Difference between revisions of "Natural resistances"
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Latest revision as of 20:05, 14 July 2024
Every ship has a certain natural resistance to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor, and hull resistance profiles. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships.
Hull resistances
All ships have a natural 33/33/33/33 (respectively %EM/%Thermal/%Kinetic/%Explosive - this order will be used throughout this page) hull resistance.
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Tech I shield resistances
T1 ships generally have the same natural shield resistances: 0/20/40/50. EDENCOM ships are the sole non-special edition ship exception, using a 20/20/50/50 resist profile, giving them better EM and Kinetic resistances.
Some Special Edition T1 ships have a different shield resistance profile. For example, Metamorphosis,
Sunesis,
Gnosis,
Praxis from the Society of Conscious Thought have a 27.5/27.5/27.5/27.5 profile, and the
Council Diplomatic Shuttle has a 33/33/33/33 profile.
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Most factions |
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T1 ships with shield resistance bonuses
Some Caldari ships and all Guristas ships have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.
The Caldari ships with this bonus are the Merlin,
Moa,
Drake,
Rokh,
Scorpion Navy Issue,
Phoenix,
Chimera,
Minokawa,
Wyvern.
Skybreaker and
Stormbringer have an even stronger bonus resistance of 6% per level of the pilot's applicable EDENCOM ship skill.
Tech I armor resistances
Faction | Enemy | Enemy damage type | |
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Primary | Secondary | ||
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Empire faction | Other factions | |||||
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A T1 ship's natural armor resistance profile is determined by the race of the ship.
There is a reason for these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the empire factions, the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
ORE use two sets of armor resistance profile: Their Venture,
Procurer,
Covetor,
Retriever use a 60/35/25/10 profile while
Noctis,
Bowhead,
Porpoise,
Orca,
Rorqual use a 50/35/35/10 profile.
Some Special Edition T1 ships have a different armor resistance profile. For example, Metamorphosis,
Sunesis,
Gnosis,
Praxis from the Society of Conscious Thought have a 32.5/32.5/32.5/32.5 profile, and the
Council Diplomatic Shuttle has a 33/33/33/33 profile.
Capsule use a 60/35/25/10 profile.
T1 ships with armor resistance bonuses
Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
The Amarr ships with this bonus are the Punisher,
Maller,
Prophecy,
Abaddon,
Revelation,
Archon,
Apostle,
Aeon. The Triglavian ships with this bonus are the
Drekavac and
Zirnitra.
Tech II and Tech III resists
Classes | Bonuses | |
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Primary | Secondary | |
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-75% | -50% |
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-62.5% | -37.5% |
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-50% | -25% |
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-37.5% | -18.75% |
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-25% | -12.5% |
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-10% (flat) | 0% |
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0% | 0% |
Tech II and Tech III ships generally have much better resist profiles than Tech I ships. In particular, they gain significant resistance to the primary and secondary damage types of their faction's historical enemies.
The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile and multiplying the remaining vulnerability by the resistance bonus.
To calculate a T2 ship's shield resists, start with the 'default' profile of 0/20/40/50. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the Ishtar. Start with 0/20/40/50. The Gallente's enemy is the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.
To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the Muninn. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.
- Assault Frigates, Heavy Assault Cruisers, Heavy Interdiction Cruisers, Command Ships, Logistics Cruisers, Transport Ships
These are a mix of the most front-line combat ships, and the most dedicated cargo ships. Fittingly, these ships gain the largest bonuses and have the strongest natural resists of all normal ships. Furthermore, the Harpy,
Vengeance,
Nergal,
Sacrilege,
Eagle, all Command Ships (except for the
Sleipnir and
Astarte), and all of the Heavy Interdictors get an additional 20% bonus to their shield (Caldari, Minmatar) or armor (Amarr, Gallente, Triglavian) resists. (These further bonuses are not considered "base" resists though.)
The only ship to have stronger natural resists than one of these ships is the Monitor Flag Cruiser.
As these ships are generally not intended for front-line combat but do still need to be able to shrug off deterrence attempts, these ships gain the second strongest resists.
- Electronic Attack Ships, Logistics Frigates, Interdictors, Command Destroyers, Tactical Destroyers, Strategic Cruisers
These ships are generally more supportive or flexible in other ways and rely less on raw durability and more on their other utilities.
These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.
Black Ops Battleships are the odd ones out, in that their resist bonuses are not exactly like other classes, and difference in bonus values. Unlike on most ships, their resistances values are rounded off, result in no decimal part in their nature resistance. Once a mix between lightly increased primary and/or secondary resistances, resistances are now approximately either 40% (Widow, Sin) or 36% (Panther, Redeemer) bonus to the primary, and approximately either 18.75% (Widow, Sin) or 21.25% (Panther, Redeemer) for the secondary.
Ship | Armor primary | Armor secondary | Shield primary | Shield secondary |
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The main defense of a bomber is its cloaking device, and so it sacrifices some durability. As Jump Freighters are non-combat ships they are not built to be durable. Marauders, meanwhile, have a different approach to defense: much of their endurance comes from their Bastion Module; and as a result of that heavy specialization, the ships are somewhat vulnerable when not in bastion. Lancer Dreadnoughts, like other T1 dreadnoughts, defense with their local repairers enhanced by their Siege Module.
Interceptors and the exploration-bonused Covert Ops frigates get one resistance bonus, to their enemy's primary damage type. Unlike most other ships listed here, the bonus these ships gain is a flat 10% bonus, added to the base T1 shield and armor profiles. (This stacks with the flat 10% racial bonus to armor, meaning that in effect interceptors take the base 50/35/25/10 armor profile, and add +20 to one resist.)
T2 ORE ships have zero improvement in nature resistances compared to their T1 variants.
The exhumers and the Endurance then get a 4% bonus to all shield resistances for each level of the Exhumers and Expedition Frigates skills respectively.
- Triglavian Ships
T2 Triglavian Collective ships use three different resist type sets, two of which completely defy the normal T2 resist patterns. The Zarmazd Logistics Cruiser uses the same Explosive/Kinetic resist bonuses as an Amarr
Guardian. The
Nergal,
Draugur, and
Ikitursa meanwhile use two different sets of Thermal and Explosive resistance for shields and armor: +30% Thermal and +35% Explosive (flat) to shields, and +40% Thermal and +35% Explosive (flat) to armor.
- CONCORD ships
The CONCORD Pacifier,
Enforcer and
Marshal are considered T2 ships. The Pacifier and Enforcer have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger. The Marshal has an improved resist profile of 40/40/40/40 for both shield and armor. The Flag Cruiser, the
Monitor, is also T2. While it has normal 33% hull resists its shield and armor resists are extremely high at 90%, with bonus skill-based resistances.
Table of Tech II & III resists by ship
Improved resists are shaded in green, with brighter shades corresponding to the strength of the bonus.
Amarr
Tech II & III Amarr Ships - Natural Resistances | |||||||
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Interceptors | Assault Frigates | ||||||
Crusader | Malediction | ![]() |
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Vengeance | Retribution | ![]() |
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Covert Ops | |||||||
Anathema | ![]() |
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Purifier | ![]() |
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Electronic Attack Frigates | Logistics Frigates | ||||||
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Deacon | ![]() |
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Interdictors | Command Destroyers | ||||||
Heretic | ![]() |
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Pontifex | ![]() |
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Recon Ships | Heavy Assault Cruisers | ||||||
Pilgrim | Curse | ![]() |
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Zealot | Sacrilege | ![]() |
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Heavy Interdiction Cruisers | Logistics Cruisers | ||||||
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Guardian | ![]() |
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Command Ships | Tactical Destroyers/Strategic Cruisers | ||||||
Absolution | Damnation | ![]() |
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Confessor | Legion | ![]() |
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Black Ops | Marauders | ||||||
Redeemer | ![]() |
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Paladin | ![]() |
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Transport Ships | Jump Freighters | ||||||
Impel | Prorator | ![]() |
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Lancer Dreadnoughts | |||||||
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Caldari
Tech II & III Caldari Ships - Natural Resistances | |||||||
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Interceptors | Assault Frigates | ||||||
Crow | Raptor | ![]() |
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Hawk | Harpy | ![]() |
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Covert Ops | |||||||
Buzzard | ![]() |
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Manticore | ![]() |
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Electronic Attack Frigates | Logistics Frigates | ||||||
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Kirin | ![]() |
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Interdictors | Command Destroyers | ||||||
Flycatcher | ![]() |
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Stork | ![]() |
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Recon Ships | Heavy Assault Cruisers | ||||||
Falcon | Rook | ![]() |
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Cerberus | Eagle | ![]() |
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Heavy Interdiction Cruisers | Logistics Cruisers | ||||||
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Command Ships | Tactical Destroyers/Strategic Cruisers | ||||||
Vulture | Nighthawk | ![]() |
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Jackdaw | Tengu | ![]() |
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Black Ops | Marauders | ||||||
Widow | ![]() |
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Golem | ![]() |
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Transport Industrials | Jump Freighters | ||||||
Bustard | Crane | ![]() |
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Rhea | ![]() |
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Lancer Dreadnoughts | |||||||
Karura | ![]() |
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Gallente
Tech II & III Gallente Ships - Natural Resistances | |||||||
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Interceptors | Assault Frigates | ||||||
Taranis | Ares | ![]() |
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Ishkur | Enyo | ![]() |
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Covert Ops Frigates | |||||||
Helios | ![]() |
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Nemesis | ![]() |
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Electronic Attack Frigates | Logistics Frigate | ||||||
Keres | ![]() |
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Thalia | ![]() |
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Interdictors | Command Destroyers | ||||||
Keres | ![]() |
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Magus | ![]() |
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Recon Ships | Heavy Assault Cruisers | ||||||
Arazu | Lachesis | ![]() |
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Ishtar | Deimos | ![]() |
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Heavy Interdiction Cruisers | Logistics Cruisers | ||||||
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Oneiros | ![]() |
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Command Battlecruisers | Tactical Destroyers/Strategic Cruisers | ||||||
Eos | Astarte | ![]() |
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Hecate | Proteus | ![]() |
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Black Ops | Marauders | ||||||
Sin | ![]() |
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Kronos | ![]() |
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Transport Ships | Jump Freighters | ||||||
Occator | Viator | ![]() |
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Anshar | ![]() |
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Lancer Dreadnoughts | |||||||
Hubris | ![]() |
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Minmatar
Tech II Minmatar Ships - Natural Resistances | |||||||
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Interceptors | Assault Frigates | ||||||
Claw | Stiletto | ![]() |
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Wolf | Jaguar | ![]() |
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Covert Ops Frigates | |||||||
Cheetah | ![]() |
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Electronic Attack Frigates | Logistics Frigates | ||||||
Hyena | ![]() |
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Scalpel | ![]() |
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Interdictors | Command Destroyers | ||||||
Sabre | ![]() |
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Bifrost | ![]() |
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Recon Ships | Heavy Assault Cruisers | ||||||
Rapier | Huginn | ![]() |
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Vagabond | Muninn | ![]() |
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Heavy Interdiction Cruisers | Logistics Cruisers | ||||||
Broadsword | ![]() |
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Scimitar | ![]() |
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Command Battlecruisers | Tactical Destroyers/Strategic Cruisers | ||||||
Sleipnir | Claymore | ![]() |
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Svipul | Loki | ![]() |
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Black Ops | Marauders | ||||||
Panther | ![]() |
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Vargur | ![]() |
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Transport Ships | Jump Freighters | ||||||
Mastodon | Prowler | ![]() |
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Lancer Dreadnoughts | |||||||
Valravn | ![]() |
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ORE
Tech II ORE Ships - Natural Resistances | ||||
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Expedition Frigates | ||||
Prospect | Endurance | ![]() |
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Exhumers | ||||
Skiff | Mackinaw | Hulk | ![]() |
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CONCORD
Since CONCORD T2 ships have no T1 equivalent, no resists will be highlighted.
Tech II CONCORD Ships - Natural Resistances | |||||
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Covert Ops | Recon Ships | ||||
Pacifier | ![]() |
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Black Ops | Flag Cruisers | ||||
Marshal | ![]() |
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Monitor | ![]() |
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Triglavian Collective
Tech II Triglavian Ships - Natural Resistances | |||||
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Assault Frigates | Command Destroyers | ||||
Nergal | ![]() |
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Draugur | ![]() |
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Heavy Assault Cruisers | Logistics Cruisers | ||||
Ikitursa | ![]() |
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Zarmazd | ![]() |
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