Sabre

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Ship Database
Sabre
Sabre
Minmatar Republic
Minmatar Republic
Interdictors
Thrasher Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Destroyer Skill Bonus:
5% bonus to Small Projectile Turret damage per level
10% bonus to Small Projectile Turret tracking speed per level
Interdictors Skill Bonus:
10% bonus to Small Projectile Turret falloff per level
10% bonus to Interdiction Sphere Launcher rate of fire per level
Special Ability:
Can fit Interdiction Sphere Launchers on the ship

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Destroyers V11d 20h 26m
    • Spaceship Command III4h 26m
  • Interdictors I41m
    • Spaceship Command IV1d 1h 8m
    • Interceptors IV4d 4h 34m
Training Time what's this?
29d 3h 52m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thrasher
Thrasher.jpg
Thrasher
Standard Destroyers Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png70 MW Icon cpu.png170 tf
Icon velocity.png270 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
228 tf
Capacitor
capacitor
437.5 GJ
High
high slots
8
Launchers
launcher slots
2
Turrets
turret slots
7
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
320 m/s
Inertia Modifier
inertia modifier (agility)
3.468
Warp Speed
inertia modifier (agility)
9 AU/s
Base Time to Warp
base time to warp
6.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
75 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,285,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
651 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
700 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your fleet from warping. This is bad. You want to be very careful when you bubble. If in a fleet, you should only launch your bubble if the FC commands you to.

Sabres, much like their T1 variant, Thrashers, are sized such that they aren't as difficult to hit as frigates and are also slower than frigates. Their defences are only marginally better then frigates, so they're easy to kill. Expect to lose a few Sabres if you're a Sabre pilot. However, you will also get on all sorts of kill mails, including those of your allies. Your best strategy is to stay out of any bubbles around (a bubble that overlaps another bubble serves no purpose in that area), warping off if you get yellow-boxed (or red-boxed if it comes to that), and trying to fly a guerrilla warfare strategy. Get in, drop bubble, get out again.

Skills

Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.

Fitting

[Sabre, Reimbursable]
Co-Processor II
Nanofiber Internal Structure II
 
Limited 1MN MicroWarpdrive I
Medium Shield Extender II
Medium Azeotropic Ward Salubrity I
[Empty Med slot]
 
Interdiction Sphere Launcher I, Warp Disrupt Probe
Interdiction Sphere Launcher I, Warp Disrupt Probe
Prototype Cloaking Device I
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
 
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Tactics

No sub-article about Sabre roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sabre here.