Difference between revisions of "Federation Navy Comet"

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|targetrange=37.5 km
 
|targetrange=37.5 km
 
|sigradius=42 m
 
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|sensortype=Magnetometric
 
|sensorvalue=11 points
 
|sensorvalue=11 points
 
|scanres=650 mm
 
|scanres=650 mm
 
 
|reqskills=*Gallente Frigate III<small>8h 53m</small>
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|reqskills=*Gallente Frigate II<small>1h 34m 18s</small>
 
**Spaceship Command I<small>8m</small>
 
**Spaceship Command I<small>8m</small>
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|totaltraintime=0d 1h 42m 18s
 
 
 
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Revision as of 06:09, 5 June 2013

EVE University Database
 
Ship Database
Federation Navy Comet
CornerTFh.png
Federation Navy Comet
Gallente Federation
Gallente Federation
Faction Frigates
Comet Class
RELATED UNI-WIKI REFERENCES

The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.

SHIP BONUSES

Gallente Frigate Skill Bonus:
7.5% bonus to Small Hybrid Weapon tracking speed and 20% bonus to Small Hybrid Turret damage per level

Required Skills
  • Gallente Frigate II1h 34m 18s
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m 18s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/s
Inertia Modifier
inertia modifier (agility)
3.135
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.44 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37.5 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
970,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.

Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.

Skills

Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Federation Navy Comet.

Tactics

No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Federation Navy Comet here.