− | + | ||
The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space. | The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space. | ||
− | + | ||
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site. | Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site. | ||
− | + | ||
− | {|class=wikitable cellpadding="3" style="border-spacing:1px | + | {|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;" |
− | + | |- style="background:#222222" | |
− | ! | + | ! Faction |
− | ! | + | ! Site |
− | + | ! Location | |
+ | |||
|- | |- | ||
− | !rowspan="8" style="background:#222222"| [[Angel Cartel]] | + | !rowspan="8" style="background: #222222;"| [[Angel Cartel]] |
|[[ Angel Chemical Lab ]] | |[[ Angel Chemical Lab ]] | ||
|Heimatar | |Heimatar | ||
Line 739: | Line 884: | ||
|[[Digital Network]] | |[[Digital Network]] | ||
|Wicked Creek | |Wicked Creek | ||
− | + | ||
− | |-style="border-top:solid 2px grey;" | + | |-style="border-top: solid 2px grey;" |
− | !rowspan="5" style="background:#222222"| [[The Blood Raider Covenant|Blood Raiders]] | + | !rowspan="5" style="background: #222222;"| [[The Blood Raider Covenant|Blood Raiders]] |
|[[ Blood Raider Chemical Lab ]] | |[[ Blood Raider Chemical Lab ]] | ||
|Aridia | |Aridia | ||
Line 757: | Line 902: | ||
|Delve | |Delve | ||
− | |-style="border-top:solid 2px grey;" | + | |-style="border-top: solid 2px grey;" |
− | !rowspan="8" style="background:#222222"| [[Guristas Pirates]] | + | !rowspan="8" style="background: #222222;"| [[Guristas Pirates]] |
|[[ Guristas Chemical Lab ]] | |[[ Guristas Chemical Lab ]] | ||
|The Forge | |The Forge | ||
Line 782: | Line 927: | ||
|[[Digital Convolution]] | |[[Digital Convolution]] | ||
|Tenal | |Tenal | ||
− | + | ||
|-style="border-top:solid 2px grey;" | |-style="border-top:solid 2px grey;" | ||
− | !rowspan="5" style="background:#222222"| [[Sansha's Nation]] | + | !rowspan="5" style="background: #222222;"| [[Sansha's Nation]] |
|[[ Sansha Chemical Lab ]] | |[[ Sansha Chemical Lab ]] | ||
|? | |? | ||
Line 799: | Line 944: | ||
|[[Digital Circuitry]] | |[[Digital Circuitry]] | ||
|Catch | |Catch | ||
− | + | ||
− | |-style="border-top:solid 2px grey;" | + | |-style="border-top: solid 2px grey;" |
− | !rowspan="8" style="background:#222222"| [[Serpentis Corporation]] | + | !rowspan="8" style="background: #222222;"| [[Serpentis Corporation]] |
|[[Serpentis Chemical Lab]] | |[[Serpentis Chemical Lab]] | ||
|Solitude | |Solitude | ||
Line 825: | Line 970: | ||
|[[Digital Tessellation]] | |[[Digital Tessellation]] | ||
|Cloud Ring | |Cloud Ring | ||
− | + | ||
− | |||
|} | |} | ||
Line 832: | Line 976: | ||
{{main|Relic and data sites#Combat relic sites}} | {{main|Relic and data sites#Combat relic sites}} | ||
Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 [[Battleships]] to enter. | Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 [[Battleships]] to enter. | ||
− | *[[ | + | * [[Ancient Ruins]] Only found in Catch (especially in 9HXQ-G constellation) |
− | *[[ | + | * [[Bloated Ruins]] Only found in Wicked Creek (especially in 760-9C constellation) |
− | *[[Festering Ruins]] Only found in Fountain | + | * [[Crumbling Ruins]] Only found in Vale of the Silent |
− | *[[Forgotten Ruins]] Only found in Delve | + | * [[Festering Ruins]] Only found in Fountain |
− | *[[ | + | * [[Forgotten Ruins]] Only found in Delve |
− | *[[ | + | * [[Hidden Ruins]] Only found in Cloud Ring |
− | + | * [[Wispy Ruins]] Only found in Feythabolis (especially in I-3ODK constellation) | |
=== ISHAEKA Tactical Response HQ === | === ISHAEKA Tactical Response HQ === | ||
− | This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and | + | This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and requires a very strongly-tanked Marauder or T3 cruiser to even potentially run. |
* [[ISHAEKA Tactical Response HQ]] | * [[ISHAEKA Tactical Response HQ]] | ||
== Expeditions == | == Expeditions == | ||
− | |||
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in '''The Agency''', available from the [[NeoCom]] panel. | '''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in '''The Agency''', available from the [[NeoCom]] panel. | ||
− | + | ||
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts. | When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts. | ||
− | + | ||
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began. | The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began. | ||
Line 856: | Line 999: | ||
* The system where the next part is must have lower [[System_security#True_security|true security]] than the current system. (This may no longer be true) | * The system where the next part is must have lower [[System_security#True_security|true security]] than the current system. (This may no longer be true) | ||
* If no systems with lower true security are found within search range (unknown) the escalation ends silently with no failed escalation message. | * If no systems with lower true security are found within search range (unknown) the escalation ends silently with no failed escalation message. | ||
− | + | ||
− | {|class=wikitable cellpadding="3" style="border-spacing:1px | + | {|class="wikitable" cellpadding="3" style="margin: 8px auto; border-spacing: 1px; text-align: center;" |
!rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]] | !rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]] | ||
!colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]] | !colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]] | ||
− | + | ||
− | |-style="background:#222222" | + | |-style="background: #222222;" |
!style="width:210px"|[[Angel Cartel]] | !style="width:210px"|[[Angel Cartel]] | ||
− | !style="width:210px"|[[ | + | !style="width:210px"|[[Blood Raiders]] |
!style="width:210px"|[[Guristas Pirates]] | !style="width:210px"|[[Guristas Pirates]] | ||
!style="width:210px"|[[Sansha's Nation]] | !style="width:210px"|[[Sansha's Nation]] | ||
− | !style="width:210px"|[[ | + | !style="width:210px"|[[Serpentis Corporation]] |
!style="width:210px"|[[Rogue Drones]] | !style="width:210px"|[[Rogue Drones]] | ||
− | + | ||
− | |-style="background:#222222" | + | |-style="background: #222222;" |
− | |style="color:cyan;width:270px"|High Sec | + | |style="color: cyan; width: 270px;"|High Sec |
|colspan="6"|Expeditions may appear in lower security systems. | |colspan="6"|Expeditions may appear in lower security systems. | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Hideout <br> Haunted Yard | + | |style="background: #222222;"| <Faction> Hideout <br> Haunted Yard |
|[[Blue Pill]] | |[[Blue Pill]] | ||
− | |[[ | + | |[[Frentex]] |
|[[Sooth Sayer]] | |[[Sooth Sayer]] | ||
|[[Drop]] | |[[Drop]] | ||
|[[Mindflood]] | |[[Mindflood]] | ||
|[[Pulverize The Pioneers]] | |[[Pulverize The Pioneers]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Lookout <br> Desolate Site | + | |style="background: #222222;"| <Faction> Lookout <br> Desolate Site |
|[[Chasing the Dragon]] | |[[Chasing the Dragon]] | ||
|[[Following the Blood]] | |[[Following the Blood]] | ||
Line 890: | Line 1,033: | ||
|[[Angel Kickbacks]] | |[[Angel Kickbacks]] | ||
|[[Mare Sargassum]] | |[[Mare Sargassum]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Watch <br> Chemical Yard | + | |style="background: #222222;"| <Faction> Watch <br> Chemical Yard |
|[[The Nuclear Small Arms Project]] | |[[The Nuclear Small Arms Project]] | ||
|[[Medical Twilight]] | |[[Medical Twilight]] | ||
Line 899: | Line 1,042: | ||
|[[Jet-Set Hooligans]] | |[[Jet-Set Hooligans]] | ||
|[[Hunting the Drudge Factory]] | |[[Hunting the Drudge Factory]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Vigil | + | |style="background: #222222;"| <Faction> Vigil |
|[[The Big Blue (expedition)|The Big Blue]] | |[[The Big Blue (expedition)|The Big Blue]] | ||
|[[The Rewards of Devotion]] | |[[The Rewards of Devotion]] | ||
Line 908: | Line 1,051: | ||
|[[Booster R&D]] | |[[Booster R&D]] | ||
| - | | - | ||
− | + | ||
− | |-style="background:#222222" | + | |-style="background: #222222;" |
− | |style="color:#F87609;"|Low Sec | + | |style="color: #F87609;"|Low Sec |
|colspan="6"|Expeditions may appear in lower security systems. | |colspan="6"|Expeditions may appear in lower security systems. | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| Provisional <Faction> Outpost <br> Rogue Trial Yard | + | |style="background: #222222;"| Provisional <Faction> Outpost <br> Rogue Trial Yard |
|[[Domination Surveillance Squad]] | |[[Domination Surveillance Squad]] | ||
|[[Blood Surveillance Squad]] | |[[Blood Surveillance Squad]] | ||
Line 921: | Line 1,064: | ||
|[[Guardian Angels Surveillance Squad]] | |[[Guardian Angels Surveillance Squad]] | ||
|[[Moving Day]] | |[[Moving Day]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Outpost <br> Dirty Site | + | |style="background: #222222;"| <Faction> Outpost <br> Dirty Site |
|[[Salvation Angel's Shipment]] | |[[Salvation Angel's Shipment]] | ||
|[[Save The Slaves]] | |[[Save The Slaves]] | ||
Line 930: | Line 1,073: | ||
|[[Elite Playground]] | |[[Elite Playground]] | ||
|[[Loose Ends]] | |[[Loose Ends]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| Minor <Faction> Annex <br> Ruins | + | |style="background: #222222;"| Minor <Faction> Annex <br> Ruins |
|[[Angel Owned Station]] | |[[Angel Owned Station]] | ||
|[[Blood Owned Station]] | |[[Blood Owned Station]] | ||
Line 939: | Line 1,082: | ||
|[[Serpentis Owned Station]] | |[[Serpentis Owned Station]] | ||
|[[Menacing Mechanics]] | |[[Menacing Mechanics]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Annex | + | |style="background: #222222;"| <Faction> Annex |
|[[Angel Powergrid]] | |[[Angel Powergrid]] | ||
|[[Blood Raider Powergrid]] | |[[Blood Raider Powergrid]] | ||
Line 950: | Line 1,093: | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> DED 6/10 | + | |style="background: #222222;"| <Faction> DED 6/10 |
|[[Angel Mineral Acquisition Outpost, 2nd Part]] | |[[Angel Mineral Acquisition Outpost, 2nd Part]] | ||
| - | | - | ||
Line 958: | Line 1,101: | ||
| - | | - | ||
− | |-style="background:#222222" | + | |-style="background: #222222;" |
− | |style="color:red;"|Null Sec | + | |style="color: red;"|Null Sec |
|colspan="6"| | |colspan="6"| | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Base <br> Independence | + | |style="background: #222222;"| <Faction> Base <br> Independence |
|[[Toxic Waste Scandal!]] | |[[Toxic Waste Scandal!]] | ||
|[[Religious Fury]] | |[[Religious Fury]] | ||
Line 970: | Line 1,113: | ||
|[[Contract Killers]] | |[[Contract Killers]] | ||
|[[The Drone Roulette]] | |[[The Drone Roulette]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Fortress <br> Radiance | + | |style="background: #222222;"| <Faction> Fortress <br> Radiance |
|[[Operation Spring Cleaning]] | |[[Operation Spring Cleaning]] | ||
|[[Dubious Assignment]] | |[[Dubious Assignment]] | ||
Line 979: | Line 1,122: | ||
|[[Suspicious Job]] | |[[Suspicious Job]] | ||
|[[Molting Season]] | |[[Molting Season]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Military Complex <br> Hierarchy | + | |style="background: #222222;"| <Faction> Military Complex <br> Hierarchy |
|[[Pioneers Peril]] | |[[Pioneers Peril]] | ||
|[[Frontier in Flames]] | |[[Frontier in Flames]] | ||
Line 988: | Line 1,131: | ||
|[[Colony Under Fire]] | |[[Colony Under Fire]] | ||
|[[Trouble in Paradise]] | |[[Trouble in Paradise]] | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Provincial HQ | + | |style="background: #222222;"| <Faction> Provincial HQ |
|[[Special Forces]] | |[[Special Forces]] | ||
|[[Fountain of Youth]] | |[[Fountain of Youth]] | ||
Line 997: | Line 1,140: | ||
|[[Serpentis Secrets]] | |[[Serpentis Secrets]] | ||
| - | | - | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222"| <Faction> Fleet Staging Point | + | |style="background: #222222;"| <Faction> Fleet Staging Point |
|[[Angel Domination Fleet Staging Point 2]] and [[Angel Domination Fleet Staging Point 3|3]] | |[[Angel Domination Fleet Staging Point 2]] and [[Angel Domination Fleet Staging Point 3|3]] | ||
|[[Dark Blood Fleet Staging Point 2]] and [[Dark Blood Fleet Staging Point 3|3]] | |[[Dark Blood Fleet Staging Point 2]] and [[Dark Blood Fleet Staging Point 3|3]] | ||
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{{main|COSMOS}} | {{main|COSMOS}} | ||
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations. | Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations. | ||
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COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location. | COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location. | ||
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− | The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[ | + | The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Tech and meta levels#Storyline (Meta 6-7)|Storyline modules]] , Faction modules and/or rare items.<ref name="COSMOS implant loot">[https://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink]</ref> |
− | + | ||
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions. | Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions. | ||
− | + | ||
COSMOS sites can be found in COSMOS areas: | COSMOS sites can be found in COSMOS areas: | ||
− | *[[ | + | * [[Amarr COSMOS]] |
− | *[[ | + | * [[Caldari COSMOS]] |
− | *[[ | + | * [[Gallente COSMOS]] |
− | *[[ | + | * [[Minmatar COSMOS]] |
− | *[[ | + | * [[Angel COSMOS]] |
− | *[[Blood Raider COSMOS]] | + | * [[Blood Raider COSMOS]] |
− | *[[ | + | * [[Guristas COSMOS]] |
− | *[[ | + | * [[Serpentis COSMOS]] |
== See Also == | == See Also == | ||
− | * [ | + | * [https://www.eveonline.com/news/view/sweeping-death-and-chaos Dev blog introducing the Contested and Besieged Covert Research Facilities] |
− | + | ||
== References == | == References == | ||
<references/> | <references/> | ||
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[[Category:Exploration]] | [[Category:Exploration]] | ||
[[Category:PvE]] | [[Category:PvE]] |
Latest revision as of 08:24, 27 October 2024
- This article discusses combat sites found in known space. For combat sites found in wormholes, see Wormhole sites.
Exploration |
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Site types |
Guides |
Combat Sites are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.
Combat sites are usually found via exploration and most fall into one of two broad categories: combat anomalies and cosmic signatures. The most notable difference is that anomalies do not need locating, while cosmic signatures must be found using Core Scanner Probes. Combat sites found as cosmic signatures may be further divided into DED rated complexes, unrated complexes, and chemical labs. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: Serpentis, the Angel Cartel, the Blood Raider Covenant, the Guristas Pirates, Sansha's Nation, or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by ORE or the Sisters of EVE. Hostile NPCs from the Mordu's Legion pirate faction only appear in the Besieged Covert Research Facility. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and battleships) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
Expeditions and COSMOS sites are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
How to do combat sites
- Main article: Guide to combat sites
Running combat sites, is the act of entering and clearing the sites of hostile NPC ships (a.k.a. "rats").
Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face. Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them.
Anomalies
Most Cosmic Anomalies are combat anomalies inhabited by pirates.[1] Unlike cosmic signatures, they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that can be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of <faction> <anomaly>. The <anomaly> denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see Dotlan.
The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites. Within high-sec (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. Low-sec (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within nullsec. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage.
- ^ The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow an extended naming convention as follows:
- <Faction> Hidden <anomaly> - Level 2; higher amount of triggered spawns.
- <Faction> Forsaken <anomaly> - Level 3; moderate difficulty, featuring elite enemy ships.
- <Faction> Forlorn <anomaly> - Level 4; featuring tougher enemies and elite ships.
Besieged Covert Research Facility
- Main article: Besieged Covert Research Facility
Besieged Guristas Covert Research Facility is a unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (instead of dealing omni damage).
Besieged facilities are not to be confused with Ghost Sites, which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship skin BPCs, as well as special module BPCs.
Faction Warfare
- Main article: Faction Warfare
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.
Triglavian Invasion Combat Sites
In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies.
Class 1 | Class 2 | Class 3 | Class 4 | Class 5 | |
---|---|---|---|---|---|
Triglavian | Emerging Conduit | Minor Conduit | Major Conduit | Stellar Fleet Deployment Site | World Ark Deployment Site |
EDENCOM | EDENCOM Forward Post | EDENCOM Staging Area | EDENCOM Field Base | Observatory Flashpoint |
Homefronts
- Main article: Homefront operation
Highsec systems feature additional Combat Anomalies called Homefront Operations. They are a form of group content that requires several people.
Cosmic Signatures
When you scan down a Cosmic Signature it may be a Combat Site.
A Combat Site can be a:
- Unrated Complex
- DED Rated Complex or
- Chemical Lab
Unrated complexes
Unrated complexes have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an expedition.
The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.
Blood Raider Temple Complex
The Blood Raider Temple Complex is another variant of the Dark Blood Fleet Staging Point. It is much harder than its staging point counterpart and requires several people in well-tanked ships. The escalation for this site is the Blood Raider Temple Complex (The Inner Sanctum)
DED rated complexes
DED complexes are a type of cosmic signature that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the <Faction> Fleet Staging Point to be their equivalent.
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated deadspace pockets with multiple groups of enemies.
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop deadspace modules, a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0-5 modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once. Some DED complexes contain additional targets that have a very low probability to drop a Faction module. Additionally overseers always drop Overseer's Personal Effects that can be sold to NPC buy orders to earn ISK.
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.
DED Rating | Maximum Ship Class Size Allowed |
---|---|
1/10 | Frigate class |
2/10 | Destroyer class (including T3) |
3/10 | Cruiser class (except for T3 cruiser) |
4/10 | Battlecruiser class (except for T3 Cruiser) |
5-10/10 | Battleship class and T3 Cruiser |
6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.
Chemical Labs
Chemical Labs are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.
The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space.
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.
Combat relic sites
- Main article: Relic and data sites#Combat relic sites
Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 Battleships to enter.
- Ancient Ruins Only found in Catch (especially in 9HXQ-G constellation)
- Bloated Ruins Only found in Wicked Creek (especially in 760-9C constellation)
- Crumbling Ruins Only found in Vale of the Silent
- Festering Ruins Only found in Fountain
- Forgotten Ruins Only found in Delve
- Hidden Ruins Only found in Cloud Ring
- Wispy Ruins Only found in Feythabolis (especially in I-3ODK constellation)
ISHAEKA Tactical Response HQ
This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and requires a very strongly-tanked Marauder or T3 cruiser to even potentially run.
Expeditions
Expeditions (also known as escalations) cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in The Agency, available from the NeoCom panel.
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.
The exact method for escalating to next part of expedition is not known. But based on observation the following seems to hold:
- The probability to escalate further is 50%. This would mean that the probability to reach the fourth location is about 12.5%.
- The system where the next part is must have lower true security than the current system. (This may no longer be true)
- If no systems with lower true security are found within search range (unknown) the escalation ends silently with no failed escalation message.
COSMOS sites
- Main article: COSMOS
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.
The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building Storyline modules , Faction modules and/or rare items.[1]
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.
COSMOS sites can be found in COSMOS areas:
- Amarr COSMOS
- Caldari COSMOS
- Gallente COSMOS
- Minmatar COSMOS
- Angel COSMOS
- Blood Raider COSMOS
- Guristas COSMOS
- Serpentis COSMOS