Difference between revisions of "Kitsune"

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|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
 
|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
 
 
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level
+
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>12.5% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level
 
 
 
|structurehp=250 HP
 
|structurehp=250 HP
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*Electronic Attack Ships I<small>33m</small>
 
*Electronic Attack Ships I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Spaceship Command III<small>4h 26m</small>
**Long Range Targeting V<small>10d 18h 35m</small>
+
**Long Range Targeting V<small>10d 20h 26m</small>
***Electronics II<small>43m</small>
+
***CPU Management II<small>47m</small>
|totaltraintime=22d 19h 35m
+
|totaltraintime=23d 22h 40m
 
 
 
|forumlinks=
 
|forumlinks=

Revision as of 19:42, 7 September 2013

EVE University Database
 
Ship Database
Kitsune
CornerT2h.png
Kitsune
Caldari State
Caldari State
Electronic Attack Frigates
Griffin Class
RELATED UNI-WIKI REFERENCES

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.

SHIP BONUSES

Caldari Frigate Skill Bonus:
20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level
Electronic Attack Ships Skill Bonus:
12.5% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level

Required Skills
  • Caldari Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Electronic Attack Ships I33m
    • Spaceship Command III4h 26m
    • Long Range Targeting V10d 20h 26m
      • CPU Management II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Griffin
Griffin.jpg
Griffin
Standard Frigates Griffin Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png240 tf
Icon velocity.png325 m/sec
Icon capacity.png260 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
270 tf
Capacitor
capacitor
415 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
315 m/s
Inertia Modifier
inertia modifier (agility)
3.86
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
5.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
58 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,117,000 kg
Volume
ship volume
19,400 m³
Cargo Capacity
cargo capacity
160 m³
Armor
Armor Hitpoints
armor hitpoints
250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
73
KIN
kinetic resistance
44
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
391 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Kitsune is a T2 ECM frigate based on the

Griffin
Griffin.jpg
Griffin
Standard Frigates Griffin Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png240 tf
Icon velocity.png325 m/sec
Icon capacity.png260 m³

. Unlike the Griffin it has a range bonus to its jammers as well as jam strength, allowing it to operate from further out and make jams more likely to land. The Kitsune also has an extra mid and low slot, allowing it to fit a propulsion module as well as a rainbow of jammers.


Despite these advantages, there is still debate as to whether the Kitsune is really worth it over a

Blackbird
Blackbird.jpg
Blackbird
Standard Cruisers Blackbird Class
Icon hi slot.png4 (3/3) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png525 MW Icon cpu.png425 tf
Icon velocity.png190 m/sec
Icon capacity.png305 m³

. A Blackbird has similar jam range, a considerably stronger tank, a longer base targeting range, and is a fifth of the price. The Kitsune's main advantages are its speed, agility and fast lock time for getting first jam. The Kitsune does require at least one targeting range mod in order to jam at a similar range to the Griffin and Blackbird, however.

Skills

Further information about additional or recommended skills to pilot Kitsune for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Kitsune.

Tactics

No sub-article about Kitsune roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Kitsune here.