Difference between revisions of "Garmur"

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''Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.''
  
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==Fitting==
 
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Revision as of 11:49, 10 August 2015

EVE University Database
 
Ship Database
Garmur
CornerTFh.png
Garmur
Mordu's Legion
Mordu's Legion
Pirate Faction Ships
Garmur Class
Highlight
Fast Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to warp scrambler and warp disruptor maximum range
Caldari Frigate bonuses (per skill level):
25% bonus to missile damage
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
178 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
415 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.38 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
28.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
13 points
Sig. Radius
signature radius
32 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
560 HP
Mass
ship mass
987,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
590 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
680 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Garmur is the Mordu's Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.

The high speed and warp disruptor range bonus on the Garmur make it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.

Skills

Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.

Fitting

Light Missile Kiter
Garmur: Light Missile Kiter
EFT
[Garmur, Light Missile Kiter]
Light Missile Launcher II, Caldari Navy Scourge Light Missile
Light Missile Launcher II, Caldari Navy Scourge Light Missile
Light Missile Launcher II, Caldari Navy Scourge Light Missile

5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
Medium F-S9 Regolith Compact Shield Extender
F-90 Positional Sensor Subroutines

Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Ballistic Control System II

Small Anti-EM Screen Reinforcer I
Small Polycarbon Engine Housing II
Small Polycarbon Engine Housing II



Caldari Navy Scourge Light Missile x2
Caldari Navy Inferno Light Missile x1
Caldari Navy Nova Light Missile x1
Caldari Navy Mjolnir Light Missile x1

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FITTING DIFFICULTY
EVE VERSION
CARNYX 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Very fast Garmur fit (4.5km/s with MWD, 6.5k overheated) designed to use the ship's point range bonus to kite at a safe distance of 36km (43.2km overheated).
  • Max targeting range 45km with the unscripted Sensor Booster, which is just outside overheated point range.
  • Capacitor lasts 3m20s with all modules active, and is stable with the SeBo deactivated.
  • 123 DPS (145 overheated) and 970 volley.
  • EHP just under 4.6k


Tactics

No sub-article about Garmur roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Garmur here.