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Natural resistances: Difference between revisions

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== Hull resistances ==
== Hull resistances ==
All ships have natural 33% hull resistance.
All ships have a natural 33% hull resistance.


== Tech I shield resistances ==
== Tech I shield resistances ==
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T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page). [[EDENCOM]] ships are the sole non-special edition ship exception, using a 20%/20%/50%/50% resist profile, giving it better EM and Kinetic resistances.
T1 ships generally have the same natural shield resistances: 0%/20%/40%/50% (respectively EM/Thermal/Kinetic/Explosive - this order will be used throughout this page). [[EDENCOM]] ships are the sole non-special edition ship exception, using a 20%/20%/50%/50% resist profile, giving it better EM and Kinetic resistances.


Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the [[Apotheosis]] shuttle has the regular 0/20/40/50. The [[Council Diplomatic Shuttle]] also has a 33/33/33/33 (even) profile, matching that of other special edition CONCORD T2 ships (except the Marshal).
Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the {{sh|Apotheosis}} shuttle has the regular 0/20/40/50. The {{sh|Council Diplomatic Shuttle}} also has a 33/33/33/33 (even) profile, matching that of other special edition CONCORD T2 ships (except the Marshal).


=== T1 ships with shield resistance bonuses ===
=== T1 ships with shield resistance bonuses ===
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Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.
Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.


The Caldari ships with this bonus are the [[Merlin]], [[Moa]], [[Drake]], [[Rokh]], [[Scorpion Navy Issue]], [[Phoenix]], and the three carriers ([[Chimera]], [[Minokawa]], [[Wyvern]]).
The Caldari ships with this bonus are the {{sh|Merlin}}, {{sh|Moa}}, {{sh|Drake}}, {{sh|Rokh}}, {{sh|Scorpion Navy Issue}}, {{sh|Phoenix}}, and the three carriers ({{sh|Chimera}}, {{sh|Minokawa}}, {{sh|Wyvern}}).


Some EDENCOM ships have an even stronger bonus resistance of 6% per level of the pilot's applicable EDENCOM ship skill. The ships with this bonus are the [[Skybreaker]] and [[Stormbringer]].
Some EDENCOM ships have an even stronger bonus resistance of 6% per level of the pilot's applicable EDENCOM ship skill. The ships with this bonus are the {{sh|Skybreaker}} and {{sh|Stormbringer}}.


== Tech I armor resistances ==
== Tech I armor resistances ==
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| -10% (flat) ||  
| -10% (flat) ||  
|}
|}
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
There is a reason for these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.


Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.
Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.
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Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships, have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.


The Amarr ships with this bonus are the [[Punisher]], [[Maller]], [[Prophecy]], [[Abaddon]], the [[Revelation]], and the three carriers. The Triglavian ships with this bonus are the [[Drekavac]] and [[Zirnitra]].
The Amarr ships with this bonus are the {{sh|Punisher}}, {{sh|Maller}}, {{sh|Prophecy}}, {{sh|Abaddon}}, the {{sh|Revelation}}, and the three carriers. The Triglavian ships with this bonus are the {{sh|Drekavac}} and {{sh|Zirnitra}}.


== Tech II and Tech III resists ==
== Tech II and Tech III resists ==
Tech II and Tech III ships generally have much better resist profiles than Tech I ships. In particular, they gain significant resistance to the primary and secondary damage types of their faction's historical enemies.
Tech II and Tech III ships generally have much better resist profiles than Tech I ships. In particular, they gain significant resistance to the primary and secondary damage types of their faction's historical enemies.


The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile, and multiplying the remaining vulnerability by the resistance bonus.
The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile and multiplying the remaining vulnerability by the resistance bonus.


To calculate a T2 ship's shield resists, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Ishtar]]. Start with 0/20/40/50. The Gallente's enemy are the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.
To calculate a T2 ship's shield resists, start with the 'default' profile of 0%/20%/40%/50%. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the {{sh|Ishtar}}. Start with 0/20/40/50. The Gallente's enemy is the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.


To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the [[Muninn]]. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.
To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the {{sh|Muninn}}. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.


=== [[Frigates#Assault Frigates|Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]===
=== [[Frigates#Assault Frigates|Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]===
These are a mix of the most front-line combat ships, and the most dedicated cargo ships. Fittingly, these ships gain the largest bonuses, and have the strongest natural resists of all normal ships. Furthermore, the [[Harpy]], [[Vengeance]], [[Nergal]], [[Sacrilege]], [[Eagle]], all Command Ships (except for the [[Sleipnir]] and [[Astarte]]), and all of the [[Heavy Interdictors]] get an additional 20% bonus to their shield (Caldari, Minmatar) or armor (Amarr, Gallente, Triglavian) resists. (These further bonuses are not considered "base" resists though.)  
These are a mix of the most front-line combat ships, and the most dedicated cargo ships. Fittingly, these ships gain the largest bonuses and have the strongest natural resists of all normal ships. Furthermore, the {{sh|Harpy}}, {{sh|Vengeance}}, {{sh|Nergal}}, {{sh|Sacrilege}}, {{sh|Eagle}}, all Command Ships (except for the {{sh|Sleipnir}} and {{sh|Astarte}}), and all of the {{sh|Heavy Interdictors}} get an additional 20% bonus to their shield (Caldari, Minmatar) or armor (Amarr, Gallente, Triglavian) resists. (These further bonuses are not considered "base" resists though.)  


The only ship to have stronger natural resists than one of these ships is the [[Monitor]] Flag Cruiser.
The only ship to have stronger natural resists than one of these ships is the {{sh|Monitor}} Flag Cruiser.


=== [[Recon Ships]] ===
=== [[Recon Ships]] ===
As these ships are generally not intended for front-line combat, but do still need to be able to shrug off deterrence attempts, these ships gain the second strongest resists.
As these ships are generally not intended for front-line combat but do still need to be able to shrug off deterrence attempts, these ships gain the second strongest resists.


=== [[Electronic Attack Ships]], [[Frigates#Logistics Frigates|Logistics Frigates]], [[Interdictors]], [[Command Destroyer]]s, [[Tactical Destroyers]], [[Strategic Cruisers]] ===
=== [[Electronic Attack Ships]], [[Frigates#Logistics Frigates|Logistics Frigates]], [[Interdictors]], [[Command Destroyer]]s, [[Tactical Destroyers]], [[Strategic Cruisers]] ===
These ships are generally more supportive or flexible in other ways, and rely less on raw durability and more on their other utilities.  
These ships are generally more supportive or flexible in other ways and rely less on raw durability and more on their other utilities.  


These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.
These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.


=== [[Black Ops]] ===
=== [[Black Ops]] ===
Black Ops Battleships are the odd ones out, in that their resist bonuses are not exact like other classes. Once a mix between lightly increased primary and/or secondary resistances, resistances are now approximately 37.5% bonus to the primary, and either 18.75% (Widow, Sin) or 21.25% (Panther, Redeemer) for the secondary. Unlike on most ships, these values are also rounded off.
Black Ops Battleships are the odd ones out, in that their resist bonuses are not exactly like other classes. Once a mix between lightly increased primary and/or secondary resistances, resistances are now approximately 37.5% bonus to the primary, and either 18.75% (Widow, Sin) or 21.25% (Panther, Redeemer) for the secondary. Unlike on most ships, these values are also rounded off.


=== [[Stealth Bombers]], [[Marauders]], [[Jump Freighter]]s ===
=== [[Stealth Bombers]], [[Marauders]], [[Jump Freighter]]s ===
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=== [[CONCORD]] ships ===
=== [[CONCORD]] ships ===
The CONCORD [[Pacifier]], [[Enforcer]] and [[Marshal]] are considered T2 ships. The Pacifier and Enforcer have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger. The Marshal has an improved resist profile of 40/40/40/40 for both shield and armor. The Flag Cruiser, the [[Monitor]], is also T2. While it has normal 33% hull resists, its shield and armor resists are extremely high at 90%, with bonus skill-based resistances.
The CONCORD {{sh|Pacifier}}, {{sh|Enforcer}} and {{sh|Marshal}} are considered T2 ships. The Pacifier and Enforcer have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger. The Marshal has an improved resist profile of 40/40/40/40 for both shield and armor. The Flag Cruiser, the {{sh|Monitor}}, is also T2. While it has normal 33% hull resists, its shield and armor resists are extremely high at 90%, with bonus skill-based resistances.


=== [[ORE]] ships ===
=== [[ORE]] ships ===
T2 ORE ships start with only a T1-Minmatar resist profile. The [[Exhumers]] and the [[Endurance]] then get a 4% bonus to all shield resistances for each level of the Exhumers and [[Expedition Frigates]] skills respectively.
T2 ORE ships start with only a T1-Minmatar resist profile. The [[Exhumers]] and the {{sh|Endurance}} then get a 4% bonus to all shield resistances for each level of the Exhumers and [[Expedition Frigates]] skills respectively.


=== [[Triglavian Collective|Triglavian]] Ships ===
=== [[Triglavian Collective|Triglavian]] Ships ===
T2 Triglavian Collective ships use three different resist type sets, two of which completely defy the normal T2 resist patterns. The [[Zarmazd]] Logistics Cruiser uses the same Explosive/Kinetic resist bonuses as an Amarr [[Guardian]]. The [[Nergal]], [[Draugur]], and [[Ikitursa]] meanwhile use two different sets of Thermal and Explosive resistance for shields and armor: +30% Thermal and +35% Explosive (flat) to shields, and +40% Thermal and +35% Explosive (flat) to armor.
T2 Triglavian Collective ships use three different resist type sets, two of which completely defy the normal T2 resist patterns. The {{sh|Zarmazd}} Logistics Cruiser uses the same Explosive/Kinetic resist bonuses as an Amarr {{sh|Guardian}}. The {{sh|Nergal}}, {{sh|Draugur}}, and {{sh|Ikitursa}} meanwhile use two different sets of Thermal and Explosive resistance for shields and armor: +30% Thermal and +35% Explosive (flat) to shields, and +40% Thermal and +35% Explosive (flat) to armor.


== Table of Tech II & III resists by ship ==
== Table of Tech II & III resists by ship ==