* This fitting with recommended skills should break Dagan's tank in approximately 15 minutes.<br>
* While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br>
* This fitting should also work well against Kristan Parthus.
}}
{{Fittings
|name=Incursus, PvP Tackler Basic
|high=
75mm Gatling Rail I<br>
75mm Gatling Rail I<br>
[empty high slot]
|mid=
1MN MicroWarpdrive I<br>
Stasis Webifier I<br>
Warp Disruptor I
|low=
Damage Control I<br>
Overdrive Injector System I
|charges=
Lead Charge S
|drones=
Warrior I x1
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
|recommended1=
Acceleration Control III<br>
Afterburner III<br>
Combat Drone Operation III<br>
Controlled Bursts III<br>
Drones III<br>
Energy Management III<br>
Energy Systems Operation III<br>
Evasive Maneuvering III<br>
|recommended2=
Gallente Frigate III<br>
Gunnery III<br>
High Speed Maneuvering III<br>
Hull Upgrades III<br>
Mechanic III<br>
Motion Prediction III<br>
Propulsion Jamming III<br>
Rapid Firing III<br>
|recommended3=
Scout Drone Operation III<br>
Sharpshooter III<br>
Signature Analysis III<br>
Small Hybrid Turret III<br>
Targeting III<br>
Weapon Upgrades I<br>
Warp Drive Operation III<br>
|notes=
* With Electronics IV it is possible to fit a third 75mm Gatling Rail I.<br>
* Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.<br>
* Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
* Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
SHIP BONUSES
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Required Skills
Gallente Frigate III8h 53m
Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
5 m³
Drone Bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
37 km
Max Locked Targets
3
Magnetometric Sensor
9 points
Sig. Radius
44 m
Scan Res.
620 mm
Structure
Structure Hitpoints
368 HP
Mass
1,028,000 kg
Volume
29,500 m³
Cargo Capacity
165 m³
Armor
Armor Hitpoints
368 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
313 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Incursus is the gallente medium frigate. It is quite quick and maneuverable. Its bonuses favor blasters. Its 3/3/2 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first upgrade from the Atron, since it is a simple upgrade from the Atron with simply more slots and superior stats, as opposed to the Tristan, which requires new skills such as missiles.
Skills
Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.