Difference between revisions of "Angel Hideout"
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<br> | <br> | ||
− | == | + | == Site Layout == |
− | + | *<big>FIRST POCKET</big><br> | |
+ | Initial Defenders: | ||
+ | -- 2 to 4 Frigates (Gistii Outlaw or Gistii Thug).<br> | ||
+ | -- Range: 45-55 km. <br> | ||
+ | -- Triggers: Attacking Initial Defenders triggers Wave 2.<br> | ||
+ | Wave 2:<br> | ||
+ | -- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br> | ||
+ | -- 1 or 2 Destroyers (Gistior Defiler and/or Gistior Hauter).<br> | ||
+ | -- Range: 55-65 km. <br> | ||
+ | -- Triggers: Starts approximately 3 minute timer until the arrival of final wave.<br> | ||
+ | Final Wave:<br> | ||
+ | -- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).<br> | ||
+ | -- 1 Cruiser (Gistum Breaker or Gistum Defender). '''NOTE: Cruiser may be equipped with a target painter'''<br> | ||
+ | -- Range: 60+ km.<br> | ||
+ | -- Triggers: Clearing all the enemies opens the acceleration gate to the next pocket.<br> | ||
<br> | <br> | ||
− | + | *<big>SECOND POCKET</big><br> | |
− | Wave 2: 2 Frigates | + | Initial Defenders:<br> |
− | Wave 3: 1 | + | -- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)<br> |
+ | -- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)<br> | ||
+ | -- Range: Group 1 - 10 km., Group 2: 55km | ||
+ | -- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.<br> | ||
+ | Wave 2:<br> | ||
+ | -- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br> | ||
+ | -- Range: Varies | ||
+ | -- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.<br> | ||
+ | Wave 3:<br> | ||
+ | -- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)<br> | ||
+ | -- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder<br> | ||
<br> | <br> | ||
+ | NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.<br> | ||
+ | '''**WARNING**<br> | ||
+ | PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO [[Blue Pill|BLUE PILL]]<br> | ||
+ | You will know if this has occurred if you receive a message that states:''' | ||
+ | "While fighting the last defenders of this hideout, you | ||
+ | noticed three of their ships warp out and disappear | ||
+ | from radar. Your navigational computer has had a | ||
+ | few minutes now to mull over the data they left and | ||
+ | has come up with a probable destination in case you | ||
+ | want to chase them."<br> | ||
+ | <br> | ||
+ | *<big>ANGEL DRUG LAB</big><br> | ||
+ | Lab Defense Spawn Wave:<br> | ||
+ | -- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br> | ||
+ | -- Triggers: '''MAY''' casuse arrival of Commander Spawn.<br> | ||
+ | Commander Spawn:<br> | ||
+ | -- 1 Commander Frigate (Domination Hijacker) | ||
+ | -- Range: Varies | ||
+ | -- Triggers: End of Site or Site Escalation | ||
+ | -- Rewards/Drops: Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage. | ||
+ | |||
+ | Information included in this wiki was taken from actual Eve University player experience and extensive web research. | ||
+ | (Wiki updated 10 May 2018) | ||
===Second pocket=== | ===Second pocket=== |
Revision as of 18:53, 10 May 2018
Locating & Difficulty
This is a hidden combat site that can be scanned down with scanner probes in high-security systems.
NOTE: This site cannot be entered by any ship larger than a destroyer.
The ship types listed below can enter this site:
· SHUTTLE: (Amarr Shuttle, Caldari Shuttle, Gallente Shuttle, Minmatar Shuttle NOTE: While these ships may enter the site they are not recommended for site completion.)
· CORVETTE: (Impairor, Ibis, Velator, Reaper NOTE: While these ships may enter the site they are not recommended for site completion.)
· FRIGATE:
· - Tech 1:
· ---- EWAR: Crucifier, Griffin, Maulus, Vigil
· ---- Exploration: Magnate, Heron, Imicus, Probe
· ---- Attack (Tackling): Executioner, Condor, Atron, Slasher
· ---- Defensive ("Tanky"): Punisher, Merlin, Incursus, Breacher
· ---- Damage Dealers: Tormentor, Kestrel, Tristan, Rifter
· ---- Logistic (Support): Inquisitor, Bantam, Navitas, Burst
· - Tech 2:
· ---- EWAR: Sentinel, Kitsune, Keres, Hyena
· ---- Interceptors: Malediction or Crusader, Crow or Raptor, Ares or Taranis, Stiletto or Claw
· ---- Covert Ops: Anathema, Buzzard, Helios, Cheetah
· ---- Stealth Bombers: Purifier, Manticore, Nemesis, Hound
· ---- Assault: Vengeance or Retribution, Hawk or Harpy, Ishkur or Enyo, Jaguar or Wolf
· ---- Logistic: Deacon, Kirin, Thalia, Scalpel
· - Faction Frigates:
· ---- Empire Factions: Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue
· ---- Pirate Factions: Astero, Cruor, Daredevil, Dramiel, Garmur, Succubus, Worm
· - Special Edition: Cambion, Chremoas, Freki, Gold Magnate, Imp, Malice, Silver Magnate, Utu, Whiptail
· DESTROYERS
· - Tech 1: Coercer or Dragoon, Cormorant or Corax, Catalyst or Algos, Thrasher or Talwar
· - Tech 2:
· ---- Interdictors: Heretic, Flycatcher, Eris, Sabre
· ---- Command: Pontifex, Stork, Magus, Bifrost
· - Tech 3:
· ---- Tactical: Confessor, Jackdaw, Hecate, Svipul
· - Special Edition: Sunesis
(update Meliande Shahrizai 10 May 2018)
Warning: Some ships in this site are equipped with Warp Scramblers (Scrams) so plan fits and tactics accordingly.
Site Layout
- FIRST POCKET
Initial Defenders:
-- 2 to 4 Frigates (Gistii Outlaw or Gistii Thug).
-- Range: 45-55 km.
-- Triggers: Attacking Initial Defenders triggers Wave 2.
Wave 2:
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).
-- 1 or 2 Destroyers (Gistior Defiler and/or Gistior Hauter).
-- Range: 55-65 km.
-- Triggers: Starts approximately 3 minute timer until the arrival of final wave.
Final Wave:
-- 1 or 2 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider).
-- 1 Cruiser (Gistum Breaker or Gistum Defender). NOTE: Cruiser may be equipped with a target painter
-- Range: 60+ km.
-- Triggers: Clearing all the enemies opens the acceleration gate to the next pocket.
- SECOND POCKET
Initial Defenders:
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)
-- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)
-- Range: Group 1 - 10 km., Group 2: 55km
-- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.
Wave 2:
-- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Range: Varies
-- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.
Wave 3:
-- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder
NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.
**WARNING**
PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO BLUE PILL
You will know if this has occurred if you receive a message that states:
"While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them."
- ANGEL DRUG LAB
Lab Defense Spawn Wave:
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Triggers: MAY casuse arrival of Commander Spawn.
Commander Spawn:
-- 1 Commander Frigate (Domination Hijacker)
-- Range: Varies
-- Triggers: End of Site or Site Escalation
-- Rewards/Drops: Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage.
Information included in this wiki was taken from actual Eve University player experience and extensive web research. (Wiki updated 10 May 2018)
Second pocket
Danger, close.
You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival.
2 other light at 60.
After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in.
Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.
Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.
There are 14 Veldspar and 1 Scordite asteroid in this pocket.
Warp-in: 2 Frigates, 2 Cruisers, 1 Battlecruiser
Wave 2: 2 Destroyers, 60 km off.
Wave 3: 2 Frigates, 2 Destroyers, 50 km off.
Wave 4: 1 Destroyer, 1 Cruiser, 50 km off.
Angel Drug Lab: (Trigger) 4 Destroyer. (Chance of Escalation)
Rewards
This site may escalate to Blue Pill.