Difference between revisions of "Heretic"

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Revision as of 12:51, 1 December 2012

EVE University Database
 
Ship Database
Heretic
CornerT2h.png
Heretic
Amarr Empire
Amarr Empire
Interdictors
Coercer Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Destroyer Skill Bonus:
5% bonus to rocket damage per level
5% bonus to rocket and missile explosion velocity per level
Interdictors Skill Bonus:
5% bonus to missile velocity per level
10% bonus to Interdiction Sphere Launcher rate of fire per level
Special Ability:
Can fit Interdiction Sphere Launchers

Required Skills
  • Amarr Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Destroyers V11d 20h 26m
    • Spaceship Command III4h 26m
  • Interdictors I41m
    • Spaceship Command IV1d 1h 8m
    • Interceptors IV4d 4h 34m
Training Time what's this?
29d 3h 52m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Coercer
Coercer.jpg
Coercer
Standard Destroyers Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/8) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png85 MW Icon cpu.png168 tf
Icon velocity.png255 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
57 MW
CPU
cpu output
230 tf
Capacitor
capacitor
562.5 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
299 m/s
Inertia Modifier
inertia modifier (agility)
3.519
Warp Speed
inertia modifier (agility)
9 AU/s
Base Time to Warp
base time to warp
6.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
83 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
700 HP
Mass
ship mass
1,371,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
380 m³
Armor
Armor Hitpoints
armor hitpoints
751 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
30
Shields
Shield Capacity
shield hitpoints
600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
60


Summary

The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. Besides that the Heretic is a tech 2 destroyer and as such has good dps, especially against small ships, but is somewhat fragile. The Heretic is a middle-of-the-road interdictor that can do its job but has some drawbacks. Its CPU is a little low for a missile boat, and its bonuses are specific to rockets rather than the flycatcher's more general rocket and missile bonuses.

Skills

Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.

Fitting

Template:FittingsTemplate:FittingsTemplate:Fittings

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Notes

You can write additional notes for Heretic here.