Rapier

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Ship Database
Rapier
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Rapier
Minmatar Republic
Minmatar Republic
Recon Ships
Bellicose Class
Highlight
Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus:
60% bonus to stasis webifier range and -96% to -100% reduced CPU need for cloaking device per level.
Role Bonus:
80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.
Note: can fit covert cynosural field generators

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Recon Ships I50m
    • Spaceship Command V5d 22h 13m
    • Signature Analysis V5d 22h 13m
    • Covert Ops IV4d 4h 34m
Training Time what's this?
47d 23h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Bellicose
Bellicose.jpg
Bellicose
Standard Cruisers Bellicose Class
Icon hi slot.png4 (4/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png780 MW Icon cpu.png400 tf
Icon velocity.png260 m/sec
Icon capacity.png315 m³
, Huginn
Huginn.jpg
CornerT2s.png
Huginn
Recon Ships Bellicose Class
Icon hi slot.png5 (1/4) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png400 tf
Icon velocity.png240 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,093.8 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
192 m/s
Inertia Modifier
inertia modifier (agility)
0.63
Warp Speed
inertia modifier (agility)
3.8 AU/s
Base Time to Warp
base time to warp
9.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
100 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
24 points
Sig. Radius
signature radius
132 m
Scan Res.
scan resolution
242 mm
Structure
Structure Hitpoints
structure hitpoints
872 HP
Mass
ship mass
11,040,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,069 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,322 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Alongside its non cloaking brother, the Huginn, the Rapier is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k T2, up to 60k faction). A Loki can also be setup to fill a similar role, but at a much greater cost. Unlike the Huginn, the Rapier can also be fitted with an armor tank due to its four low slots.

Skills

Further information about additional or recommended skills to pilot Rapier for a specific or it's common role(s) can be written here.

Fitting

Black-ops Forward Scout
Rapier: Black-ops Forward Scout
EFT
[Rapier, Black-ops Forward Scout]
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Covert Cynosural Field Generator I

Stasis Webifier II
Stasis Webifier II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Faint Warp Disruptor I

Damage Control II
Nanofiber Internal Structure II
Power Diagnostic System II
Power Diagnostic System II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hornet EC-300 x5
Hornet EC-300 x3

Sisters Combat Scanner Probe x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Recon V
  • Cynosaural Field Theory V
NOTES
  • Upgrading to faction webs will significantly increase the range you can web targets. If you're going for initial tackle as well, however, the limited range of the point makes expensive webs unnecessary.


PvP Shield 1
Rapier: PvP Shield 1
EFT
[Rapier, PvP Shield 1]
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Covert Ops Cloaking Device II

10MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Warp Disruptor II

Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II

Medium Polycarbon Engine Housing I
Medium Projectile Burst Aerator I


Hobgoblin II x5
Hornet EC-300 x3

Republic Fleet EMP M x1
Republic Fleet Depleted Uranium M x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The purpose of this ship is to web opponents. It can do so at 56 km (73 km when overheating the Federation web) and can approach the target cloaked.
  • As fitted, with all skills at V and before boosts, this ship has 19.9 K EHP, flies at 653 m/s (853 m/s with afterburner overheated) and align in 8.6 s with AB on (5.9 s off)
  • Damage varies between 263 dps at 13 + 26 km with EMP, and 209 dps at 27 + 26 km with depleted uranium.
  • The ship is cap stable.
  • A MWD can be used instead of the afterburner, at the cost of a much reduced capacitor life (1 min 20) and larger signature radius (942 m with MWD vs 157 m with AB). The MWD however increase the speed to 1733 m/s.


PvP Armor 1
Rapier: PvP Armor 1
EFT
[Rapier, PvP Armor 1]
Covert Ops Cloaking Device II
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I

10MN Afterburner II
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Prototype Energized Explosive Membrane I

Medium Ancillary Current Router I
Medium Ancillary Current Router I


Hobgoblin II x5
Hornet EC-300 x3

Republic Fleet Phased Plasma M x1
Republic Fleet Depleted Uranium M x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An armor version. Slower, bigger tank, lower DPS, but has three webs and a target painter.
  • As fitted, with all skills at V and before boosts, this ship has 29.2 K EHP, flies at 562 m/s (723 m/s with afterburner overheated) and align in 11.1 s with AB on (8.2 s off)
  • Damage varies between 195 dps at 12 + 22 km with EMP, and 163 dps at 24 + 22 km with depleted uranium.
  • The ship is cap stable.
  • A MWD cannot be fitted without juggling grid requirements, probably dropping some armor.


Tactics

No sub-article about Rapier roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Rapier here.