Difference between revisions of "Hurricane"

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==Fitting==
 
==Fitting==
''No tagged fittings for Hurricane.''
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{{Fittings
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|name=Hurricane, PvE Rain Kaessinde
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 +
|high=
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650mm Artillery Cannon II <br>
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650mm Artillery Cannon II <br>
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650mm Artillery Cannon II <br>
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650mm Artillery Cannon II <br>
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650mm Artillery Cannon II <br>
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650mm Artillery Cannon II <br>
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'Arbalest' Assault Missile Launcher <br>
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'Arbalest' Assault Missile Launcher <br>
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|mid=
 +
Large Shield Extender II <br>
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Large Shield Extender II <br>
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Invulnerability Field II <br>
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10MN Afterburner II <br>
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|low=
 +
Shield Power Relay II <br>
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Shield Power Relay II <br>
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Shield Power Relay II <br>
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Gyrostabilizer II <br>
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Gyrostabilizer II <br>
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Gyrostabilizer II <br>
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 +
|charges=
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|drones=
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Hobgoblin II x6
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|rigs=
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Medium Core Defence Field Purger I <br>
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Medium Core Defence Field Purger I <br>
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Medium Core Defence Field Purger I <br>
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|required1=
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Minmatar Frigate IV <br>
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Minmatar Cruiser III <br>
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Spaceship Command IV <br>
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Battlecruisers II <br>
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Gunnery III <br>
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Sharpshooter IV <br>
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Small Projectile Turret V <br>
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Small Artillery Specialization IV <br>
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|required2=
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Medium Projectile Turret V <br>
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Medium Artillery Specialization I <br>
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Missile Launcher Operation I <br>
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Shield Upgrades IV <br>
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Tactical Shield Manipulation IV <br>
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Afterburner IV <br>
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Energy Grid Upgrades IV <br>
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|required3=
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Weapon Upgrades IV <br>
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Mechanic III <br>
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Jury Rigging III <br>
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Shield Rigging I <br>
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Scout Drone Operation V <br>
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Drones V <br>
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Minmatar Drone Specialization I <br>
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|recommended1=
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Energy Systems Operation V <br>
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Energy Management IV <br>
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Engineering V <br>
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Electronics V <br>
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Electronics Upgrades V <br>
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Long Range Targeting IV <br>
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Signature Analysis IV <br>
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|recommended2=
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Targeting V <br>
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Multitasking I <br>
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Navigation IV <br>
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Evasive Maneuvering III <br>
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Warp Drive Operation III <br>
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Hull Upgrades IV <br>
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Shield Management IV <br>
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|recommended3=
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Mechanic V <br>
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Gunnery V <br>
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Rapid Firing IV <br>
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Motion Prediction IV <br>
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Trajectory Analysis IV <br>
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|notes=
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* This is a passive shield tanked PvE fit.
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* It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel.
 +
}}{{Fittings
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|name=Hurricane, PvP Shield Gank
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 +
|high=
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425mm AutoCannon II <br>
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425mm AutoCannon II <br>
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425mm AutoCannon II <br>
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425mm AutoCannon II <br>
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425mm AutoCannon II <br>
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425mm AutoCannon II <br>
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Medium Energy Neutralizer II <br>
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Medium Energy Neutralizer II <br>
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|mid=
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Large Shield Extender II <br>
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Invulnerability Field II <br>
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Y-T8 Overcharged Hydrocarbon I MicroWarpdrive <br>
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Warp Scrambler II <br>
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|low=
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Damage Control II <br>
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Tracking Enhancer II <br>
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Tracking Enhancer II <br>
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Gyrostabilizer II <br>
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Gyrostabilizer II <br>
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Gyrostabilizer II <br>
 +
 
 +
|charges=
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Republic Fleet Fusion M <br>
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Republic Fleet EMP M <br>
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|drones=
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Warrior II x6
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|rigs=
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Medium Core Defence Field Extender I <br>
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Medium Core Defence Field Extender I <br>
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Medium Anti-EM Screen Reinforcer I <br>
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|required1=
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Minmatar Frigate IV <br>
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Minmatar Cruiser III <br>
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Spaceship Command IV <br>
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Battlecruisers II <br>
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Gunnery III <br>
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Motion Prediction IV <br>
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Small Projectile Turret V <br>
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Small Autocannon Specialization IV <br>
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|required2=
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Medium Projectile Turret V <br>
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Medium Autocannon Specialization I <br>
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Energy Emission Systems IV <br>
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Shield Upgrades IV <br>
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Tactical Shield Manipulation IV <br>
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Propulsion Jamming II <br>
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Hull Upgrades IV <br>
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|required3=
 +
Weapon Upgrades IV <br>
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Mechanic III <br>
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Jury Rigging III <br>
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Shield Rigging I <br>
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Scout Drone Operation V <br>
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Drones V <br>
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Minmatar Drone Specialization I <br>
 +
 
 +
|recommended1=
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Energy Systems Operation V <br>
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Energy Management IV <br>
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Energy Grid Upgrades IV <br>
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Engineering V <br>
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Electronics V <br>
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Electronics Upgrades V <br>
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Long Range Targeting IV <br>
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|recommended2=
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Signature Analysis IV <br>
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Targeting V <br>
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Multitasking I <br>
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Navigation IV <br>
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Evasive Maneuvering III <br>
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Warp Drive Operation III <br>
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Shield Management IV <br>
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|recommended3=
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Mechanic V <br>
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Repair Systems IV <br>
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Gunnery V <br>
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Rapid Firing IV <br>
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Sharpshooter III <br>
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Trajectory Analysis IV <br>
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|notes=
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* This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
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* Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.
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* The two medium neuts give it some defence against smaller, faster enemies that get in close.
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 08:26, 11 October 2011

EVE University Database
 
Ship Database
Hurricane
Hurricane
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Hurricane Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.

SHIP BONUSES

Battlecruiser Skill Bonus: 5% increase in projectile weapons damage and Rate of Fire per level
99% reduction in the CPU need of Warfare Link modules.

Required Skills
  • Minmatar Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Battlecruisers II4h 43m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 10h 48m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,350 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
30 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,516 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
4,688 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,297 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Hurricane here.

Skills

Further information about additional or recommended skills to pilot Hurricane for a specific or it's common role(s) can be written here.

Fitting

Template:FittingsTemplate:Fittings

Tactics

No sub-article about Hurricane roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hurricane here.