Angel Hideout

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Locating & Difficulty

This is a hidden combat site that can be scanned down with scanner probes in high-security systems.
NOTE: This site cannot be entered by any ship larger than a destroyer.

The ship types listed below can enter this site:
· SHUTTLE: (Amarr Shuttle, Caldari Shuttle, Gallente Shuttle, Minmatar Shuttle NOTE: While these ships may enter the site they are not recommended for site completion.)

· CORVETTE: (Impairor, Ibis, Velator, Reaper NOTE: While these ships may enter the site they are not recommended for site completion.)

· FRIGATE:
· - Tech 1:
· ---- EWAR: Crucifier, Griffin, Maulus, Vigil
· ---- Exploration: Magnate, Heron, Imicus, Probe
· ---- Attack (Tackling): Executioner, Condor, Atron, Slasher
· ---- Defensive ("Tanky"): Punisher, Merlin, Incursus, Breacher
· ---- Damage Dealers: Tormentor, Kestrel, Tristan, Rifter
· ---- Logistic (Support): Inquisitor, Bantam, Navitas, Burst
· - Tech 2:
· ---- EWAR: Sentinel, Kitsune, Keres, Hyena
· ---- Interceptors: Malediction or Crusader, Crow or Raptor, Ares or Taranis, Stiletto or Claw
· ---- Covert Ops: Anathema, Buzzard, Helios, Cheetah
· ---- Stealth Bombers: Purifier, Manticore, Nemesis, Hound
· ---- Assault: Vengeance or Retribution, Hawk or Harpy, Ishkur or Enyo, Jaguar or Wolf
· ---- Logistic: Deacon, Kirin, Thalia, Scalpel
· - Faction Frigates:
· ---- Empire Factions: Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue
· ---- Pirate Factions: Astero, Cruor, Daredevil, Dramiel, Garmur, Succubus, Worm
· - Special Edition: Cambion, Chremoas, Freki, Gold Magnate, Imp, Malice, Silver Magnate, Utu, Whiptail

· DESTROYERS
· - Tech 1: Coercer or Dragoon, Cormorant or Corax, Catalyst or Algos, Thrasher or Talwar
· - Tech 2:
· ---- Interdictors: Heretic, Flycatcher, Eris, Sabre
· ---- Command: Pontifex, Stork, Magus, Bifrost
· - Tech 3:
· ---- Tactical: Confessor, Jackdaw, Hecate, Svipul
· - Special Edition: Sunesis

(update Meliande Shahrizai 10 May 2018)

Warning: Some ships in this site are equipped with Warp Scramblers (Scrams) so plan fits and tactics accordingly.


First pocket

You'll arrive in a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.
Another (apparent) timer spawns a medium ship and one more light at 60.
Clearing all the enemies opens the gate.
There are 49 Veldspar Asteroids in this pocket.

Wave 1: 3 Frigates, 45-55 km off.
Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off.
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off.

Second pocket

Angel Hideout Pocket 2.jpg

Danger, close.
You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival.
2 other light at 60.
After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in.
Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.
Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.
There are 14 Veldspar and 1 Scordite asteroid in this pocket.

Warp-in: 2 Frigates, 2 Cruisers, 1 Battlecruiser
Wave 2: 2 Destroyers, 60 km off.
Wave 3: 2 Frigates, 2 Destroyers, 50 km off.
Wave 4: 1 Destroyer, 1 Cruiser, 50 km off.

Angel Drug Lab: (Trigger) 4 Destroyer. (Chance of Escalation)

Rewards

This site may escalate to Blue Pill.