Difference between revisions of "Osprey Navy Issue"

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(Updated to account for the warp speed changes. Added a bit about the Nosprey nickname and bolded some stuff.)
m (noAWB, {{ShipsMatrix}} -> {{ShipsMatrix|expgroup=cruisers}}. Reorganized Patch History and Notes sections.)
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==Tactics==
 
==Tactics==
 
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting.  It can be either HML or HAM fit to take advantage of its bonuses.  It is also a viable missile sniper using HMLs.
 
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting.  It can be either HML or HAM fit to take advantage of its bonuses.  It is also a viable missile sniper using HMLs.
 
==Notes==
 
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
 
  
 
==Patch History==
 
==Patch History==
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{{ShipsMatrix}}
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==Notes==
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With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
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{{ShipsMatrix|expgroup=cruisers}}
 
[[Category:Ship Database]][[Category:Faction Cruisers]]
 
[[Category:Ship Database]][[Category:Faction Cruisers]]

Revision as of 19:49, 9 August 2020

EVE University Database
 
Ship Database
Osprey Navy Issue
CornerTFh.png
Osprey Navy Issue
Caldari State
Caldari State
Faction Cruisers
Osprey Class
RELATED UNI-WIKI REFERENCES

Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault Missile damage

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Basilisk
Basilisk.jpg
CornerT2s.png
Basilisk
Logistics Cruisers Osprey Class
Icon hi slot.png6 (2/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png1,050 MW Icon cpu.png460 tf
Icon velocity.png192 m/sec
Icon capacity.png485 m³
,Osprey
Osprey.jpg
Osprey
Standard Cruisers Osprey Class
Icon hi slot.png5 (2/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png470 MW Icon cpu.png380 tf
Icon velocity.png210 m/sec
Icon capacity.png485 m³

Ship Attributes

Fittings
Powergrid
powergrid
730 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,450 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/sec
Inertia Modifier
inertia modifier (agility)
0.385
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.29 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
310 mm
Structure
Structure Hitpoints
structure hitpoints
2,100 HP
Mass
ship mass
11,780,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Osprey Navy Issue, occasionally referred to as the Nosprey (or NOsprey), is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.

Skills

Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.

Patch History

Notes

With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.