Difference between revisions of "Tech I Role Reference"

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==[[Capital_Ship|Capital Ships]]==
 
==[[Capital_Ship|Capital Ships]]==
  
Capital ships are enormous, very expensive ships that students of Eve University are forbidden to fly without the permission of a director. They are too big to use stargates, and instead use [[jump drives]] to get from system to system. They cannot enter high security space.
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Capital ships are enormous, very expensive ships that students of Eve University are forbidden to fly without the permission of a director. They are too big to use stargates, and instead use [[Jump_Drives_and_Cynosural_Fields|jump drives]] to get from system to system. They cannot enter high security space.
  
 
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''Dreadnoughts deal incredible amounts of damage to stationary targets. Carriers and Supercarriers are mobile bases that carry both ships for their fleetmates and special Fighter drones. Titans use the capital-ship-killing doomsday devices, and can "bridge" an entire fleet to a [[cynosural field]].''
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''Dreadnoughts deal incredible amounts of damage to stationary targets. Carriers and Supercarriers are mobile bases that carry both ships for their fleetmates and special Fighter drones. Titans use the capital-ship-killing doomsday devices, and can "bridge" an entire fleet to a [[Jump_Drives_and_Cynosural_Fields|cynosural field]].''
  
 
==Specialist Ships==
 
==Specialist Ships==

Revision as of 10:21, 20 March 2013


All Tech I ships are different, but some have similar purposes. This reference sheet is meant to give you an idea of how different ship roles are covered by different races, and what type of Tech II ships they correspond to. For a more detailed guide to the bonuses and stats of the ships, try the ship type quick reference. For a simple list of all the ships sorted by race and class, use the ships matrix.

The approximate costs given are very approximate. The true cost may be half as much, or twice as much. Bear in mind that the number quoted is the approximate cost of the hull, and does not include fittings or insurance. As a rule of thumb, the cost of a Tech II ship is at least 10 times greater than that of a Tech I ship, and sometimes much greater.

Frigates

Each race has seven different Tech I frigates. This is the smallest type of ship aside from the shuttle. Each type of frigate is associated with a specialized class of Tech II ships.

Race Noobship Attack Support Disruption Exploration Racial Weapons Combat Navy
Amarr Impairor Executioner Inquisitor Crucifier Magnate Tormentor Punisher Imperial Navy Slicer
Caldari Ibis Condor Bantam Griffin Heron Kestrel Merlin Caldari Navy Hookbill
Gallente Velator Atron Navitas Maulus Imicus Tristan Incursus Federation Navy Comet
Minmatar Reaper Slasher Burst Vigil Probe Breacher Rifter Republic Fleet Firetail
Tech II - Combat Interceptors
Tackling Interceptors
- Electronic Attack ShipsCovert OpsStealth BombersOffensive Assault Frigates
Defensive Assault Frigates
-

Approximate cost: 500,000 ISK except for the navy frigates, which are closer to 10,000,000 ISK

Destroyers

Destroyers are frigate-killers, but tend to perform badly against larger ships. All of the gunship destroyers have eight high slots, making them very useful salvaging ships.

Race Gunship Racial Weapons
Amarr Coercer Dragoon
Caldari Cormorant Corax
Gallente Catalyst Algos
Minmatar Thrasher Talwar
Tech II Interdictors -

Approximate cost: 1,000,000 ISK

The Dragoon and Algos specialize in drones, and the Corax and Talwar specialize in missiles.

Cruisers

Cruisers are larger and slower than frigates, but smaller, faster and cheaper than battlecruisers and battleships.

Race Support Disruption Attack Combat
Amarr Augoror Arbitrator Omen Maller
Caldari Osprey Blackbird Caracal Moa
Gallente Exequror Celestis Thorax Vexor
Minmatar Scythe Bellicose Stabber Rupture
Tech II LogisticsForce Recon
Combat Recon
Heavy Assault CruisersHeavy Interdictors
Heavy Assault Cruisers

Approximate cost: 5,000,000 ISK to 10,000,000 ISK

The Gallente Heavy Interdictor is based on the Thorax hull, not the Vexor hull.

Battlecruisers

Battlecruisers use medium equipment, like cruisers, but are more versatile and powerful. These are the largest ships that can enter Class 1 wormholes.

Race Battlecruiser I Battlecruiser II Oversized Weapons
Amarr Prophecy Harbinger Oracle
Caldari Ferox Drake Naga
Gallente Brutix Myrmidon Talos
Minmatar Cyclone Hurricane Tornado
Tech II Fleet Command Ships
Field Command Ships
- -

Approximate cost: 40,000,000 ISK to 80,000,000 ISK

The Oracle, Naga, Talos, and Tornado can fit large-sized weapons at a reduced fitting cost. They are like cruisers with battleship-sized guns.

Battleships

Battleships are the largest combat ships (that aren't capital ships) in the game.

Race Battleship I Battleship II Battleship III
Amarr Armageddon Apocalypse Abaddon
Caldari Scorpion Raven Rokh
Gallente Dominix Megathron Hyperion
Minmatar Typhoon Tempest Maelstrom
Tech II Black Ops Marauders -

Approximate cost: 100,000,000 ISK to 250,000,000 ISK

Industrials

Industrials are used for transporting goods. They have large combat holds, but next to no combat ability. This table classifies ships based on their base capacity; this can be increased with cargo expanders and the relevant racial industrial skills.

Race 3000 3001-4000 4001-5000 5001-5500 5501-6000
Amarr Sigil Bestower
Caldari Badger Badger II
Gallente Iteron Iteron II Iteron III Iteron IV Iteron V
Minmatar Wreathe Hoarder Mammoth
Tech II Blockade Runners Deep Space Transports

Approximate cost: 500,000 ISK to 1,500,000 ISK

The table reflects only an approximation of the Tier II ship capacities.

Freighters

Freighters are enormous dedicated transport ships. Even the Fenrir, the smallest of the freighters, has a base cargo capacity of 720 000 m3. Freighters cannot be fitted with any modules.

Race Freighter
Amarr Providence
Caldari Charon
Gallente Obelisk
Minmatar Fenrir
Tech II Jump Freighters

Approximate cost: 1,500,000,000 ISK

Mining Barges

Mining barges are ships produced by ORE. They are the only ships capable of fitting strip miners and ice harvesters. Tech II barges are called Exhumers.

Tech Defense Capacity Yield
Tech I Procurer Retriever Covetor
Tech II Skiff Mackinaw Hulk

Some older sources of information will assert that the Mackinaw can mine two blocks ice for the cost of one, and that the Skiff gets a large bonus to mining mercoxit asteroids. As of the last installment of the Inferno expansion in late 2012, this is no longer the case.

Approximate cost: 10,000,000 ISK to 30,000,000 ISK

Capital Ships

Capital ships are enormous, very expensive ships that students of Eve University are forbidden to fly without the permission of a director. They are too big to use stargates, and instead use jump drives to get from system to system. They cannot enter high security space.

Race Dreadnought Carrier Supercarrier Titan
Amarr Revelation Archon Aeon Avatar
Caldari Phoenix Chimera Wyvern Leviathan
Gallente Moros Thanatos Nyx Erebus
Minmatar Naglfar Nidhoggur Hel Ragnarok

Dreadnoughts deal incredible amounts of damage to stationary targets. Carriers and Supercarriers are mobile bases that carry both ships for their fleetmates and special Fighter drones. Titans use the capital-ship-killing doomsday devices, and can "bridge" an entire fleet to a cynosural field.

Specialist Ships

These ships have unique purposes, and do not fit into any of the previous categories.

Purpose Ship Approximate cost
Salvaging Noctis 80,000,000 ISK
Mining Boss Orca 700,000,000 ISK
Mining Base Rorqual 2,000,000,000 ISK
Wormhole Exploration Zephyr 30,000,000 ISK
Command Center Transport Primae 8,000,000 ISK
Mining Frigate Venture 400,000 ISK
Codebreaking Echelon 6,000,000 ISK