Eos

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EVE University Database
 
Ship Database
Eos
CornerT2h.png
Eos
Gallente Federation
Gallente Federation
Command Ships
Myrmidon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.

SHIP BONUSES

Command Ships bonuses (per skill level):
7.5% bonus to Heavy Drone max velocity and tracking speed
7.5% bonus to Medium Hybrid Turret tracking speed
3% bonus to Armored Command and Skirmish Command burst strength and duration
Gallente Battlecruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Myrmidon
Myrmidon.jpg
Myrmidon
Standard Battlecruisers Myrmidon Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png5 (0/5) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png400 tf
Icon velocity.png145 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,200 MW
CPU
cpu output
425 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/sec
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
250 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
300 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,900 HP
Mass
ship mass
13,000,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
5,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Eos is a Gallente command ship designed primarily as a drone boat, though it has a minor bonus to medium hybrids. It has the full 125mb drone bandwidth required to field a flight of sentry or heavy drones, and a respectable-sized drone bay, though not quite the equal of the Dominix or Ishtar.


Skills

As the Eos is a drone boat, it is highly recommended that the following skills be trained before a pilot attempts to fly the ship:

  • Drones V
  • Gallente Drone Specialization IV
  • Combat Drone Operation IV
  • Scout Drone Operation V
  • Drone Interfacing V
  • Drone Navigation V
  • Drone Sharpshooting V
  • Drone Durability IV
  • Sentry Drone Interfacing V
  • Heavy Drone Operation V


Additionally, as the Eos is a (rather expensive) T2 ship, the pilot should be able to fit a full T2 armor tank. This is a requirement for E-Uni pilots. The armor compensations skills listed below are highly recommended but not required:

  • Hull Upgrades V
  • Mechanics V
  • Repair Systems IV (for active armor tanking)
  • Armor Rigging IV (for T2 armor rigs)
  • EM Armor Compensation IV
  • Explosive Armor Compensation IV
  • Kinetic Armor Compensation IV
  • Thermic Armor Compensation IV


Finally, the pilot should have both the CORE FITTING IMPROVED and CORE CAPACITOR ELITE certificates to ease both the fitting and use of the Eos.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Eos roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Eos here.