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  • ...ire any standings. Even though Drone Mind is a drone it belongs to [[ORE]] faction. ...ur Drone Patroller cruisers. You can talk to the agent without killing the cruisers, you can even talk from beyond their aggro distance. The maximum talk range
    1,022 bytes (143 words) - 22:53, 3 December 2023
  • === Cruisers === * Faction: [[Raven Navy Issue]], [[Scorpion Navy Issue]]
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  • * a few Cruisers * 1x Cynabal Blueprint Copy (one run) and +30% base Angel Cartel Faction Standing (with no derived standings) from completing the final Mission
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  • * a few [[cruisers]]. * 1x [[Gila]] Blueprint Copy (single run) and +30% base Guristas Pirates Faction Standing from completing the final Mission;
    2 KB (302 words) - 20:17, 9 November 2023
  • ...owards the primary [[electronic warfare]] (EWAR) type of the corresponding faction, but also usually gain further bonuses towards the secondary EWAR type; the [[File:EWAR_Cruiser-Velocity.svg|400px|thumb|right|Velocity of EWAR bonused Cruisers.]]
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  • [[File:Logo faction caldari state.png|left]]{{Tocright}} Founded on the tenets of patriotism an ...resist shield tanking. The Caldari Navy also offers multiple upgraded navy faction ships for capsuleers.
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  • |ship limit=Cruiser T1/Faction |faction=Rogue Drones
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  • ...|This article details the Blood Raiders variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}} ...od Raiders)|Angel Strike]] mission. It is a combat encounter with multiple faction variants.
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  • | grouping=Faction Cruisers | faction=Amarr Empire
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  • | grouping=Pirate Faction Cruisers | faction=Angel Cartel
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  • |faction= Serpentis ...single cruiser in it that deals a fair amount of damage compared to other cruisers its size. It may be escorted by two frigates.
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  • [[File:Logo faction gallente federation.png|left]]{{Tocright}} ...make targeting times annoyingly long. But if you encounter multiple elite cruisers with dampening you may lose over 70% of your targeting range.
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  • [[File:Logo faction amarr empire.png|left]]{{Tocright}} ** Navy Faction Frigates: {{sh|Imperial Navy Slicer}}, {{sh|Crucifier Navy Issue}}, {{Sh|Ma
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  • | grouping=Faction Cruisers | faction=Minmatar Republic
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  • |ship limit=Unknown (Permits T3 Cruisers) |faction=Blood Raider
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  • | grouping=Pirate Faction Cruisers | faction=Serpentis
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  • |faction=Angel ...t is a warpable beacon and requires no scanning. The site is limited to T2 cruisers and below.
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  • |faction= Sansha's {{NPCTableRow|Cruiser|3|Various cruisers}}
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  • |Skill at producing advanced cruisers and battlecruisers. Reduces manufacturing time. |desc=Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requir
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  • |faction= Caldari Just 2 Cruisers (Wiyrkomi Envoy) orbiting a scrap metal, doesn't drop any unique loot. The
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  • |faction=Blood Raiders This site has triggers, most notably 2 cruisers in the initial defending fleet.
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  • ...his article details the Level 4 CONCORD variant of this mission. For other faction and level variants, see [[The Blockade]].}} * All Cruisers fire Kinetic Heavy Missiles
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  • {{tocright}}[[File:Logo_faction_rogue_drones.png|thumb|Rogue Drone faction logo.]] ...s that terrorize human settlements in New Eden. They are also considered a faction in [[Pochven]], though you cannot gain positive standings with them and wil
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  • ...s article details the Level 4 Serpentis variant of this mission. For other faction and level variants, see [[The Blockade]].}} ...ct the dampening. Avoid triggering additional spawns before previous elite cruisers are dealt with.
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  • |faction=Blood Raiders ...eRow|Commander Cruiser|0-1|Dark Blood Sage/Priest|ewar=Neut|cargo=Possible faction ammo, tags, modules and/or implants}}
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  • | grouping=Faction Cruisers | faction=Caldari State
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  • | grouping=Heavy Interdiction Cruisers | faction=Amarr Empire
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  • | grouping=Standard Cruisers | faction=Jovian Directorate
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  • | grouping=Faction Cruisers | faction=Minmatar Republic
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  • | grouping=Faction Cruisers | faction=Amarr Empire
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  • | grouping= Pirate Faction Cruisers | faction=Angel Cartel
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  • | grouping=Pirate Faction Cruisers | faction=Sansha's Nation
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  • |Faction= ...afficking. She was on some crazy booster as well, and took out four of our cruisers before we brought her down. We lost a lot of good officers in that raid. Af
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  • | grouping=Heavy Interdiction Cruisers | faction=Minmatar Republic
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  • |Faction= Pator 6 (Minmatar/Gallente), The Syndicate ...e batteries (these (used to?) give a 3.0% standing loss with the Syndicate faction).
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  • |faction=Serpentis ...own. The shadow serpentis trigger is not completely clear and can be elite cruisers, certain destroyers or their combination.
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  • | grouping=Heavy Interdiction Cruisers | faction=Gallente Federation
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  • |Faction= |Rewards= ISK + faction ammo
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  • | grouping= Pirate Faction Cruisers | faction=Blood Raiders
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  • |Faction= Scions of the Superior Gene (Caldari State ships) No faction standings penalty for destroying the enemies. No bounties for destroying sh
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  • | grouping=Heavy Interdiction Cruisers | faction=Caldari State
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  • ...cle details the Level 4 Sansha's Nation variant of this mission. For other faction and level variants, see [[The Blockade]].}} |EWAR= Stasis tower (Web), Elite Cruisers (Tracking Disrupt), Centii Loyal Slavehunter/Savage (Tracking Disrupt), Cen
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  • ...ected balancing changes, quality of life features and a new line of pirate faction ships. ...ship. Dedicated missile and warp disruption range bonuses will define this faction. Details on stats unreleased.
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  • | grouping=Faction Cruisers | faction=Caldari State
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  • |faction= Angel ...to fly long +100 km distances. A fast ship is recommended. Gistum Defeater cruisers can rarely web.
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  • ...edition ships are not listed here, nor are [[Strategic Cruisers|strategic cruisers]], as their bonuses are highly variable.) | [[File:Logo faction sanshas nation.png|32px]]
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  • |faction= [[Sleepers]] ...higher damage, in addition to extra armor and structure HP. Aroused-type cruisers and battleships also have an additional shield layer, though it is very wea
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  • ...is mission gives no faction standing, but it does give agent standing. The faction standing is awarded for the final mission in the chain. |ShipSuggestion= Fast cruisers, able to outrun a 400m/s Brutix.
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  • [[File:Logo faction serpentis.png|thumb|alt=Serpentis Logo]] ...ime it is just a minor annoyance but if you are dampened by multiple elite cruisers you may find your battleship unable to target anything beyond 14 km.
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  • ...or example, upgrading the [[Omen]] produces an [[Omen Navy Issue]]. These "faction ships" can be purchased at [[LP|LP Stores]] or the market, and are not list ...on this page might be found at the [[:Category:Pirate_Faction_Ships|Pirate Faction Ships]] or [[:Category:Special_Edition_Ships|Special Edition Ships]] pages.
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  • Pirate and navy faction hulls are treated as T1 for the ship limitations. ...LP store for mining corporations is available in every station of the same faction. To access the mining LP store open LP window and select the tab for that f
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  • | grouping=Logistics Cruisers | faction=Minmatar Republic
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  • | grouping=Special Edition Cruisers | faction=Gallente Federation
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  • ...to their faction's preferred tank. Besides this they have bonuses to their faction's preferred weapon system. In null security space, heavy interdiction cruisers can create a warp disruption field similar to the bubble created by [[Inter
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  • | grouping=Logistics Cruisers | faction=Caldari State
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  • [[File:Logo faction minmatar republic.png|left]]{{Tocright}} The Republic Fleet also offers several upgraded navy faction hulls for capsuleer use.
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  • | faction= Pirates If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and point you, so you can't get out while th
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  • | grouping=Special Edition Heavy Assault Cruisers | faction=Minmatar Republic
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  • |Rewards= Faction standings + Random storyline blueprint (BPC, 3 runs, ME:8, TE:8) + 5,000,00 ...re going to need your friends for this one. You can only enter the room in cruisers, but you should expect some very heavy resistance in there, from what I've
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  • |faction= Sansha's ...regions. This is a variant of the [[Sansha Rally Point]] containing Elite Cruisers.
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  • |faction=Sansha The anomaly contains a lot of elite frigates and cruisers, which will actively target drones.
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  • | grouping=Faction Cruisers | faction=Gallente Federation
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  • | grouping=Heavy Assault Cruisers | faction=Minmatar Republic
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  • | grouping=Logistics Cruisers | faction=Amarr Empire
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  • | grouping=Pirate Faction Cruisers | faction=Guristas
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  • |faction=Rogue Drones ...Alvum|trigger=Escalation trigger|cargo=Drone components, possible Sentient faction modules or a Rogue Drone 43-X Nexus Chip}}
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  • | faction= Blood Raider ...site is difficult, it may be done with a small fleet of Faction, T2 or T3 Cruisers or Battleships.
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  • |faction= Guristas ...ng and webbing, as well as high DPS. Again, a fleet of T2, T3 or Faction [[Cruisers]] or a small group of [[Battleships]] is recommended for this site.
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  • | faction= Angel ...et, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram a
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  • ...higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have t *+10% Amarr Empire faction standing (12.5% at Social V) with no derived standings
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  • | grouping=Heavy Assault Cruisers | faction=Gallente Federation
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  • |faction=Blood Raider ...eRow|Battlecruiser|0-1|Harvest Diviner|note=High damage and less tank than cruisers}}
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  • [[File:Cruiser-Velocity.svg|thumb|400px|Velocity of Cruisers.]] [[File:Cruiser-Mass.svg|thumb|400px|Mass of Cruisers.]]
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  • | grouping=Faction Cruisers | faction=Gallente Federation
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  • ...tnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}} '''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
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  • |faction= Blood Raider ...sists of three rooms. All these rooms have serious numbers of battleships, cruisers and frigates inside them. The third room contains an overseer structure, wh
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  • | grouping=Heavy Assault Cruisers | faction=Gallente Federation
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  • | grouping=Standard Cruisers | faction=Gallente Federation
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  • |ship limit= Cruisers |faction= Guristas
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  • |faction= Guristas ...out''' is an unrated [[combat site]] belonging to the [[Guristas Pirates]] faction. It can be found via [[exploration]] by scanning signatures in high securit
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  • | grouping=Heavy Assault Cruisers | faction=Amarr Empire
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  • |faction= Angel ...ander or if the commander ship does not spawn.<br> Gistum Breaker/Defeater cruisers rarely web.
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  • |faction= Serpentis ...=Escalation trigger|ewar=Damp|cargo=Drops faction ammo, tags and chance of faction modules}}
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  • |reqI=Tech 1 and Faction Small Energy Nosferatus/Neutralizers; Tech 1 and Faction Remote Capacitor Transmitters |reqII=Tech 1 and Faction Medium Energy Nosferatus/Neutralizers
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  • |ship limit=Cruisers |faction=Sansha's
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  • |faction= Blood Raiders Up to 2 battleships, 9 cruisers, 4 frigates (web and point), all with fast respawn. be very careful here: i
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  • |faction= Serpentis Initial gate will allow Tech 2 and 3 cruisers to pass.
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  • | grouping=Special Edition Heavy Assault Cruisers | faction=Amarr Empire
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  • ...hese sites strictly allow entry only for T1 and faction Battlecruisers (no cruisers or smaller allowed). These sites can be cleared for rewards. ...and Kikimoras (destroyers) at 4 km, Vedmak (cruisers) at 7 km and Rodivas (cruisers) at 10 km. The NPCs employ advanced tactics and will warp around the site t
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  • | faction= Minmatar ...ing hits for attacking them. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middl
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  • |ship limit=Cruisers |faction=Guristas
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  • | grouping=Heavy Assault Cruisers | faction=Amarr Empire
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  • | grouping=Logistics Cruisers | faction=Triglavian Collective
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  • |faction=Rogue Drones ...ts of around 15 cruisers and battlecruisers instead of the battleships. 15 cruisers wave was additional one for me, which spawned battleship wave with Sentient
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  • |ship limit=Faction and T1 Cruiser |faction=Rogue Drones
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  • ...nce every four hours will have a negative impact on agent, corporation and faction standings. ...ding drops rather slowly when rejecting missions. As long as you keep your Faction standings above 5.0 (rather easy to do) and your corp standings above -2.0
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  • ...prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices. ...ing device}}''' can only be used by certain T2 ships, faction ships and T3 cruisers with a specific subsystem.
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  • |faction=Blood Raiders ...eration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site.
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  • On initial warp-in you'll be faced with random assortment of frigates, cruisers and battleships. As you kill ships more will warp in to replace their falle The dreadnought uses capital sized missiles so his damage application on cruisers is quite low. But the dreadnough has active shield tank so you will need to
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  • ...-Scan_Resolution.svg|400px|thumb|Scan resolution of battlecruisers. T1 and faction hulls have values between 195 and 230. T2 hulls between 234 and 264. The Gn ...ttleships analogous to [[destroyers]]' position between [[frigates]] and [[cruisers]], although battlecruisers are much more versatile and widely-used than des
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  • | grouping=Pirate Faction Cruisers | faction=Sisters of EVE
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  • |reqI=Tech 1 and Faction Cloaking Devices |reqI=Tech 1 and Faction ECM/ECM Burst modules
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  • |faction= Guristas ...f ships and neuting towers. It can be done in a group of T2, T3 or Faction cruisers or a few battleships.
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  • ...h and take up 10 {{m3}} of dronebay space. They are most effective against cruisers and battlecruisers. ! Faction
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  • |faction=Serpentis ...ompleting this complex may award the player with valuable True Serpentis [[faction modules]] and ammunition. This combat site consists of a single ungated poc
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  • ...sion-21-05#h2-17 Patch notes]</ref>. The goal of the campaign was for each faction to build an [[Shipcaster|Interstellar Shipcaster]]. ...supporting other empires in future campaigns. However, pilots enlisted in Faction Warfare for a certain militia, '''you can only support that militia’s Emp
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  • | grouping=Heavy Assault Cruisers | faction=Caldari State
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  • == Cruisers == {{Main|Cruisers}}
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  • | grouping= Pirate Faction Cruisers | faction=Mordu's Legion
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  • | faction= pirates ..., drones and booster charges. The site is easy to clear, only frigates and cruisers that pop quickly. On warp-in you land directly in a pack with autoaggro. Th
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  • | grouping=Special Edition Heavy Interdiction Cruisers | faction=Mordu's Legion
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  • | grouping= Special Edition Logistics Cruisers | faction= Blood Raiders
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  • {{MissionLinks}}Pilots enlisted in [[Faction Warfare]] may run '''faction warfare missions''' offered by agents of the four Factional Warfare NPC cor ...hich can be used to buy faction navy ships, modules, blueprints, and other Faction Militia loyalty store items. NPC enemies drop Navy dog tags as loot, which
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  • | grouping= Special Edition Heavy Assault Cruisers | faction= Minmatar Republic
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  • ...fast tackler frigates, 1-2 damage dealers, 1-2 logistics frigates, and 4-6 faction-based EWAR rats. Tackler frigates have an average speed of 1500 m/s, while 1000 m/s. Cruisers have an average speed of 600-700 m/s, and battleships an average speed of 2
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  • ...site is difficult, it may be done with a small fleet of Faction, T2 or T3 Cruisers or Battleships.
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  • ...ticle details the Level 4 Blood Raiders variant of this mission. For other faction and level variants, see [[The Blockade]].}} * ''Warning: The marked Cruisers may NOS your capacitor heavily, best to kill them first.''
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  • | grouping= Special Edition Heavy Assault Cruisers | faction= Gallente Federation
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  • |Rewards= Robikar's Recommendation + Amarr faction standing ...obsessed with ancient legends of Amarrian crusaders, and they bedeck their cruisers with expensive ornaments of days past and duel each other. They call it "jo
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  • |Extra= 3% The Syndicate Faction Standing loss ...ndicate Veteran Battleships. Be prepared to tank well and kill the neuting Cruisers if needed.
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  • '''CONCORD''' is a special NPC faction in EVE. In [[System security#High security|high security space]]—and ''on At the end of this countdown timer, CONCORD cruisers will appear on grid and apply [[EWAR]] and [[capacitor warfare]] to the off
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  • | faction= ...e ships and deal kinetic/thermal damage. Competing Collectors fly Caldari cruisers and deal primarily kinetic/thermal damage. Some of the containers can not b
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  • |faction=Blood Raiders '''''This is a difficult site. Battlecruisers, or faction/pirate cruisers are recommended'''''
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  • |faction= Guristas {{NPCTableRow|Overseer Cruiser|1|Intoxicated Commander|cargo= Can drop faction modules}}
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  • == Empire Faction Destroyers == ...utility of Tech 1 destroyers while adding on a skill bonus to tanking. All faction destroyers sacrifice a hi slot for either another low slot or another mid s
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  • |faction= Sansha's Nation ...milar to their [[Incursion]] counterparts. Frigates have a 50k ISK bounty, Cruisers 125k, and the Battleship 1M. Only the Battleship drops loot.
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  • | grouping=Special Edition Logistics Cruisers | faction=Caldari State
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  • | grouping=Special Edition Heavy Interdiction Cruisers | faction=Sansha's Nation
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  • |reqI=Tech 1 and Faction Missile Launchers and Missiles; {{sk|Heavy Assault Missile Specialization|i ...2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; {{sk|XL Cruise Missiles|icon=yes}}; {{sk|Caldari O
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  • |faction= Guristas Tier 3 cruisers cannot enter the site.
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  • | grouping=Special Edition Heavy Assault Cruisers | faction=Gallente Federation
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  • |faction=Blood Raiders ...-1|Dark Blood Revenant|ewar={{icon|td|24|Tracking disruption}}|cargo=Drops faction modules/tags/ammo|trigger=Destroying this may trigger further escalation}}
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  • |reqI=Tech 1 and Faction Sensor Boosters |reqV={{sk|Logistics Cruisers|icon=yes}}; {{sk|Electronic Attack Ships|icon=yes}}
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  • | grouping= Pirate Faction Frigates | faction=Mordu's Legion
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  • |faction=Rogue Drones ...an unrated [[combat sites|combat site]] belonging to the [[Rogue Drones]] faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|c
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  • |faction= Blood Raider A group of four frigates and three cruisers spawns 30km off, with the main spawn located at ~65 km.
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  • ...ndings interactions. How to increase agent/corp standings. How to increase faction standings. ...eaknesses of the Amarr. Recommended fittings. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Also, Tech 2 information.
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  • |faction=Sansha's ...S in the first pocket or break the Provisional HQ in the second room. T3 [[Cruisers]] and T2 [[Battleships]] can enter the site. Like with all unrated complexe
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  • | grouping=Standard Cruisers | faction=Caldari State
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  • ...tnote|This article details the Guristas variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}} '''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
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  • | grouping=Standard Cruisers | faction=Amarr Empire
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  • |faction=Blood Raiders ...ableRow|Commander Cruiser|1|True Sansha's Fiend|cargo=Possible True Sansha faction modules/implants|trigger=Escalation trigger}}
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  • |Faction=Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari Enemy cruisers stay at 35km range.
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  • | grouping=Standard Cruisers | faction=Amarr Empire
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  • | grouping=Standard Cruisers | faction=Amarr Empire
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  • | grouping=Heavy Assault Cruisers | faction=Caldari State
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  • | grouping=Standard Cruisers | faction=Caldari State
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  • |faction=Sansha's ...eship|1|True Sansha's Beast/Plague Lord|ewar=TD|cargo=Possible True Sansha faction modules, ammo/tags|trigger=Escalation trigger}}
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  • |ship limit= T2 Battlecruiser, T3 Cruisers |faction=
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  • [[File:Logo_faction_triglavian_collective.png|thumb|Triglavian Collective faction logo.]] The '''Triglavian Collective''' are a faction introduced in the [[Expansions#Into The Abyss|“Into the Abyss”]] expans
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  • |reqI=Tech 1 and Faction Tracking Computers |reqI=Tech 1 and Faction Small Energy Turrets
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  • ...ures that may contain faction or deadspace modules, faction blueprints and faction implants worth dozens or hundreds of millions of ISK. * There is a chance of a faction spawn that might drop really good/expensive loot.
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  • | faction=Minmatar Republic ...ower]] provides the largest capacity for pilots who are willing to train a faction hauler skill to rank 3, the Mammoth holds that distinction for those who in
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  • | grouping=Precursor Cruisers | faction=Triglavian Collective
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  • |ship limit= Cruisers |faction= Rogue Drones
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  • | grouping=Heavy Assault Cruisers | faction=Minmatar Republic
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  • | grouping=EDENCOM Cruisers | faction=EDENCOM
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  • | grouping=Standard Cruisers | faction=Minmatar Republic
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  • ...dling smaller, faster enemies as these sites feature a lot of frigates and cruisers. ...he fleet with medium-sized ships (battlecruisers, command ships, strategic cruisers, heavy assault ships etc) on one side, battleship-sized ships on the other
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  • Faction: Amarr<br> Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2440hp/s (EM: 53%, Therm: 47%)<br>
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  • |Faction= Mordu's Legion {{NPCTableSeparator|Wave 2 (50km, triggered by killing the cruisers in wave 1)}}
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  • | grouping=Standard Cruisers | faction=Minmatar Republic
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  • ...a good idea to think of which logistics ship, strategic cruiser or pirate faction battleship you'll want in the end, rather than what your first incursion sh ...stics. That said, most strategic cruisers pale in comparison to the pirate faction battleships who remain the epitome of incursion boats.
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  • * [[Cruiser#Logistics|Logistics cruisers]] (Tech 2) * [[Cruiser#Recon Ships|Recon cruisers]] (Tech 2)
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  • | grouping=Standard Cruisers | faction=Minmatar Republic
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  • |faction= Guristas ...bandits in another, and Pansya's group along with a couple of frigates and cruisers. Aggressing all three groups can result in high DPS. The only exception is
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  • |faction= Guristas ...ending NPCs so far. There is a total of 14 NPCs in this room; a mixture of Cruisers and Frigates.
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  • |faction=Guristas {{MessageBox|Escalation start|All through the battle, one of the Gurista cruisers was engaged in intense and thoroughly encrypted commmunications with some o
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  • ...gates allow battlecruisers to enter. The opposing force is from the Angel faction mostly, so tank yourself against explosive and kinetic damage. Angel forces again. On warp in you land in a pack of 4 cruisers, the rest of the pocket can be pulled in small groups. This pocket has one
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  • |faction= Blood Raiders ...w|Overseer Frigate|1|Dark Blood Raider|trigger= Escallation trigger|cargo= Faction loot}}
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  • ...eld, armor, and hull '''resistance profiles'''. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply t |+ The Tech I ships &ndash; natural shield resistances by faction
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  • | grouping=Special Edition Cruisers | faction=Intaki Syndicate
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  • | grouping=Faction Battleships | faction=Amarr Empire
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  • * share their Faction's resistance and damage profiles ...ales used in the preparation and deployment of clone soldiers loyal to the faction.
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  • |faction= Rogue Drones Make use of range & microwarp to wean out cruisers then bombard remaining battleships.
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  • | grouping=Heavy Assault Cruisers | faction=Triglavian Collective
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  • |faction=Rogue Drones ...trigger=Escalation trigger|cargo=Drone components and possible Rogue chip, faction modules}}
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  • |faction=Sansha's ...layers running this site are advised to bring ships with strong tanks. T3 Cruisers perform very well.
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  • |faction= Blood Raiders Do not underestimate the neuts in this room; recommend eliminating the elite cruisers and neuting towers first.
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  • |faction=Sansha's The site's initial acceleration gate permits up to battleships T1/T2/Faction
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  • | grouping=Standard Cruisers | faction=Caldari State
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  • | faction=Caldari State | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized
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  • |ship limit=Cruisers |faction=Angel
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  • | faction=Amarr Empire | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized
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  • ...o be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associate ...regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tec
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  • |ship limit=Cruisers |faction=Serpentis
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  • |faction=Rogue Drones During this stage you have to kill cruisers and battlecruisers. Once that's done, Sentient will spawn. If that fails, k
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  • |faction= Kazka Bandits |This is where the Kazka Bandits assemble their cruisers, which you see in this complex. This is a devious strategy which strengthe
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  • Much as in a faction warfare complex, anyone warping into the ESS from the deadspace gate will a ...Overview#Sansha's Nation|Sansha's Nation]], or [[Strategic Cruisers|Tech 3 Cruisers]], can have enormous mobility advantages over other ships.
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  • | grouping=Strategic Cruisers | faction=Amarr Empire
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  • ...stay ahead of the pack, longer-ranged guns or missiles, targeting assists, faction ammunition ...your agents from one or two corporations. Loyalty points let you purchase faction ammunition and a variety of enhancement plug-ins, so check out the store be
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  • ...crystals, can be swapped out instantly. Tech 1 crystals last forever, and faction and Tech 2 crystals wear out only slowly. On the other hand, energy turrets ...s the University is based in Gallente space where Serpentis are the common faction.
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  • | grouping=Standard Cruisers | faction=Minmatar Republic
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  • '''Tech''', '''Faction''', and '''Meta''' are terms which indicate the quality, rarity, or power o ===[[File:Icon faction.png|24px]] Faction (Meta 6-12)===
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  • | grouping=Standard Cruisers | faction=Amarr Empire
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  • ...there. This is done to collect the bounty and loot, as well as to get rare faction or capital NPC spawns. ...ning fleet can reward Faction Module BPCs, Faction Drone BPCs, and certain Faction skins. The response fleet rewards no loot.
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  • |faction=Angels ...of the DED Complex (rated 4/10) type, occupied by the Angel Cartel pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems.
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  • ...ormhole). They show up in the anomaly list as "{{co|wheat|&lt;size&gt; &lt;faction&gt; Covert Research Facility}}". The {{co|wheat|&lt;size&gt;}} is solely de The rats equipped with warp disruptors vary from faction to faction.
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  • | faction=Amarr Empire ..., but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.
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  • |Faction= |Objective= Kill 5 cruisers and loot them for 15 Dead Pilgrims
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  • * 3x waves of mostly frigates/destroyers. 1-3 Cruisers or Battlecruisers per wave. (10-15 rats of various types) * Frigates/destroyers orbit at 3-8km. Cruisers/battlecruisers orbit at 12-20km.
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  • | grouping=Logistics Cruisers | faction=Gallente Federation
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  • | grouping=Special Edition Cruisers | faction=Serpentis
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  • |faction=Rogue Drones When you warp in only the cruisers are on site. Frigates will spawn in few seconds.
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  • | faction=Caldari State In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.
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  • |faction= Serpentis '''Take extreme caution in this pocket, do not let the cruisers and battlecruisers get within 10 km; overall room damage can exceed 600 DPS
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  • | grouping=Strategic Cruisers | faction=Minmatar Republic
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  • | grouping=Standard Cruisers | faction=Gallente Federation
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  • | faction=Gallente Federation ...allows for transporting 3 packaged industrial ships, 4 battlecruisers or 6 cruisers (at 20,000 m³, 15,000 m³ or 10,000 m³ per hull respectively).
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  • ...nd fly it than to carry it around in a freighter, especially if you have a faction battleship or costly ships. Flying a ship yourself as opposed to hauling a ...cs_Cruisers|Logistics Cruisers]] and a [[Command Ship]] (or even strategic cruisers), while still having good maneuverability and an excellent buffer (see [[Pr
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  • | faction=Caldari State ...nd larger, on most cruisers, and even some destroyers. Anti-tackle faction cruisers, Tech III destroyers, and enemy frigates, on the other hand, will still out
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  • ...yed, the conduit will still unlock. Sleeper frigates and cruisers, Drifter cruisers, and rogue drone frigates and battlecruisers like to target drones, so watc ...accurate as the enemies will typically spawn interchangably regardless of faction.
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  • |faction=Angel ...uiser|1|Pat Wead (Domination Depredator)|note = Escalation Trigger|cargo = Faction modules and T2 salvage, possible implants}}
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  • ...1 Cruiser in a single volley. Even if you don’t have the alpha to take out cruisers, it’s an equally satisfying tactic to simply alpha off small tackle and s Note that, like all T1 Cruisers, your capacitor life is awful when using your MWD. Unlike the Moa, the Rupt
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  • ...above, but it is slower than the Magic Merlins, and most fast nano-kiting Cruisers and smaller will still be able to pull range if not scrammed immediately. W ...ange brawling frigate doctrine, the natural home of the Golden Horde is in Faction Warfare Low Sec, where small ship fleets can thrive, and where plex mechani
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  • ...Supercarriers and Titans. Only dreads can fit a siege module. Each empire faction has one [[Tech 1]] dreadnought hull: Each empire faction also has one [[Tech 2]] dreadnought;
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  • |Faction= Serpentis, Guristas ** Guristas room has higher DPS, ECM and elite cruisers. Serpentis room has more battleships to chew through.
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  • | faction=Gallente Federation Like any battleship, the Megathron is a substantial step up from cruisers and battlecruisers, and benefits from good [[fitting skills]] and general [
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  • | faction=Minmatar Republic ...an web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs.
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  • === Cruisers === Must have T2, faction or officer gun fitted
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  • | grouping=Standard Cruisers | faction=Gallente Federation
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  • |ship limit=Battlecruisers (Incl. T3 cruisers) |faction=Blood Raiders
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  • | faction=CONCORD Flag Cruisers like the Monitor are specialized in survivability and observation at the ex
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  • |Faction= ...estroyed (no harm to structure "Patient Zero") and consisted of Frigates + Cruisers + 4x Spearhead Alvus BS + 2x Domination Alvus BS (not as shown in table bel
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  • ...d the structure. In those days there would usually be 4-5 vessels, usually cruisers that would spawn, and once those were destroyed the structure itself was wi ...ps with a few frigates, or a few frigates with the rest in randomly called cruisers, roughly adding up to about 10 vessels in total (such as 7 Omens and 2 Cruo
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  • |faction=Serpentis ...he left and right of the structure and consist of battleships and (battle-)cruisers. After a short while in the center of the structure also towers spawn (one
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  • * Destroy Frigates and Cruisers first, although the frigates are extremely slow and not a threat to snipers * 3% Syndicate Faction Standing loss for destroying the Studio I Structure
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  • | faction=Minmatar Republic ...er ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.
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  • ** Move brawlers, snipers and strategic cruisers into separate squads. ...ad Members {{co|lightgreen|(logistics)}}<br>Squad Members {{co|lightgreen|(cruisers)}}
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  • {{Update|[[Faction warfare#Complexes]] mechanism has been updated.}} Lowsec is also the location for [[Faction Warfare]] ("FW"). FW complexes have unique mechanics which allow you to lim
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  • | grouping=Strategic Cruisers | faction=Caldari State
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  • ...ever, offer only marginal speed increases over standard variants. Instead, faction microwarpdrives offer reduced capacitor and signature radius penalties, mit ...sault Frigates]], [[Command Destroyer]]s, and Wake Limiter-fit [[Strategic Cruisers]]—suffer less from microwarpdrive signature penalties. These ships are ab
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  • | faction=Gallente Federation {{ShipsMatrix|expgroup=cruisers}}
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  • | faction=Amarr Empire ...abilities are notably weaker than the Curse's). Monied pilots can consider faction or deadspace medium energy neutralizers for significantly longer ranges: a
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  • ...Tech I modules, they don't look quite as strong compared to meta, Tech II, faction or deadspace shield boosters; they have shorter range, and sometimes worse ...only fit a maximum of one, and ARARs compare poorly against meta, Tech II, faction and deadspace repairers in fitting and overall efficiency. But, as with ARS
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  • | grouping=Standard Cruisers | faction=Gallente Federation
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  • ...30% bonus to their faction's primary resistance, and a 15% bonus to their faction's secondary resistance. Attack fighters are general purpose attack craft, equipped with a faction-specific primary weapon (i.e., blaster cannon, pulse cannon, autocannon) wi
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  • | grouping=Strategic Cruisers | faction=Gallente Federation
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  • Mission levels go from 1 to 5. As your corporation and faction standing increases, you'll gain access to higher level missions. Each new l ...ile Mining and Courier may be run in frigates, Encounter is designed for [[Cruisers|cruiser]] hulls. You are expected to improve your abilities and learn how t
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  • | faction=Gallente Federation ...; even without a hull bonus, 8 blasters provide firepower better than some cruisers. Unfortunately, blasters have very short ranges and the Catalyst struggles
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  • |faction= [[Serpentis]]/[[Rogue Drones]] ...ins two clusters of hackable containers protected by a range of frigates, cruisers and battleships. The gate deeper is locked and requires Smuggler Knot Lock
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  • | grouping=Precursor Cruisers | faction=Triglavian Collective
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  • ...to use the bridge.) This includes the Sisters of EVE ships, and Strategic Cruisers fitted with the Covert Reconfiguration subsystem. ...mp. This makes Conduit Jumps are a good option to move fleets of strategic cruisers.
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  • | faction=Gallente Federation | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized
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  • |faction=Minmatar Republic ...nd larger, on most cruisers, and even some destroyers. Anti-tackle faction cruisers, Tech III destroyers, and enemy frigates, on the other hand, will still out
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  • ...utralizers have increased range, but the same drain amount as T2 variants. Faction Neutralizers have reduced CPU and Powergrid costs; Deadspace Neutralizers h | Faction || 8 || Ammatar Navy Small Energy Neutralizer || 6 sec || 6000 m || 3000 m
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  • | faction=Caldari State {{ShipsMatrix|expgroup=cruisers}}
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  • |faction=Serpentis ...hadow Serpentis Chief Partroller|trigger=Escalation trigger|cargo=Can drop faction modules or mid-grade Asklepian implants|ewar=Damp}}
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  • | faction=Outer Ring Excavations ...s (must be tech II's and appropriate to the local rats) take out frigates, cruisers, and battlecruisers. You get good loot and the ships that can actually hurt
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  • ...higher in Null-Sec. Additionally to regular rats, you might also encounter faction spawns, which can drop high-value loot. It is generally not considered wort ...there. This is done to collect the bounty and loot, as well as to get rare faction or capital NPC spawns.
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  • ...luable in high-security systems, the capsuleer can sometimes nab expensive faction modules or warp disruption field modules, provided the target doesn't get t ...tleship#Marauders|Marauders]], [[Strategic Cruisers]] or any of the pirate faction battleships will paint more of a target on you than flying something else.
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  • The [[Sisters of EVE]] faction ships all have a +10 bonus to Virus Strength, a 37.5% role bonus to scannin ...Strength, and the ability to use Covert Ops Cloaking Device II. Strategic cruisers are very expensive ships.
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  • * [[Faction warfare]] objectives ...e, not active tanked, and are often extremely long ranged. [[Heavy Assault Cruisers]] are the most common class of ships used, thought with the 2022 Uprising P
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  • ...d destroying EDENCOM and Triglavian ships.''' Destroyed ships from either faction yield an equal amount of positive and negative standings points, resulting ...ships. Destroying them yields negative standings points with the EDENCOM faction.
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  • | faction=Minmatar Republic The Rifter sees some use in small-scale Faction Warfare battles. With its speed and its falloff bonus (and especially with
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  • ...t's good to carry and use one or two loads of faction ammo in PvP; for PvE faction ammo is usually not cost-effective. ...and/or are one or more size classes larger than your guns (e.g. firing on cruisers or battleships with small AC, or on battleships with medium AC).
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  • ...warfare. For tips on how best to take advantage of these mechanics, see [[Faction warfare strategy and tactics]].}} ...Release (Uprising)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics.
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  • ...ruisers. These generally are much more difficult to gank, as Heavy Assault Cruisers and Assault Frigates have an Assault Damage Control which can nullify a lar ...er high tank ships such as Battleships (Including Marauders, Blackops, and Faction/Pirate Battleships), Deep Space Transports, Orcas, and other ships. Usually
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  • ...ll need to be able to replace them. Keep them cheap, affordable. Don't fly faction ships in W-space, they are simply not worth the risk. Here's a small list o * T2 Cruisers, [[Heavy Interdictors]], [[Heavy Assault Cruisers]], [[Recon Ships]], [[Cruiser#Logistics|Logistics]], any kind is very usefu
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  • |faction= Serpentis ...TableRow|Cruiser|2|Guardian Angel Harpoon|trigger= Killing spawns two more cruisers}}
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  • | faction=Amarr Empire ...he Executioner is good practice for the [[Imperial Navy Slicer]], an Amarr faction frigate that is also suited to this role. Anti-tackle pilots need to have e
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  • | faction=Amarr Empire ...d small sized weapon bonus, a group of Confessors and a few Remote Repping cruisers(often [[Augoror]] or [[Guardian]]) can even run C5 or C6 classed Combat sit
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  • | faction=Amarr Empire ...h ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
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  • | faction=Minmatar Republic | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized
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  • |Extra= 0.001 Gallente Federation Faction Standing loss; Requires a Data Analyzer * If you plan on tanking, destroy the Cruisers first
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  • | faction=Caldari State {{ShipsMatrix|expgroup=cruisers}}
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  • |faction=Sansha's ...lled simply "The Pit" is heavily guarded by a number of small frigates and cruisers.
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  • ** Cruisers and Frigates have weak shields but high armor, making Explosive best. Lach ...Triglavian Collective ships come in all sizes, from frigates, destroyers, cruisers, battlecruiser and battleships, with even Dreadnaughts being a present in f
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  • | faction=Angel Cartel ...overt abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, th
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  • | faction= Outer Ring Excavations ...these. A can flipper will look twice if, after he flips your can, several cruisers, a logi, and a tackler suddenly appear. To do this, the mining ship must be
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  • | faction=Amarr Empire {{ShipsMatrix|expgroup=cruisers}}
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  • ...''' are ungated pockets with multiple waves of rats to kill. They can drop faction items or escalate to new sites. ...'' are gated deadspace complexes with rats to kill. They can drop valuable faction modules and deadspace modules and can escalate into expeditions.
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  • | faction=Amarr Empire ...ore reliant on the Marauders skill than the other ships in this class. The faction battleship skill also provides a bonus to optimal range, making the Paladin
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  • | faction=Gallente Federation {{ShipsMatrix|expgroup=cruisers}}
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  • ...th sites allow T1/T2/navy faction frigates, T1 destroyers, T1/navy faction cruisers. A tank of 250 HP/s is recommended. The main damage types are EM/Therm. Th ...ion Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
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  • ...lthough keep in mind that Factional Warfare is highly dynamic, and while a faction may control most of their war zone one month, the picture could look very d ...militia are, or, to start off, you can pick a [[high-sec]] system on your faction's border with the war zone (this keeps you reasonably safe from enemy milit
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  • | faction=Serpentis ...hey contracted the Guardian Angels to create a new line of ultra-exclusive cruisers intended to replace their internal executive fleet of Victorieux Luxury Yac
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  • Please note that there are new-player-friendly meta fittings for faction frigates in the Armor Assault Frigate doctrine above. You can find those fi ...ult Cruisers|Heavy Assault Cruisers]] and [[Strategic Cruiser|T3 Strategic Cruisers]], [[Battlecruiser]]s are the best ships to fly in WHC.
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  • The '''Drifters''' are a mysterious new faction that appeared in [[New Eden]] in early YC117 (2015). So far all attempts at == Drifters Faction ==
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  • ...marr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref></small><br> ...train. The bare minimum to make the logistics ships work is {{sk|Logistics Cruisers|IV}}, there is practically no way to make these ships function with lower s
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  • Further, they have bonuses tied to the skills of their respective empire faction's frigate: ...urpose. Experienced pilots also often choose the more expensive and better faction modules. One of those modules alone usually costs more than a T2 fitted int
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  • This is a long-range missile boat. It has some popularity in Faction Warfare PvP complexes, where it can sometimes kite other small frigates and === Cruisers ===
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  • ...ng#Ice_distribution|corresponding ice]]. The respective fuel type for each faction is: !Faction!!Isotope type
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  • ...er ECM ships, it can also have a very long range. The Caldari are the only faction to have a T1 battleship with dedicated EWAR bonuses, the Scorpion. The main ...arious popular niches in PvP combat. The Merlin and Kestrel can do well in faction warfare frigate fights, and the Merlin's toughness and potential DPS at sho
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  • ...s. At the latest, a pilot will want to have Drones V when they start using cruisers, as the Vexor is a fine and versatile ship. === Cruisers ===
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  • | grouping=Standard Cruisers | faction=Caldari State
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  • ...least a flight of medium drones as well, which will help you deal with NPC cruisers and battlecruisers. At this point it's good to have Tech 2 light and medium ...one bay and decent support skills, such that your primary weapons can kill cruisers reasonably fast, you may also want to consider bringing a flight of light d
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  • | faction=Sisters of EVE [[Category:Special Edition Cruisers]]
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  • Only T1, T2, and Faction Frigates and Destroyers can enter the site. The first room has five waves of frigates, destroyers and occasional cruisers. Once all waves are dead, the acceleration gate to the last room becomes ac
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  • * Heavy Assault Missiles (a.k.a. HAMs) (cruisers, battlecruisers) * Heavy Missiles (cruisers, battlecruisers)
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  • | faction= Serpentis ...al, inhabited by laid off Impetus workers who refused to leave. Serpentis cruisers roam the space nearby, defending the passageway to the infamous black marke
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  • * Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stas ...isis_caldari.png|22px|link=]]Caldari agent are intended to be used for the faction-specific version of the subsequent mission.
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  • ...Navy Faction or Pirate Faction cruiser; [[Strategic Cruisers|T3 Strategic Cruisers]] cannot enter * Up to two destroyers, at the cost of 2 filaments; Unlike cruisers, [[Tactical Destroyers|T3 variants of destroyers]] are allowed
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  • ...The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
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  • ...terceptors]], [[Blockade Runners]], [[Deep Space Transports]], [[Strategic Cruisers]], [[Covert Ops]], [[Haulers]], and the [[Victorieux Luxury Yacht]]. Gate c ...n-and-warp-module-update-live-now May 2021], [[Interceptors]], [[Strategic Cruisers]] with the Interdiction Nullifier subsystem, and the [[Victorieux Luxury Ya
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  • ...minutes || style="text-align:center"|5 || as above, plus [[Destroyers]], [[Cruisers]], [[Mining Barges]] ...LP store for mining corporations is available in every station of the same faction. To access the mining LP store open LP window and select the tab for that f
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  • | faction=Outer Ring Excavations ...the Bowhead, being able to use it to carry several fitted Battleships and Cruisers across high security space.
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  • | faction=Amarr Empire ...capacitor can be sustained, the Dragoon can "cap out" other destroyers and cruisers.
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  • ...Warp Strength of a ship by 2, with its more expensive [[Faction modules | faction versions]] reducing the Warp Strength by 3. Warp Scramblers also disable [[ [[Heavy Interdiction Cruisers]] can script their speciality module, the Warp Disruption Field Generator,
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  • | faction=Minmatar Republic ...arger targets than frigates, and can't mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump fr
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  • ...revent this event from turning into a bling contest with multi-billion ISK cruisers, to keep it accessible and fair for everybody:<br /> * Only T1 hulls. No faction/pirate/T2/T3 allowed.
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  • Upon firing on the Mines, 4 Amarr Smart Drones (really Rogue Drone Cruisers and Battlecruisers) will appear around the mine, and your ship (and any in ...o on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled o
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  • ...150 with the exception of T0 (please note that this is a general rule for cruisers, frigates utilize a high amount of "speed tanking" and as such will have lo * BPCs that might have some value (as of 2024) are the faction offensive guns, the low slot damage mod (not much though), select hulls (de
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  • ...s or '''Scorch L''' for pulse lasers, but most of the time you'll be using faction ammunition since it does not suffer the tracking or range penalties most sh ...have considerably lower tracking and needs to operate at range or stay on cruisers..</ref></small>
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  • ...ange. For smaller ships, like frigates, destroyers, and to a lesser degree cruisers and battlecruisers, their turrets and missiles can track and hit these smal ...Large Concussive Smartbomb, except for the damage type. Additionally, all Faction smartbombs are identical within their size and damage type; Medium Amarr Na
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  • ...th sites allow T1/T2/navy faction frigates, T1 destroyers, T1/navy faction cruisers. A tank of 250 HP/s is recommended. The main damage types are EM/Therm. Th ...ion Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
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  • | faction=Gallente Federation ...Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and gra
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  • | faction=Gallente Federation As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good [[fitting skills]] a
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  • ...on standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally, COSMOS missions require higher standing than normal ! Faction
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  • ...use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either === Empire faction battleships ===
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  • ...ssortment of salvagers, scouts, and hackers. She even let slip some of the cruisers would be T3s. She purred about the wealth of Fullerite gas, Arkonor, Bistot ...ks to her. Another try. "Is that why ordnance teams are loading up with T2/Faction weapons and ammo?"
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  • The contents of the crates vary depending on the faction of the character which opens the crate. The crates can be traded through th ...interaction such as [[duel]]s, ship losses, destruction of other ships, [[Faction Warfare]], [[Remote Repair|remote repair]], and [[EWAR]] including [[capaci
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  • ...oted by a capsuleer (player) or non-player characters such as [[CONCORD]], faction militaries, civilian industrialists, or outlawed paramilitary and pirate fo *'''[[Cruisers]]''': {{Sh|Thorax}}, {{Sh|Caracal}}, {{Sh|Maller}}, {{Sh|Scythe}}
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  • * Racial Frigate: Level I is required for the Tech 1 scanning frigate of each faction ({{Sh|Magnate}}, {{Sh|Heron}}, {{Sh|Imicus}} and {{Sh|Probe}}) and the stro ...to fit your ship with combat equipment. Unless you are using a [[Strategic Cruisers|strategic cruiser]], you might want to reship for both of these types of si
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  • ...ural resistances even though those aren’t especially high compared with T2 cruisers. ...the same time they claim that it can be better sourced than corresponding faction ships.
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  • | faction=Gallente Federation ...h DPS ceiling when fitted for point-blank combat, surpassing some Tech 1 [[cruisers]]; its range and tracking bonuses help to apply that damage. A relatively b
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  • * {{sk|Caldari Cruiser}} - Increases hull bonuses of Caldari EWAR cruisers. Faction ships:
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  • * There are six faction and one Sleeper encryption methods skills. Each T2 item is associated with ...on also has two advanced science skills associated with it. The Triglavian faction has one. The advanced science skills are:
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  • ...ament, and Perilous Warp Matrix Filament) can be accessed by one or two T1 Cruisers; the EVE Online websites recommends using the community-supplied fittings.< | '''Play the Market'''<br>repeatable|| The empires, pirate faction, and industrious Capsuleers all desire the materials and data that you have
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  • |faction=Serpentis [[Cruiser#T1_Cruisers|T1 Cruisers]] (with good skills)
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  • ...mo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the [[Using Drones#D For Alpha Clones wishing to maximize damage, it is recommended to use Faction Drones instead of the Omega-locked T2 version. These are slightly more expe
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  • ...either EDENCOM or the Triglavian Collective through fighting the opposite faction. ...r's standing with the side they helped while lowering it with the opposing faction.
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  • * Tech 1, Meta & Faction Disintegrator BPCs (includes Ultratidal Disintegrators) * Tech 1, Meta & Faction Mutadaptive Armor Repairer BPCs
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  • ...mson Harvest]] is a recurring event involving the [[Blood Raiders]] pirate faction and the [[Tetrimon]] mercenaries. In 2021, the event ran from October 28th ...elow 20 km, they usually try to get close and orbit you, Frigates at ~5km, Cruisers at ~10km. Harvest Exsanguinators are an exception with 15-20km engagement r
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  • ** [[Heavy Interdiction Cruisers]] often fill this role, as they can not only use interdiction bubbles, but ...tech 2 module. The warpcore disabling strength for this module is 1 point. Faction variations of this module exist, with reduced CPU and capacitor costs and i
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  • ...quired to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]]. ...le Siphon Units, Mobile Cynosural Field Inhibitor; {{sk|Heavy Interdiction Cruisers|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
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  • ...d enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies. ...r the [[Sisters of EVE]]. Hostile NPCs from the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships w
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  • | faction=Triglavian Collective ...h ease. The primary of Damaviks fleets should be frigates, then destroyers/cruisers, and finally battleships. Sig and speed tanking are encouraged.
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  • ...ires you to use a size-appropriate afterburner, 1MN for frigates, 10MN for cruisers, 100MN for battleships. Note that Capital ships such as the {{sh|Orca}} and ...ly sized microwarpdrive for your ship class. Frigates use the 5MN variant, cruisers the 50MN variant and battleships the 500MN variant. While there are 50,000M
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  • | faction=Caldari State ...itors in this role, the [[Eagle]] and [[Muninn]], are both [[Heavy Assault Cruisers]] and thus significantly more expensive and skill-intensive, and the Ferox
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  • ...that they typically could not yet run while earning ISK, agent/corporation/faction [[NPC standings|standing]], and [[Loyalty Points|loyalty points]]. ...[Mission ships|battleships and battlecruisers]] in Level 4 mission fleets, cruisers will work in fleets.
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  • * Be wary of your [[security status]]. If it falls below certain levels then Faction Police may shoot you if you enter a high enough security system. E.g. Sec s ...before bed after a heavy night boozing is a bad idea). You will lose your faction fitted CNR etc.
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  • ** Tech3 Strategic Cruisers ** Faction Ships Revisited
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  • - faction versions of POS towers/modules are not covered here ...ch tower has a set of basic shield resists that vary according to the race/faction of the tower. One of the resists will be 50%, one will be 25%, and the othe
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  • * Faction - reduced fuel costs, more HP, shorter anchor/online timer ...ion towers have more hit points and lower anchor and online times than non-faction towers.
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  • * medium (mounted on [[cruisers]] and [[battlecruisers]]) ...t is useful in PvP but rarely cost-effective in PvE. There are 3 levels of faction ammo. In order of power, they are pirate, which deals 10% more damage, navy
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  • ...source of ISK, simply because it's sometimes more profitable to kill that faction battleship running sleeper sites in the wormhole next door than to run your ...multiple Battleships with Higgs Anchor Rigs; Cruisers, Heavy Interdiction Cruisers, or Haulers with 100MN afterburners; or capital ships) through the wormhole
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  • | [[File:Icon ExpertSystem 2.png|link=|32px]] <span id="Faction Warfare">Faction Warfare</span> |name=Faction Warfare
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  • ...and battlecruisers provide a representative sample comparison of ships by faction. ! scope="col" style="width: 100px; text-align:left"| Faction
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  • ...=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk ...{{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).
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  • '''Blitz''': Destroy the initial 2 cruisers from Group 1, then kill Group 4. |Rewards= +3 hardwiring implant + 0.55 baseline faction standing + 1 million ISK
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  • ...e from [[Sleepers|Sleeper]] NPCs is used in the manufacture of [[Strategic Cruisers]]. *Medium basic wrecks (Cruisers and Battlecruisers): 20%
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  • ...g-left:5px; padding-right:5px;" | [[image:isis_cruiser.png|18px|link=]] '''Cruisers''' ...ave the battleships pre-align down the gate, while logistics and strategic cruisers sit still, unaligned at 0 m/s. Once the battleships start warping into the
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  • ...ing. So their broadcasting unit is protected by multiple Amarr and Caldari cruisers … I expected worse. Well, we can't give them any more time to prepare the ...! This is an important mission, which will have significant impact on your faction standings.
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  • * BPCs for faction POS structures (extremely low drop rate) ...ttps://forums.eveonline.com/default.aspx?g=posts&t=237815 this thread], T3 cruisers are no longer allowed to enter 3/10 and 4/10 DED sites. This change is expe
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  • ...ter Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can ...ter Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can
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  • ...ate the closest set of career agents]] (there are three sets of agents per faction, but they all offer the same missions). ...ut you should consider upgrading to a [[Destroyers|Destroyer]] or even a [[Cruisers|Cruiser]] towards the end.
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  • ...uiser or Drifter battleship may also come. It is believed that the Drifter cruisers and battleships are more common when the system has active unidentified wor ...2-02 - Critical Termination Notice - Capsuleer: Karishal Muritor. Defiants faction. Capsule breach indicated in Auga, orbital track of tenth planet. Unable to
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  • {{lex|Bling|Expensive. Typically used to refer to expensive Faction, Deadspace, or Officer modules ("bling modules"), ships that are fit with s {{lex|Capchain|"Capacitor chain", the practice of multiple [[Logistics Cruisers]] or battleships sending each other one or more Remote Capacitor Transmitte
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  • ...going hiking in a remote wilderness full of predators. Flying billion-ISK faction [[battleships]] in low-sec is like hanging a huge piece of raw meat around ...sentry guns will open fire on you. Small ships (frigates, destroyers, most cruisers) will evaporate under these guns in seconds.
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  • ...m3}} of cargo (enough to carry a [[Assembling and repackaging|packaged]] [[cruisers]]) at the cost of reduced agility and/or speed. ...rength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tackle
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  • {{note box|Logistics and smaller ships, like command ships and strategic cruisers, remain stationary right next to the gate. This is because they warp much f * Make sure that your cargo hold has enough faction or tech two ammo, nanite repair paste, scripts for both scan resolution and
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  • ..."vertical-align: top;" | The '''Amarr''' are the other drone-using empire faction, although they are less focused on them than the Gallente. They tend to hav ...e the best drones to use against [[File:icon_white_cruiser.png|16px|link=]]cruisers, and are also good against [[File:icon_white_battlecruiser.png|16px|link=]]
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  • ...hole Space<br>- Hauling<br>- Upwell Structures<br>- Abyssal Deadspace<br>- Faction Warfare<br>- Corporation Management ...Flying and operating in Wormholes<br>- Hauling<br>- Upwell Structures<br>- Faction Warfare<br>- Corporation Management
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  • ...racial warfare links with the new ship bonuses (accompanied with brand new faction mindlink implants). ...he appropriate implant bonuses, thanks to the new command ship bonuses and faction mindlink implants.
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  • * Upgrade tech two damage and utility mods to faction mods (improve efficiency). * {{sk|Logistics Cruisers|V}} (to be able to fit 5/1 instead of 4/2, use more utility midslots etc).
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  • ...ou choose a blueprint, the BPO Research Calculator will also tell you what faction sells the BPOs you have chosen. Tech 3 ships, also known as Strategic Cruisers and tactical destroyers have their own specialised construction process, wh
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  • ===Cruisers=== Tech III Cruisers as of right now are well suited to the site as their capable tanks allow th
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  • Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive w * Don't equip expensive faction or officer modules on your ship. This makes you a juicy target by increasin
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  • ...le for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard fo ...eat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmat
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