Tech I Role Reference
All Tech I ships are different, but some have similar purposes. This reference sheet is meant to give you an idea of how different ship roles are covered by different races, and what type of Tech II ships they correspond to. For a more detailed guide to the bonuses and stats of the ships, try the ship type quick reference. For a simple list of all the ships sorted by race and class, use the ships matrix.
Some Tech I ships can be given expensive upgrades by faction navies. For example, upgrading the Omen produces an Omen Navy Issue. These "faction ships" can be purchased at LP Stores or the market, and are not listed on this page.
Other Tech I ships not listed on this page might be found at the Pirate Faction Ships or Special Edition Ships pages.
The approximate costs given are very approximate. The true cost may be half as much, or twice as much. Bear in mind that the number quoted is the approximate cost of the hull, and does not include fittings or insurance. As a rule of thumb, the cost of a Tech II ship is at least 10 times greater than that of a Tech I ship, and sometimes much greater.
Frigates
Each race has seven different Tech I frigates. This is the smallest type of ship aside from the shuttle. Each type of frigate is associated with a specialized class of Tech II ships.
Race | Noobship | Attack | Support | Disruption | Exploration | Racial Weapons | Combat | Navy |
---|---|---|---|---|---|---|---|---|
Amarr | Impairor | Executioner | Inquisitor | Crucifier | Magnate | Tormentor | Punisher | Imperial Navy Slicer |
Caldari | Ibis | Condor | Bantam | Griffin | Heron | Kestrel | Merlin | Caldari Navy Hookbill |
Gallente | Velator | Atron | Navitas | Maulus | Imicus | Tristan | Incursus | Federation Navy Comet |
Minmatar | Reaper | Slasher | Burst | Vigil | Probe | Breacher | Rifter | Republic Fleet Firetail |
Tech II | - | Combat Interceptors Tackling Interceptors | - | Electronic Attack Ships | Covert Ops | Stealth Bombers | Offensive Assault Frigates Defensive Assault Frigates | - |
Approximate cost: 500,000 ISK except for the navy frigates, which are closer to 10,000,000 ISK
Destroyers
Destroyers are frigate-killers, but tend to perform badly against larger ships. All of the gunship destroyers have eight high slots, making them very useful salvaging ships.
Race | Gunship | Racial Weapons |
---|---|---|
Amarr | Coercer | Dragoon |
Caldari | Cormorant | Corax |
Gallente | Catalyst | Algos |
Minmatar | Thrasher | Talwar |
Tech II | Interdictors | - |
Approximate cost: 1,000,000 ISK
The Dragoon and Algos specialize in drones, and the Corax and Talwar specialize in missiles.
Cruisers
Cruisers are larger and slower than frigates, but smaller, faster and cheaper than battlecruisers and battleships.
Race | Support | Disruption | Attack | Combat |
---|---|---|---|---|
Amarr | Augoror | Arbitrator | Omen | Maller |
Caldari | Osprey | Blackbird | Caracal | Moa |
Gallente | Exequror | Celestis | Thorax | Vexor |
Minmatar | Scythe | Bellicose | Stabber | Rupture |
Tech II | Logistics | Force Recon Combat Recon | Heavy Assault Cruisers | Heavy Interdictors Heavy Assault Cruisers |
Approximate cost: 5,000,000 ISK to 10,000,000 ISK
The Gallente Heavy Interdictor is based on the Thorax hull, not the Vexor hull.
Battlecruisers
Battlecruisers use medium equipment, like cruisers, but are more versatile and powerful. These are the largest ships that can enter Class 1 wormholes.
Race | Combat I | Combat II | Attack |
---|---|---|---|
Amarr | Prophecy | Harbinger | Oracle |
Caldari | Ferox | Drake | Naga |
Gallente | Brutix | Myrmidon | Talos |
Minmatar | Cyclone | Hurricane | Tornado |
Tech II | Command Ships | Command Ships | - |
Approximate cost: 40,000,000 ISK to 80,000,000 ISK
The Oracle, Naga, Talos, and Tornado can fit large-sized weapons at a reduced fitting cost. They are like cruisers with battleship-sized guns.
Battleships
Battleships are the largest subcapital ships in the game. They can fit stronger tanks and larger weapons than most smaller ships, but are slow and often have difficulty hitting small targets.
Race | Attack | Combat I | Combat II |
---|---|---|---|
Amarr | Apocalypse | Armageddon | Abaddon |
Caldari | Raven | Scorpion | Rokh |
Gallente | Megathron | Dominix | Hyperion |
Minmatar | Typhoon | Tempest | Maelstrom |
Tech II | Marauders | Black Ops | - |
Approximate cost: 150,000,000 ISK to 200,000,000 ISK
The Minmatar Black Ops is based on the Typhoon hull, and the Minmatar Marauder is based on the Tempest hull.
Industrials
Industrials are used for transporting goods. They have large cargo holds, but next to no combat ability. Their capacities can be increased with cargo expanders and the relevant racial industrial skills. Each race has a fast, strong industrial, and a slower industrial with a larger cargo hold.
Race | Fast | Large |
---|---|---|
Amarr | Sigil | Bestower |
Caldari | Badger | Tayra |
Gallente | Nereus | Iteron Mark V |
Minmatar | Wreathe | Mammoth |
Tech II | Blockade Runners | Deep Space Transports |
In addition to these all-purpose industrials, there are four specialized industrials. These ships have very large cargo bays, but the bays can only be used to hold one class of item.
Race | Ship | Special Bay |
---|---|---|
Gallente | Epithal | Planetary commodities |
Gallente | Kryos | Minerals (e.g. tritanium) |
Gallente | Miasmos | Ore (e.g. veldspar) |
Minmatar | Hoarder | Ammunition and charges |
Approximate cost: 500,000 ISK to 1,500,000 ISK
Freighters
Freighters are enormous dedicated transport ships. Even the Fenrir, the smallest of the freighters, has a base cargo capacity of 435 000 m3. All freighters have extremely limited powergrid and CPU, and have only 3 slots for modules (all low slots).
Race | Freighter |
---|---|
Amarr | Providence |
Caldari | Charon |
Gallente | Obelisk |
Minmatar | Fenrir |
Tech II | Jump Freighters |
Approximate cost: 1,300,000,000 ISK
Mining Barges
Mining barges are ships produced by ORE. They are the only ships capable of fitting strip miners and ice harvesters. Tech II barges are called Exhumers.
Tech | Defense | Capacity | Yield |
---|---|---|---|
Tech I | Procurer | Retriever | Covetor |
Tech II | Skiff | Mackinaw | Hulk |
Some older sources of information will assert that the Mackinaw can mine two blocks ice for the cost of one, and that the Skiff gets a large bonus to mining mercoxit asteroids. As of the last installment of the Inferno expansion in late 2012, this is no longer the case.
Approximate cost: 20,000,000 ISK to 30,000,000 ISK
Other ORE Ships
Aside from its mining barges, ORE has produced a number of other special industrial ships.
Tech I | Tech II | Role |
---|---|---|
Venture | Prospect | Mining frigate |
Noctis | - | Salvaging industrial ship |
Orca | - | Mining support ship |
Rorqual | - | Capital mining support ship |
Capital Ships
Capital ships are enormous, very expensive ships that students of Eve University are forbidden to fly without the permission of a director. The exception being carriers. They are too big to use stargates, and instead use jump drives to get from system to system. They cannot enter high security space.
Race | Dreadnought | Carrier | Supercarrier | Titan |
---|---|---|---|---|
Amarr | Revelation | Archon | Aeon | Avatar |
Caldari | Phoenix | Chimera | Wyvern | Leviathan |
Gallente | Moros | Thanatos | Nyx | Erebus |
Minmatar | Naglfar | Nidhoggur | Hel | Ragnarok |
Dreadnoughts deal incredible amounts of damage to stationary targets. Carriers and Supercarriers are mobile bases that carry both ships for their fleetmates and special Fighter drones. Titans use the capital-ship-killing doomsday devices, and can "bridge" an entire fleet to a cynosural field.
Special Ships
These ships were gifted to players that were active at certain points in EVE's history.
Ship | Purpose | Year gifted |
---|---|---|
Apotheosis | Shuttle | 2008 |
Zephyr | Wormhole exploration | 2009 |
Echelon | Hacking | 2010 |
Gnosis | Combat battlecruiser | 2013 |
Leopard | Fast shuttle | 2013 |