Difference between revisions of "Executioner"

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(→‎Fitting: Imported from Amarr Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Executioner.''
+
{{Fittings
 +
|name=Executioner, PvE Mission Basic
 +
 
 +
|low=
 +
Damage Control I<br>
 +
Small Armor Repairer I<br>
 +
|mid=
 +
1MN Afterburner I<br>
 +
Cap Recharger I<br>
 +
|high=
 +
Gatling Pulse Laser I<br>
 +
Gatling Pulse Laser I<br>
 +
 
 +
|charges=
 +
Multifrequency S<br>
 +
 
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
 
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|recommended1=
 +
Afterburner I<br>
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Amarr Frigate II<br>
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Controlled Bursts I<br>
 +
 
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|recommended2=
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Energy Grid Upgrades II<br>
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Hull Upgrades I<br>
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Rapid Firing I<br>
 +
 
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|recommended3=
 +
Repair Systems I<br>
 +
Sharpshooter I<br>
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Small Laser Turret II<br>
 +
 
 +
|notes=
 +
}}
 +
 
 +
{{Fittings
 +
|name=Executioner, PvP Tackler Basic
 +
 
 +
|low=
 +
Damage Control I<br>
 +
Overdrive Injector System I<br>
 +
|mid=
 +
1MN MicroWarpdrive I<br>
 +
Warp Disruptor I<br>
 +
|high=
 +
Gatling Pulse Laser I<br>
 +
Gatling Pulse Laser I<br>
 +
 
 +
|charges=
 +
Standard S<br>
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Amarr Frigate II<br>
 +
Controlled Bursts III<br>
 +
Energy Management III<br>
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Energy Systems Operation III<br>
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Evasive Maneuvering III<br>
 +
 
 +
|recommended2=
 +
Gunnery III<br>
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades III<br>
 +
Mechanic III<br>
 +
Motion Prediction III<br>
 +
Propulsion Jamming III<br>
 +
Rapid Firing III<br>
 +
 
 +
|recommended3=
 +
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Energy Turret III<br>
 +
Targeting III<br>
 +
Warp Drive Operation III<br>
 +
 
 +
|notes=* The pulse lasers can be replaced by 150mm or 200mm AutoCannons to avoid the cap problems of laser turrets.
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 14:27, 18 November 2011

EVE University Database
 
Ship Database
Executioner
Executioner
Amarr Empire
Amarr Empire
Standard Frigates
Executioner Class
RELATED UNI-WIKI REFERENCES

The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.

SHIP BONUSES

Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.

Required Skills
  • Amarr Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crusader
Crusader.jpg
CornerT2s.png
Crusader
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png48 MW Icon cpu.png145 tf
Icon velocity.png455 m/sec
Icon capacity.png90 m³
, Malediction
Malediction.jpg
CornerT2s.png
Malediction
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (3/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png36 MW Icon cpu.png150 tf
Icon velocity.png470 m/sec
Icon capacity.png98 m³

Ship Attributes

Fittings
Powergrid
powergrid
25 MW
CPU
cpu output
100 tf
Capacitor
capacitor
187.5 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
2
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
404 m/s
Inertia Modifier
inertia modifier (agility)
2.89
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
20 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
6 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
700 mm
Structure
Structure Hitpoints
structure hitpoints
274 HP
Mass
ship mass
1,124,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
135 m³
Armor
Armor Hitpoints
armor hitpoints
305 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
235 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Executioner here.

Skills

Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Template:Fittings

Tactics

No sub-article about Executioner roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Executioner here.