Difference between revisions of "Augoror Navy Issue"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=29337
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| shipimg=Augoror Navy Issue.jpg
|shipid=29337
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| shipname=Augoror Navy Issue
|shipimg=Augoror Navy Issue.jpg
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| class=Cruiser
|shipname=Augoror Navy Issue
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| grouping=Faction Cruisers
|caption=Augoror Navy Issue
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| hulltype=Augoror Class
|class=Cruiser
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| faction=Amarr Empire  
|grouping=Faction Cruisers
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| variations={{Ship|Guardian}},{{Ship|Augoror}}
|hulltype=Augoror Class
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| tech=F  
|faction=Amarr Empire
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| powergrid=1,150 MW
|race=Amarr
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| cpu=320 tf
|roles=unspecified
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| capacitor=1,500 GJ
|variations={{Ship|Augoror}}, {{Ship|Guardian}}
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| highs=5
|tech=F
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| turrets=3
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| launchers=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mediums=3
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| lows=7
|powergrid=885 MW
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| mass=10,650,000 kg
|cpu=310 tf
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| volume=101,000
|capacitor=1,500 GJ
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| cargohold=480 m³
|highs=5
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| extrahold=
|turrets=5
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| extraholdtype=
|launchers=0
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| dronebay=15
|mediums=3
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| bandwidth=15 Mbit/sec
|lows=7
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| info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
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| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
|mass=10,650,000 kg
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| structurehp=2,800 HP
|volume=101,000 m&#179;
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| shieldhp=1,600 HP
|cargohold=250 m&#179;
+
| shieldem=0
+
| shieldexp=50
|dronebay=15 m&#179;
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| shieldkin=40
|bandwidth=15 Mbit/sec
+
| shieldtherm=20
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| armorhp=3,100 HP
|info=The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
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| armorem=50
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| armorexp=20
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% bonus to Medium Energy Turret Capacitor Usage and 10% bonus to Armor Hitpoints per level.
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| armorkin=25
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| armortherm=35
|structurehp=2,579 HP
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| maxvelocity=215 m/sec
|shieldhp=2,050 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| inertia=0.48
|armorhp=2,813 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
| warpspeed=4 AU/s
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| warptime=7.09 s
|maxvelocity=164 m/s
+
| targetrange=42.50 km
|inertia=0.59
+
| sigradius=120 m
|warpspeed=3 AU/s
+
| maxlockedtargets=7
|warptime=8.71 s
+
| sensortype=RADAR
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| sensorvalue=19 points
|targetrange=42 km
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| scanres=300 mm
|sigradius=132 m
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| reqskills=*{{RequiredSkill|Amarr Cruiser|II}}
|maxlockedtargets=6
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** {{RequiredSkill|Spaceship Command|II}}
|sensortype=RADAR
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** {{RequiredSkill|Amarr Destroyer|III}}
|sensorvalue=13 points
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*** {{RequiredSkill|Amarr Frigate|III}}
|scanres=328 mm
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**** {{RequiredSkill|Spaceship Command|I}}
 
|reqskills=*Amarr Cruiser III<small>22h 13m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Amarr Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=3d 4h 57m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Augoror%20Navy%20Issue Augoror Navy Issue on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of Low Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=22h 29m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
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| highlights1=High Amount of Low Slots
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank, it brawls very effectively.
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The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
{{ShipFitting|
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''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''
ship=Augoror Navy Issue|
 
shipTypeID=29337|
 
fitName=Bait|
 
fitID=Bait|
 
high1name=Small Diminishing Power System Drain I|
 
high1typeID=5139|
 
high2name=Small Diminishing Power System Drain I|
 
high2typeID=5139|
 
high3name=Small Unstable Power Fluctuator I|
 
high3typeID=4475|
 
high4name=200mm AutoCannon II|
 
high4typeID=2889|
 
high5name=200mm AutoCannon II|
 
high5typeID=2889|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11325|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Armor Kinetic Hardener II|
 
low5typeID=11644|
 
low6name=Armor Thermic Hardener II|
 
low6typeID=11648|
 
low7name=Armor Explosive Hardener II|
 
low7typeID=11646|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP S x1|
 
charge1typeID=21898|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Ancillary Current Router I|
 
rig3typeID=31360|
 
difficulty=2|
 
warsop=N|
 
warsopReason=Non-frigate faction ships risk getting an X title.|
 
version=RET 1.0|
 
shipDNA=29337:2889;2:4475;1:5139;2:4027;1:5443;1:5975;1:2048;1:11269;1:11325;2:11644;1:11646;1:11648;1:31055;2:31360;1:21898;1::|
 
skills=|
 
notes=Bait Augoror Navy Issue fit; bait Maller's big brother. It's very economic in terms of ISK value for a ship with an EHP of 126k, which is top of the line for a cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can hold the target down perfectly while the thick tank keeps it alive before its fleetmates arrive to help.</li><li>Small neut and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>The fit layout is very similar to that of a bait [[Maller]].}}
 
  
==Tactics==
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== Patch History ==
''No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.''
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{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
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 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
==Notes==
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== Notes ==
 
''You can write additional notes for Augoror Navy Issue here.''
 
''You can write additional notes for Augoror Navy Issue here.''
  
{{ShipsMatrix}}
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{{ShipsMatrix|expgroup=cruisers}}
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
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[[Category:Ship Database]]
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[[Category:Faction Cruisers]]

Latest revision as of 18:21, 4 April 2023

EVE University Database
 
Ship Database
Augoror Navy Issue
CornerTFh.png
Augoror Navy Issue
Amarr Empire
Amarr Empire
Faction Cruisers
Augoror Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
25% bonus to Medium Energy Turret damage
10% bonus to ship armor hitpoints

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian
Guardian.jpg
CornerT2s.png
Guardian
Logistics Cruisers Augoror Class
Icon hi slot.png6 (0/3) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png1,075 MW Icon cpu.png310 tf
Icon velocity.png209 m/sec
Icon capacity.png465 m³
,Augoror
Augoror.jpg
Augoror
Standard Cruisers Augoror Class
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png650 MW Icon cpu.png275 tf
Icon velocity.png235 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
320 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
215 m/sec
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
7.09 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,800 HP
Mass
ship mass
10,650,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
3,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.

Skills

Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Augoror Navy Issue here.