Difference between revisions of "Hyperion"

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(→‎Fitting: Imported from Gallente Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Hyperion.''
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{{Fittings
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|name=Hyperion, PvP Electro Hype
 +
 
 +
|high=
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Electron Blaster Cannon II<br>
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Electron Blaster Cannon II<br>
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Electron Blaster Cannon II<br>
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Electron Blaster Cannon II<br>
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Electron Blaster Cannon II<br>
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Electron Blaster Cannon II<br>
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Electron Blaster Cannon II<br>
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Heavy Unstable Power Fluctuator I
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|mid=
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Quad LiF Fueled I Booster Rockets<br>
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Stasis Webifier II<br>
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Warp Scrambler II<br>
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Heavy Electrochemical Capacitor Booster I<br>
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Heavy Electrochemical Capacitor Booster I
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|low=
 +
Large Armor Repairer II<br>
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Large Armor Repairer II<br>
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Energized Adaptive Nano Membrane II<br>
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Energized Adaptive Nano Membrane II<br>
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Energized Adaptive Nano Membrane II<br>
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Damage Control II
 +
 
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|charges=
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Caldari Navy Antimatter Charge L<br>
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Cap Booster 800
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|drones=
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Warrior II x5<br>
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Hammerhead II x5<br>
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Hornet EC-300 x5
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|rigs=
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Large Auxiliary Nano Pump I<br>
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Large Auxiliary Nano Pump I<br>
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Large Nanobot Accelerator I
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|recommended1=
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Acceleration Control IV<br>
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Advanced Weapon Upgrades V<br>
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Afterburner III<br>
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Armor Rigging III<br>
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Combat Drone Operation IV<br>
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Controlled Bursts IV<br>
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Drone Durability III<br>
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Drone Interfacing IV<br>
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Drone Navigation IV<br>
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Drone Sharpshooting IV<br>
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Drones V<br>
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Electronic Warfare IV<br>
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Electronic Warfare Drone Interfacing III<br>
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Electronics V<br>
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EM Armor Compensation IV<br>
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Energy Emission Systems IV<br>
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Energy Management V<br>
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Energy Systems Operation V<br>
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Engineering V<br>
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Evasive Maneuvering IV<br>
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Explosive Armor Compensation IV
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|recommended2=
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Gallente Battleship V<br>
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Gallente Cruiser IV<br>
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Gallente Drone Specialization IV<br>
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Gallente Frigate IV<br>
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Gunnery V<br>
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Heavy Drone Operation V<br>
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High Speed Maneuvering IV<br>
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Hull Upgrades V<br>
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Jury Rigging III<br>
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Kinetic Armor Compensation IV<br>
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Large Blaster Specialization IV<br>
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Large Hybrid Turret V<br>
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Long Range Targeting IV<br>
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Mechanic V<br>
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Medium Blaster Specialization IV<br>
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Medium Hybrid Turret V<br>
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Minmatar Drone Specialization IV<br>
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Motion Prediction V<br>
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Nanite Interfacing III<br>
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Nanite Operation III<br>
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Navigation IV
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|recommended3=
 +
Propulsion Jamming IV<br>
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Rapid Firing IV<br>
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Repair Systems V<br>
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Science IV<br>
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Scout Drone Operation V<br>
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Sharpshooter IV<br>
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Shield Management IV<br>
 +
Signature Analysis IV<br>
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Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
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Surgical Strike IV<br>
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Targeting IV<br>
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Thermic Armor Compensation IV<br>
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Thermodynamics IV<br>
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Trajectory Analysis IV<br>
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Warp Drive Operation III<br>
 +
Weapon Upgrades V
 +
 
 +
|notes=
 +
*This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.
 +
}}'
  
 
==Tactics==
 
==Tactics==

Revision as of 20:38, 18 November 2011

EVE University Database
 
Ship Database
Hyperion
Hyperion
Gallente Federation
Gallente Federation
Standard Battleships
Hyperion Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.

SHIP BONUSES

Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to armor repair amount of armor repair systems per level.

Required Skills
  • Gallente Battleship III1d 11h 33m
    • Spaceship Command IV1d 1h 8m
    • Gallente Cruiser IV5d 5h 42m
Training Time what's this?
7d 18h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
15,750 MW
CPU
cpu output
600 tf
Capacitor
capacitor
7,200 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
8
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
110 m/s
Inertia Modifier
inertia modifier (agility)
0.124
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
17.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
23 points
Sig. Radius
signature radius
485 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,500 HP
Mass
ship mass
100,200,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
675 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hyperion is the tier 3 gallente battleship. It is bonused for hybrids, but has no preference between railguns or blasters. The Hyperion is not a popular ship mostly because of its high price tag for what you get. The Megathron has similar firepower and PvP performance, while the Dominix's selectable damage types make it superior for most PvE activities.

Skills

Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings'

Tactics

No sub-article about Hyperion roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hyperion here.