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Every ship has a certain '''natural resistance''' to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor and hull '''resistance profiles'''. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships. | Every ship has a certain '''natural resistance''' to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor, and hull '''resistance profiles'''. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships. | ||
== Hull resistances == | == Hull resistances == | ||
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=== T1 ships with armor resistance bonuses === | === T1 ships with armor resistance bonuses === | ||
Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships | Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill. | ||
The Amarr ships with this bonus are the {{sh|Punisher}}, {{sh|Maller}}, {{sh|Prophecy}}, {{sh|Abaddon}}, {{sh|Revelation}}, {{sh|Archon}}, {{sh|Apostle}}, {{sh|Aeon}}. The Triglavian ships with this bonus are the {{sh|Drekavac}} and {{sh|Zirnitra}}. | The Amarr ships with this bonus are the {{sh|Punisher}}, {{sh|Maller}}, {{sh|Prophecy}}, {{sh|Abaddon}}, {{sh|Revelation}}, {{sh|Archon}}, {{sh|Apostle}}, {{sh|Aeon}}. The Triglavian ships with this bonus are the {{sh|Drekavac}} and {{sh|Zirnitra}}. | ||
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; [[Black Ops]] | ; [[Black Ops]] | ||
Black Ops Battleships are the odd ones out, in that their resist bonuses are not exactly like other classes, and difference in | Black Ops Battleships are the odd ones out, in that their resist bonuses are not exactly like other classes, and difference in bonus values. Unlike on most ships, their resistances values are rounded off, result in no decimal part in their nature resistance. Once a mix between lightly increased primary and/or secondary resistances, resistances are now approximately either 40% (Widow, Sin) or 36% (Panther, Redeemer) bonus to the primary, and approximately either 18.75% (Widow, Sin) or 21.25% (Panther, Redeemer) for the secondary. | ||
{| class="wikitable" | {| class="wikitable" | ||
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; [[Expedition Frigates]] and [[Exhumers]] | ; [[Expedition Frigates]] and [[Exhumers]] | ||
T2 ORE ships | T2 ORE ships have zero improvement in nature resistances compared to their T1 variants. | ||
The [[Exhumers]] and the {{sh|Endurance}} then get a 4% bonus to all shield resistances for each level of the Exhumers and [[Expedition Frigates]] skills respectively. | The [[Exhumers]] and the {{sh|Endurance}} then get a 4% bonus to all shield resistances for each level of the Exhumers and [[Expedition Frigates]] skills respectively. | ||
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; [[CONCORD]] ships | ; [[CONCORD]] ships | ||
The CONCORD {{sh|Pacifier}}, {{sh|Enforcer}} and {{sh|Marshal}} are considered T2 ships. The Pacifier and Enforcer have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger. The Marshal has an improved resist profile of 40/40/40/40 for both shield and armor. The Flag Cruiser, the {{sh|Monitor}}, is also T2. While it has normal 33% hull resists | The CONCORD {{sh|Pacifier}}, {{sh|Enforcer}} and {{sh|Marshal}} are considered T2 ships. The Pacifier and Enforcer have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger. The Marshal has an improved resist profile of 40/40/40/40 for both shield and armor. The Flag Cruiser, the {{sh|Monitor}}, is also T2. While it has normal 33% hull resists its shield and armor resists are extremely high at 90%, with bonus skill-based resistances. | ||
== Table of Tech II & III resists by ship == | == Table of Tech II & III resists by ship == | ||