Difference between revisions of "Hyperion"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-10-11)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=24690
+
| shipimg=Hyperion.jpg
|shipid=24690
+
| shipname=Hyperion
|shipimg=Hyperion.jpg
+
| class=Battleship
|shipname=Hyperion
+
| grouping=Standard Battleships
|caption=Hyperion
+
| hulltype=Hyperion Class
|class=Battleship
+
| faction=Gallente Federation  
|grouping=Standard Battleships
+
| variations=<i>none</i>
|hulltype=Hyperion Class
+
| tech=  
|faction=Gallente Federation
+
| powergrid=16,000 MW
|race=Gallente
+
| cpu=600 tf
|roles=unspecified
+
| capacitor=7,200 GJ
|variations=none
+
| highs=7
+
| turrets=6
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=1
+
| mediums=5
|powergrid=16,000 MW
+
| lows=7
|cpu=600 tf
+
| mass=100,200,000 kg
|capacitor=7,200 GJ
+
| volume= 470,000
|highs=7
+
| cargohold=845 m³
|turrets=6
+
| extrahold=
|launchers=1
+
| extraholdtype=
|mediums=5
+
| dronebay=175
|lows=7
+
| bandwidth=125 Mbit/sec
+
| info=Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
|mass=100,200,000 kg
+
| bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br>
|volume=495,000 m&#179;
+
10% bonus to Large Hybrid Turret damage<br>
|cargohold=675 m&#179;
+
7.5% bonus to Armor Repairer amount<br>
+
'''Role Bonus:'''<br>
|dronebay=175 m&#179;
+
100% bonus to Shield Extender hitpoints<br>
|bandwidth=125 Mbit/sec
+
50% bonus to Armor Plate hitpoints<br>
+
5% Additional bonus to Reinforced Bulkhead hitpoints
|info=Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
+
| structurehp=9,350 HP
+
| shieldhp=8,250 HP
|bonuses=<b>Gallente Battleship Skill Bonus:</b><br>10% bonus to Large Hybrid Turret damage<br>7.5% bonus to Armor Repair amount
+
| shieldem=0
+
| shieldexp=50
|structurehp=8,500 HP
+
| shieldkin=40
|shieldhp=7,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| shieldtherm=20
|armorhp=8,000 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
+
| armorhp=8,800 HP
+
| armorem=50
|maxvelocity=115 m/s
+
| armorexp=10
|inertia=0.1178
+
| armorkin=35
|warpspeed=2 AU/s
+
| armortherm=35
|warptime=16.36 s
+
| maxvelocity=115 m/sec
+
| inertia=0.118
|targetrange=60 km
+
| warpspeed=3 AU/s
|sigradius=485 m
+
| warptime=16.39 s
|maxlockedtargets=7
+
| targetrange=85.40 km
|sensortype=Magnetometric
+
| sigradius=485 m
|sensorvalue=23 points
+
| maxlockedtargets=7
|scanres=110 mm
+
| sensortype=Magnetometric
+
| sensorvalue=23 points
|reqskills=*Gallente Battleship I<small>1h 6m</small>
+
| scanres=143 mm
**Spaceship Command IV<small>1d 1h 8m</small>
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| reqskills=*{{RequiredSkill|Gallente Battleship|I}}
**Gallente Battlecruiser III<small>1d 1h 50m</small>
+
** {{RequiredSkill|Spaceship Command|IV}}
***Spaceship Command III<small>4h 25m</small>
+
** {{RequiredSkill|Gallente Battlecruiser|III}}
***Gallente Cruiser III<small>22h 12m</small>
+
*** {{RequiredSkill|Spaceship Command|III}}
****Spaceship Command II<small>46m</small>
+
*** {{RequiredSkill|Gallente Cruiser|III}}
****Gallente Destroyer III<small>8h 49m</small>
+
**** {{RequiredSkill|Spaceship Command|II}}
*****Gallente Frigate III<small>8h 49m</small>
+
**** {{RequiredSkill|Gallente Destroyer|III}}
******Spaceship Command I<small>8m</small>
+
***** {{RequiredSkill|Gallente Frigate|III}}
|totaltraintime=4d 1h 13m
+
****** {{RequiredSkill|Spaceship Command|I}}
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Hyperion Hyperion on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=3d 20h 55m 10s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
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| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Hyperion is the gallente combat battleship. It is bonused for hybrids, but has no preference between railguns or blasters. The Hyperion is typically not a popular ship; the [[Megathron]] has similar firepower and fleet PvP performance, while the [[Dominix]]'s selectable damage types make it superior for most PvE activities. However, it's one of the only Gallente ships that can fit an acceptable sniper fit for incursions, and the Hyperion excels in small gang and solo PvP situations where logistics isn't available. In the latter scenarios, should any ship be unfortunate enough to get caught within blaster/web range, it is likely to melt ''very'' quickly.
+
The '''Hyperion''' is a Tech 1 Gallente battleship. It is the [[battleship]] entry in the Gallente's long line of active armor tanked blaster brawlers, including the [[Incursus]] and [[Brutix]]. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice.
 +
Many incursion groups suggest the Hyperion as an entry ship to progress into a [[Vindicator]].
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Hyperion for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
+
Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller [[tackling]] ships able to web targets and turn targets' MWDs off makes a big difference.
ship=Hyperion|
 
shipTypeID=24690|
 
fitName=PvP Electro Hype|
 
fitID=PvP-Electro-Hype|
 
high1name=Electron Blaster Cannon II|
 
high1typeID=3122|
 
high2name=Electron Blaster Cannon II|
 
high2typeID=3122|
 
high3name=Electron Blaster Cannon II|
 
high3typeID=3122|
 
high4name=Electron Blaster Cannon II|
 
high4typeID=3122|
 
high5name=Electron Blaster Cannon II|
 
high5typeID=3122|
 
high6name=Electron Blaster Cannon II|
 
high6typeID=3122|
 
high7name=Electron Blaster Cannon II|
 
high7typeID=3122|
 
high8name=Heavy Unstable Power Fluctuator I|
 
high8typeID=16479|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Stasis Webifier II|
 
mid2typeID=527|
 
mid3name=Warp Scrambler II|
 
mid3typeID=448|
 
mid4name=Heavy Electrochemical Capacitor Booster I|
 
mid4typeID=5051|
 
mid5name=Heavy Electrochemical Capacitor Booster I|
 
mid5typeID=5051|
 
low1name=Large Armor Repairer II|
 
low1typeID=3540|
 
low2name=Large Armor Repairer II|
 
low2typeID=3540|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Damage Control II|
 
low6typeID=2048|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Hobgoblin II x5|
 
drone3typeID=2456|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge L x2800|
 
charge1typeID=21740|
 
charge2name=Cap Booster 800 x24|
 
charge2typeID=11289|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Auxiliary Nano Pump I|
 
rig1typeID=25896|
 
rig2name=Large Auxiliary Nano Pump I|
 
rig2typeID=25896|
 
rig3name=Large Nanobot Accelerator I|
 
rig3typeID=25898|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24690:3122;7:16479;1:448;1:527;1:5051;2:5945;1:2048;1:3540;2:11269;3:25896;2:25898;1:2185;5:2488;5:11289;24:21740;2800::|
 
skills=Acceleration Control IV</li><li>Advanced Weapon Upgrades V</li><li>Afterburner III</li><li>Armor Rigging III</li><li>Combat Drone Operation IV</li><li>Controlled Bursts IV</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing III</li><li>Electronics V</li><li>EM Armor Compensation IV</li><li>Energy Emission Systems IV</li><li>Energy Management V</li><li>Energy Systems Operation V</li><li>Engineering V</li><li>Evasive Maneuvering IV</li><li>Explosive Armor Compensation IV </li><li>Gallente Battleship V</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization IV</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>Heavy Drone Operation V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades V</li><li>Jury Rigging III</li><li>Kinetic Armor Compensation IV</li><li>Large Blaster Specialization IV</li><li>Large Hybrid Turret V</li><li>Long Range Targeting IV</li><li>Mechanic V</li><li>Medium Blaster Specialization IV</li><li>Medium Hybrid Turret V</li><li>Minmatar Drone Specialization IV</li><li>Motion Prediction V</li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV </li><li>Propulsion Jamming IV</li><li>Rapid Firing IV</li><li>Repair Systems V</li><li>Science IV</li><li>Scout Drone Operation V</li><li>Sharpshooter IV</li><li>Shield Management IV</li><li>Signature Analysis IV</li><li>Small Blaster Specialization IV</li><li>Small Hybrid Turret V</li><li>Spaceship Command IV</li><li>Surgical Strike IV</li><li>Targeting IV</li><li>Thermic Armor Compensation IV</li><li>Thermodynamics IV</li><li>Trajectory Analysis IV</li><li>Warp Drive Operation III</li><li>Weapon Upgrades V|
 
notes=This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.}}{{ShipFitting|
 
ship=Hyperion|
 
shipTypeID=24690|
 
fitName=PvP Neutron Hype|
 
fitID=PvP-Neutron-Hype|
 
high1name=Neutron Blaster Cannon II|
 
high1typeID=3186|
 
high2name=Neutron Blaster Cannon II|
 
high2typeID=3186|
 
high3name=Neutron Blaster Cannon II|
 
high3typeID=3186|
 
high4name=Neutron Blaster Cannon II|
 
high4typeID=3186|
 
high5name=Neutron Blaster Cannon II|
 
high5typeID=3186|
 
high6name=Neutron Blaster Cannon II|
 
high6typeID=3186|
 
high7name=Neutron Blaster Cannon II|
 
high7typeID=3186|
 
high8name=Neutron Blaster Cannon II|
 
high8typeID=3186|
 
mid1name=Stasis Webifier II|
 
mid1typeID=527|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=Heavy Capacitor Booster II|
 
mid4typeID=3578|
 
mid5name=Prototype 100MN Microwarpdrive I|
 
mid5typeID=5945|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11325|
 
low3name=1600mm Reinforced Rolled Tungsten Plates I|
 
low3typeID=11325|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Damage Control II|
 
low6typeID=2048|
 
drone1name=Hornet EC-300 x5|
 
drone1typeID=23707|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Hobgoblin II x5|
 
drone3typeID=2456|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Cap Booster 800 x15|
 
charge1typeID=11289|
 
charge2name=Caldari Navy Antimatter Charge L x1280|
 
charge2typeID=21740|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Trimark Armor Pump I|
 
rig1typeID=25894|
 
rig2name=Large Trimark Armor Pump I|
 
rig2typeID=25894|
 
rig3name=Large Trimark Armor Pump I|
 
rig3typeID=25894|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24690:3186;8:527;1:1952;1:3244;1:3578;1:5945;1:2048;1:10190;1:11269;2:11325;2:25894;3:2185;5:2456;5:23707;5:11289;15:21740;1280::|
 
skills=Acceleration Control IV</li><li>Advanced Weapon Upgrades V</li><li>Afterburner III</li><li>Armor Rigging III</li><li>Combat Drone Operation IV</li><li>Controlled Bursts IV</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing III</li><li>Electronics V</li><li>EM Armor Compensation IV</li><li>Energy Emission Systems IV</li><li>Energy Management V</li><li>Energy Systems Operation V</li><li>Engineering V</li><li>Evasive Maneuvering IV</li><li>Explosive Armor Compensation IV </li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization IV</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>Heavy Drone Operation V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades V</li><li>Jury Rigging III</li><li>Kinetic Armor Compensation IV</li><li>Large Blaster Specialization IV</li><li>Large Hybrid Turret V</li><li>Long Range Targeting IV</li><li>Mechanic V</li><li>Medium Blaster Specialization IV</li><li>Medium Hybrid Turret V</li><li>Minmatar Drone Specialization IV</li><li>Motion Prediction V</li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV </li><li>Propulsion Jamming IV</li><li>Rapid Firing IV</li><li>Repair Systems IV</li><li>Science IV</li><li>Scout Drone Operation IV</li><li>Sharpshooter IV</li><li>Shield Management IV</li><li>Signature Analysis IV</li><li>Small Blaster Specialization IV</li><li>Small Hybrid Turret V</li><li>Spaceship Command IV</li><li>Surgical Strike IV</li><li>Targeting V</li><li>Thermic Armor Compensation IV</li><li>Thermodynamics IV</li><li>Trajectory Analysis IV</li><li>Warp Drive Operation IV</li><li>Weapon Upgrades V |
 
notes=This is an extremely tight fit. You do not need to have all level 5 to fit it however. Guns can be switched out to meta 4 neutrons to free up some room.}}{{:Vanguard Incursion fits|Hyperion}}{{:Assault Incursion fits|Hyperion}}
 
  
==Tactics==
+
Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can [[Overheating|overheat]] their tank to improve its performance in a tight spot.
  
The Hyperion is a popular ship for those starting to fly incursions whilst they are upskilling for Pirate Battleships. The posted fit for Vanguard Fleets lists the ammo to use as Caldari Navy Antimatter.  Recently I've been using Null L ammo and I've been having a lot of success with it.
+
== Notes ==
 +
In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of [[Helios]], while others treated "Helios" and "Hyperion" as names for the same figure.
  
It has less DPS per shot than the antimatter rounds however due to the much greater range I find that I'm landing many more hits, consequently my DPS is higher. That being said I always fly with both ammo types in my hold as at very close ranges the antimatter ammo is the better.
+
Like the [[Tempest]], the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats.
  
==Notes==
+
== Patch History ==
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
{{Expansion past|
 +
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battleships]]

Latest revision as of 18:25, 4 April 2023

EVE University Database
 
Ship Database
Hyperion
Hyperion
Gallente Federation
Gallente Federation
Standard Battleships
Hyperion Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
16,000 MW
CPU
cpu output
600 tf
Capacitor
capacitor
7,200 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
115 m/sec
Inertia Modifier
inertia modifier (agility)
0.118
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
175 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
85.40 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
23 points
Sig. Radius
signature radius
485 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
9,350 HP
Mass
ship mass
100,200,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
845 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hyperion is a Tech 1 Gallente battleship. It is the battleship entry in the Gallente's long line of active armor tanked blaster brawlers, including the Incursus and Brutix. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice. Many incursion groups suggest the Hyperion as an entry ship to progress into a Vindicator.

Skills

Further information about additional or recommended skills to pilot Hyperion for a specific or its common role(s) can be written here.

Tactics

Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller tackling ships able to web targets and turn targets' MWDs off makes a big difference.

Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can overheat their tank to improve its performance in a tight spot.

Notes

In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of Helios, while others treated "Helios" and "Hyperion" as names for the same figure.

Like the Tempest, the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats.

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