Difference between revisions of "Caracal Navy Issue"

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(Updated patch history elaborating on changes made with the Uprising expansion.)
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17634
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| shipimg=Caracal Navy Issue.jpg
|shipid=17634
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| shipname=Caracal Navy Issue
|shipimg=Caracal Navy Issue.jpg
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| class=Cruiser
|shipname=Caracal Navy Issue
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| grouping=Faction Cruisers
|caption=Caracal Navy Issue
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| hulltype=Caracal Class
|class=Cruiser
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| faction=Caldari State  
|grouping=Faction Cruisers
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| variations={{Ship|Cerberus}},{{Ship|Caracal}}
|hulltype=Caracal Class
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| tech=F  
|faction=Caldari State
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| powergrid= 900 MW
|race=Caldari
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| cpu=465 tf
|roles=unspecified
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| capacitor=1,450 GJ
|variations={{Ship|Caracal}}, {{Ship|Cerberus}}
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| highs=6
|tech=F
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| turrets=0
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| launchers=6
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mediums= 6
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| lows= 3
|powergrid=690 MW
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| mass=9,600,000 kg
|cpu=415 tf
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| volume=101,000
|capacitor=1,375 GJ
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| cargohold=450 m³
|highs=6
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| extrahold=
|turrets=2
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| extraholdtype=
|launchers=6
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| dronebay=25 m³
|mediums=5
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| bandwidth=25 Mbit/sec
|lows=4
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| info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
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| bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br>
|mass=9,600,000 kg
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6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
|volume=101,000 m&#179;
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5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
|cargohold=250 m&#179;
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| structurehp=2,250 HP
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| shieldhp=3,000 HP
|dronebay=15 m&#179;
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| shieldem=0
|bandwidth=15 Mbit/sec
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| shieldexp=50
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| shieldkin=40
|info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
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| shieldtherm=20
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| armorhp=1,950 HP
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level.
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| armorem=50
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| armorexp=10
|structurehp=2,285 HP
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| armorkin=25
|shieldhp=2,813 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armortherm=45
|armorhp=1,993 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
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| maxvelocity=210 m/sec
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| inertia=0.51
|maxvelocity=164 m/s
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| warpspeed=4 AU/s
|inertia=0.42
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| warptime=6.79 s
|warpspeed=3 AU/s
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| targetrange=57.50 km
|warptime=5.59 s
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| sigradius=125 m
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| maxlockedtargets=7
|targetrange=57 km
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| sensortype=Gravimetric
|sigradius=130 m
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| sensorvalue=21 points
|maxlockedtargets=7
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| scanres=270 mm
|sensortype=Gravimetric
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| reqskills=*{{RequiredSkill|Caldari Cruiser|II}}
|sensorvalue=18 points
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** {{RequiredSkill|Spaceship Command|II}}
|scanres=242 mm
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** {{RequiredSkill|Caldari Destroyer|III}}
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*** {{RequiredSkill|Caldari Frigate|III}}
|reqskills=*Caldari Cruiser IV<small>5d 5h 42m</small>
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**** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command III<small>4h 26m</small>
 
**Caldari Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=7d 12h 26m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Caracal%20Navy%20Issue Caracal Navy Issue on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=22h 29m 40s
 +
| forumlinks=
 +
| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
The Caracal Navy Issue is the {{Ship|Cerberus}}'s baby brother.  It's a missile sniper boat that can kite well and is fit very similarly. It is certainly an improvement over the standard Caracal, but it has a high price tag (on par with a Drake) for less survivability, so it is not often seen in PvP.  It can be a good high-sec site runner, though, being equally adept at killing frigates or NPC battlecruisers, depending on fitting.
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The Caracal Navy Issue gives up the [[Caracal]]'s missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).
  
==Skills==
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In PvP, the [[Osprey Navy Issue]] outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus, the [[Drake]] has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges.
''Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a [[Cerberus]].
''No tagged fittings for Caracal Navy Issue.''
 
  
==Tactics==
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== Skills ==
 +
''Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 
''No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.''
 
''No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.''
  
==Notes==
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== Notes ==
 
''You can write additional notes for Caracal Navy Issue here.''
 
''You can write additional notes for Caracal Navy Issue here.''
  
{{ShipsMatrix}}
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== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
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{{expansion past
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|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch notes])
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:''The Caracal Navy Issue struggled to fit Heavy Assault Missiles due to restrictive powergrid. These changes should help it to fit more easily, fit more tank with the added mid and do a bit more damage as well.''
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:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
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* Powergrid increased from 715 MW to 900 MW (+185 MW)
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* Low slot count reduced from 4 to 3 (-1)
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* Mid slot count increased from 5 to 6 (+1)
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* Caldari Cruiser rate of fire bonus to Rapid Light, Heavy, and Heavy Assault Missile Launchers increased from 5% per level to 6% per level (+1% per level)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
 
 +
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
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* Drone Bay increased to 25m3 (was 0m3)
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* Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)
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}}
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{{ShipsMatrix|expgroup=cruisers}}
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[[Category:Ship Database]]
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[[Category:Faction Cruisers]]

Latest revision as of 19:13, 25 February 2024

EVE University Database
 
Ship Database
Caracal Navy Issue
CornerTFh.png
Caracal Navy Issue
Caldari State
Caldari State
Faction Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³
,Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
465 tf
Capacitor
capacitor
1,450 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.50 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
9,600,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Caracal Navy Issue gives up the Caracal's missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).

In PvP, the Osprey Navy Issue outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus, the Drake has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges.

In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a Cerberus.

Skills

Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Caracal Navy Issue here.

Patch History