Difference between revisions of "Angel Hideout"

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== Site Layout ==
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== Site Walk Through ==
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{{NPCTableHead|FIRST POCKET}}
 
{{NPCTableHead|FIRST POCKET}}
 
{{NPCTableSeparator|Initial Defenders}}
 
{{NPCTableSeparator|Initial Defenders}}
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{{NPCTableRow|Structure|2|Angel Lookout}}
 
{{NPCTableRow|Structure|2|Angel Lookout}}
  
=== SECOND POCKET ===
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SECOND POCKET
 
Initial Defenders:<br>
 
Initial Defenders:<br>
 
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)<br>
 
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)<br>
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=== ANGEL DRUG LAB ===
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ANGEL DRUG LAB
 
Lab Defense Spawn Wave:<br>
 
Lab Defense Spawn Wave:<br>
 
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>
 
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)<br>

Revision as of 19:59, 10 May 2018

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Site Details
Angel Hideout
Type Unrated Complex
Rating Unrated
Found in High
Max ship size T3 Destroyer
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 20% in High Sec

Locating & Difficulty

This is a hidden combat site that can be scanned down with scanner probes in high-security systems.
NOTE: This site cannot be entered by any ship larger than a destroyer.

The ship types listed below can enter this site:
· SHUTTLE: (Amarr Shuttle, Caldari Shuttle, Gallente Shuttle, Minmatar Shuttle NOTE: While these ships may enter the site they are not recommended for site completion.)

· CORVETTE: (Impairor, Ibis, Velator, Reaper NOTE: While these ships may enter the site they are not recommended for site completion.)

· FRIGATE:
· - Tech 1:
· ---- EWAR: Crucifier, Griffin, Maulus, Vigil
· ---- Exploration: Magnate, Heron, Imicus, Probe
· ---- Attack (Tackling): Executioner, Condor, Atron, Slasher
· ---- Defensive ("Tanky"): Punisher, Merlin, Incursus, Breacher
· ---- Damage Dealers: Tormentor, Kestrel, Tristan, Rifter
· ---- Logistic (Support): Inquisitor, Bantam, Navitas, Burst
· - Tech 2:
· ---- EWAR: Sentinel, Kitsune, Keres, Hyena
· ---- Interceptors: Malediction or Crusader, Crow or Raptor, Ares or Taranis, Stiletto or Claw
· ---- Covert Ops: Anathema, Buzzard, Helios, Cheetah
· ---- Stealth Bombers: Purifier, Manticore, Nemesis, Hound
· ---- Assault: Vengeance or Retribution, Hawk or Harpy, Ishkur or Enyo, Jaguar or Wolf
· ---- Logistic: Deacon, Kirin, Thalia, Scalpel
· - Faction Frigates:
· ---- Empire Factions: Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue
· ---- Pirate Factions: Astero, Cruor, Daredevil, Dramiel, Garmur, Succubus, Worm
· - Special Edition: Cambion, Chremoas, Freki, Gold Magnate, Imp, Malice, Silver Magnate, Utu, Whiptail

· DESTROYERS
· - Tech 1: Coercer or Dragoon, Cormorant or Corax, Catalyst or Algos, Thrasher or Talwar
· - Tech 2:
· ---- Interdictors: Heretic, Flycatcher, Eris, Sabre
· ---- Command: Pontifex, Stork, Magus, Bifrost
· - Tech 3:
· ---- Tactical: Confessor, Jackdaw, Hecate, Svipul
· - Special Edition: Sunesis


Warning: Some ships in this site are equipped with Warp Scramblers (Scrams) so plan fits and tactics accordingly.


Site Walk Through

FIRST POCKET
SECOND POCKET Initial Defenders:
-- Group 1: 2 to 3 Frigates (Gistii Ambusher, Gistii Hunter, Gilii Impaler, or Gilii Raider) and 2 Cruisers (Gistum Breaker or Gistum Defeater)
-- Group 2: 2 to 3 Frigates (Gistii Ambusher/Raider)
-- Range: Group 1 - 10 km., Group 2: 55km -- Triggers: Begins approximate 1 to 2 min countdown to Wave 2.
Wave 2:
-- 2 to 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Range: Varies -- Triggers: Arrival of Wave 2 starts approximately 2 min countdown to Wave 3.
Wave 3:
-- 1 or 2 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- 1 or 2 Cruisers (Gistum Liquidator and/or Gistum Marauder

NOTE: You can leave the site at this point or continue with the Drug Lab portion of the site.



**WARNING**

PROCEDING FURTHER MAY RESULT IN SITE ESCALATION TO BLUE PILL
You will know if this has occurred if you receive a message that states:

      "While fighting the last defenders of this hideout, you 
      noticed three of their ships warp out and disappear
      from radar. Your navigational computer has had a 
      few minutes now to mull over the data they left and 
      has come up with a probable destination in case you 
      want to chase them."


ANGEL DRUG LAB Lab Defense Spawn Wave:
-- 3 Frigates (Gistii Nomad and/or Gistii Ruffian)
-- Triggers: MAY casuse arrival of Commander Spawn.
Commander Spawn:
-- 1 Commander Frigate (Domination Hijacker) -- Range: Varies -- Triggers: End of Site or Site Escalation

Information included in this wiki was taken from actual Eve University player experience and extensive web research. (Wiki updated 10 May 2018)


Rewards

This site may escalate to Blue Pill. Commander may drop Faction Ammo, Criminal Tags, Modules, and/or Tech 2 Salvage.

WD EWAR L
Initial Defenders
Frigate 4 x Frigate (Gistii Outlaw or Gistii Thug) Range: 45-55 km. Wave 2
Wave 2
Frigate 2 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider) Range: 55-65 km. Final Wave
Destroyer 2 x Destroyer (Gistior Defiler/Haunter) Range: 45-55 km.
Final Wave
Frigate 2 x Frigate (Gistii Ambusher/Hunter/Impaler/Raider) Final Wave
Cruiser 2 x Cruiser (Gistium Breaker/Defender) Acceleration Gate to Second Pocket Target Painter
POCKET STRUCTURES
Acceleration Gate 1 x Acceleration Gate Destruction of Final Wave
Structure 1 x Abandoned Shipyard
Structure 2 x Angel Bunker
Structure 2 x Angel Lookout