Difference between revisions of "Bhaalgorn"

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==Summary==
 
==Summary==
The Bhaalgorn is a pirate faction battleship with bonuses to capacitor warfare and stasis webs that make it good for pvp despite its price tag. It is a laser boat with 4 turret slots, but that are effectively 8 with the 100% damage role bonus. With 7 low slots to its 5 mids the Bhaalgorn is usually armor tanked, which also allows mids to be used for webs.
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The Bhaalgorn is a pirate faction battleship with bonuses to capacitor warfare and stasis webifiers that make it good for PvP despite its high price tag. It is a laser boat with 4 turret slots, but that are effectively 8 with the 100% damage role bonus. With 7 low slots to 5 mids the Bhaalgorn is usually armor tanked, which also allows the mids to be used for webs.
  
 
Its bonus to stasis webs makes the Bhaalgorn a popular ship for incursions.
 
Its bonus to stasis webs makes the Bhaalgorn a popular ship for incursions.

Revision as of 23:18, 11 May 2013

EVE University Database
 
Ship Database
Bhaalgorn
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Bhaalgorn
Amarr Empire
Amarr Empire
Pirate Faction Ships
Bhaalgorn Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.

SHIP BONUSES

Special Ability:
100% bonus to Large Energy Turret damage
Amarr Battleship Skill Bonus:
15% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Minmatar Battleship Skill Bonus:
20% bonus to Stasis Webifier activation range per level

Required Skills
  • Amarr Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
  • Minmatar Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Minmatar Cruiser IV5d 5h 42m
Training Time what's this?
12d 15h 55m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
18,400 MW
CPU
cpu output
588 tf
Capacitor
capacitor
7,500 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
101 m/s
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.31 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
400 m
Scan Res.
scan resolution
100 mm
Structure
Structure Hitpoints
structure hitpoints
9,298 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
675 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
10,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
9,317 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Bhaalgorn is a pirate faction battleship with bonuses to capacitor warfare and stasis webifiers that make it good for PvP despite its high price tag. It is a laser boat with 4 turret slots, but that are effectively 8 with the 100% damage role bonus. With 7 low slots to 5 mids the Bhaalgorn is usually armor tanked, which also allows the mids to be used for webs.

Its bonus to stasis webs makes the Bhaalgorn a popular ship for incursions.

Skills

Further information about additional or recommended skills to pilot Bhaalgorn for a specific or it's common role(s) can be written here.

Fitting

Capacitor Warfare
Bhaalgorn: Capacitor Warfare
EFT
[Bhaalgorn, Capacitor Warfare]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II
Ship Scanner II
Federation Navy Stasis Webifier
Conjunctive Radar ECCM Scanning Array I

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Ancillary Current Router I


Ogre II x3

Navy Cap Booster 800 x1

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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. It has the capability of neutralizing 7350 GJ every 24 seconds, with an EHP of 164k.
  • Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.
  • Bhaalgorn is high on the jamming priority list. This is countered by the med-slot ECCM module, giving a ship sensor strength of 54.9 in Radar.
  • Best used with energy transfer from Guardians, as the fit is not cap stable. Every 1 GJ energy regenerated by a single Guardian is converted to 18.9 GJ neutralized on enemy ships, magnifying the importance of capacitor warfare and giving a clear indication of how it could turn the side of a battle.


Tactics

No sub-article about Bhaalgorn roles or piloting tactics. You can write them here.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.