Difference between revisions of "Caracal Navy Issue"

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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=690 MW
+
|powergrid=715 MW
|cpu=415 tf
+
|cpu=465 tf
|capacitor=1,375 GJ
+
|capacitor=1,450 GJ
 
|highs=6
 
|highs=6
|turrets=2
+
|turrets=0
 
|launchers=6
 
|launchers=6
 
|mediums=5
 
|mediums=5
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|mass=9,600,000 kg
 
|mass=9,600,000 kg
 
|volume=101,000 m&#179;
 
|volume=101,000 m&#179;
|cargohold=250 m&#179;
+
|cargohold=450 m&#179;
 
 
|dronebay=15 m&#179;
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|dronebay=0 m&#179;
|bandwidth=15 Mbit/sec
+
|bandwidth=0 Mbit/sec
 
 
 
|info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
 
|info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
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|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level.
 
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level.
 
 
|structurehp=2,285 HP
+
|structurehp=2,250 HP
|shieldhp=2,813 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
|shieldhp=3,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=1,993 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
+
|armorhp=1,950 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
|maxvelocity=164 m/s
+
|maxvelocity=210 m/s
 
|inertia=0.42
 
|inertia=0.42
 
|warpspeed=3 AU/s
 
|warpspeed=3 AU/s
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|sensortype=Gravimetric
 
|sensortype=Gravimetric
 
|sensorvalue=18 points
 
|sensorvalue=18 points
|scanres=242 mm
+
|scanres=270 mm
 
 
 
|reqskills=*Caldari Cruiser IV<small>5d 5h 42m</small>
 
|reqskills=*Caldari Cruiser IV<small>5d 5h 42m</small>

Revision as of 15:21, 4 June 2013

EVE University Database
 
Ship Database
Caracal Navy Issue
CornerTFh.png
Caracal Navy Issue
Caldari State
Caldari State
Faction Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.

SHIP BONUSES

Caldari Cruiser Skill Bonus:
5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level.

Required Skills
  • Caldari Cruiser IV5d 5h 42m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
7d 12h 26m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³
, Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³

Ship Attributes

Fittings
Powergrid
powergrid
715 MW
CPU
cpu output
465 tf
Capacitor
capacitor
1,450 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/s
Inertia Modifier
inertia modifier (agility)
0.42
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
5.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
18 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
9,600,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Caracal Navy Issue is the

Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³

's baby brother. It's a missile sniper boat that can kite well and is fit very similarly. It is certainly an improvement over the standard Caracal, but it has a high price tag (on par with a Drake) for less survivability, so it is not often seen in PvP. It can be a good high-sec site runner, though, being equally adept at killing frigates or NPC battlecruisers, depending on fitting.

Skills

Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Caracal Navy Issue.

Tactics

No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Caracal Navy Issue here.