Difference between revisions of "Sleipnir"

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m (missile name change)
(Changed fittings to use the new template.)
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== Fitting  ==
 
== Fitting  ==
  
''{{Fittings
+
{{ShipFitting|
|name= Level 4  
+
ship=Sleipnir|
|high= 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> Heavy Assault Missile Launcher II
+
shipTypeID=22444|
|mid= Republic Fleet 10MN Afterburner <br> Shield Boost Amplifier II <br> Adaptive Invulnerability Field II <br> Adaptive Invulnerability Field II <br> Large Shield Booster II
+
fitName=Level 4|
|low= Capacitor Flux Coil II <br> Republic Fleet Tracking Enhancer II <br> Damage Control II <br> Republic Fleet Gyrostabilizer <br> Republic Fleet Gyrostabilizer
+
fitID=Level-4|
|charges=EMP M <br> Fusion M <br> Mjolnir Assault Missile
+
high1name=425mm AutoCannon II|
|drones= Warrior II
+
high1typeID=2913|
|rigs= Medium Capacitor Control Circuit I <br> Medium Capacitor Control Circuit I
+
high2name=425mm AutoCannon II|
|recommended1=  
+
high2typeID=2913|
|recommended2=  
+
high3name=425mm AutoCannon II|
|recommended3=  
+
high3typeID=2913|
|notes= 550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones
+
high4name=425mm AutoCannon II|
}}{{Fittings
+
high4typeID=2913|
|name=Sleipnir, Shield Incursion
+
high5name=425mm AutoCannon II|
|high=
+
high5typeID=2913|
425mm AutoCannon II<br>
+
high6name=425mm AutoCannon II|
425mm AutoCannon II<br>
+
high6typeID=2913|
425mm AutoCannon II<br>
+
high7name=425mm AutoCannon II|
425mm AutoCannon II<br>
+
high7typeID=2913|
425mm AutoCannon II<br>
+
high8name=Heavy Assault Missile Launcher II|
425mm AutoCannon II<br>
+
high8typeID=25715|
425mm AutoCannon II<br>
+
mid1name=Republic Fleet 10MN Afterburner|
Large 'Regard' Power Projector
+
mid1typeID=15753|
|mid=
+
mid2name=Shield Boost Amplifier II|
Adaptive Invulnerability Field II<br>
+
mid2typeID=24443|
Adaptive Invulnerability Field II<br>
+
mid3name=Adaptive Invulnerability Field II|
Large Shield Extender II<br>
+
mid3typeID=2281|
Federation Navy Stasis Webifier<br>
+
mid4name=Adaptive Invulnerability Field II|
Sensor Booster II
+
mid4typeID=2281|
|low=
+
mid5name=Large Shield Booster II|
Gyrostabilizer II<br>
+
mid5typeID=10858|
Gyrostabilizer II<br>
+
low1name=Capacitor Flux Coil II|
Gyrostabilizer II<br>
+
low1typeID=1248|
Tracking Enhancer II<br>
+
low2name=Republic Fleet Tracking Enhancer|
Tracking Enhancer II
+
low2typeID=15965|
|charges=  
+
low3name=Damage Control II|
Republic Fleet EMP M<br>
+
low3typeID=2048|
Republic Fleet Phased Plasma M<br>
+
low4name=Republic Fleet Gyrostabilizer|
Republic Fleet Fusion M
+
low4typeID=15806|
Scan Resolution Script
+
low5name=Republic Fleet Gyrostabilizer|
|drones=
+
low5typeID=15806|
Hobgoblin II x8
+
drone1name=Warrior II x8|
|rigs=
+
drone1typeID=2488|
Medium Projectile Collision Accelerator II<br>
+
drone2name=open|
Medium Core Defense Field Extender I
+
drone3name=open|
|recommended1=  
+
drone4name=open|
Medium Projectile Turret V<br>
+
drone5name=open|
Medium Autocannon Specialization IV
+
charge1name=EMP M x1|
|recommended2=
+
charge1typeID=193|
|recommended3=
+
charge2name=Fusion M x1|
|notes=
+
charge2typeID=191|
*The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the [[Legion]] in terms of [[Nation Commander Outpost]] competitiveness.
+
charge3name=Mjolnir Heavy Assault Missile x1|
*The sensor booster with scan resolution script help with targeting Sansha frigates.
+
charge3typeID=20306|
*The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations.
+
charge4name=open|
}}{{Fittings
+
charge5name=open|
|name=Sleipnir, Armor Incursion
+
rig1name=Medium Capacitor Control Circuit I|
|high=
+
rig1typeID=31372|
425mm AutoCannon II<br>
+
rig2name=Medium Capacitor Control Circuit I|
425mm AutoCannon II<br>
+
rig2typeID=31372|
425mm AutoCannon II<br>
+
difficulty=2|
425mm AutoCannon II<br>
+
warsop=N|
425mm AutoCannon II<br>
+
warsopReason=Not fit for PvP|
425mm AutoCannon II<br>
+
version=PRE-RET 1.0|
425mm AutoCannon II<br>
+
shipDNA=22444:2913;7:25715;1:2281;2:10858;1:15753;1:24443;1:1248;1:2048;1:15806;2:15965;1:31372;2:2488;8:191;1:193;1:20306;1::|
Heavy Missile Launcher II
+
skills=|
|mid=
+
notes=550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones.}}     {{ShipFitting|
Tracking Computer II<br>
+
ship=Sleipnir|
Tracking Computer II<br>
+
shipTypeID=22444|
Tracking Computer II<br>
+
fitName=Shield Incursion|
Federation Navy Stasis Webifier<br>
+
fitID=Shield-Incursion|
Sensor Booster II
+
high1name=425mm AutoCannon II|
|low=
+
high1typeID=2913|
Gyrostabilizer II<br>
+
high2name=425mm AutoCannon II|
Gyrostabilizer II<br>
+
high2typeID=2913|
1600mm Reinforced Rolled Tungsten Plates I<br>
+
high3name=425mm AutoCannon II|
Armor Explosive Hardener II<br>
+
high3typeID=2913|
Armor Kinetic Hardener II
+
high4name=425mm AutoCannon II|
|charges=  
+
high4typeID=2913|
Republic Fleet EMP M<br>
+
high5name=425mm AutoCannon II|
Republic Fleet Phased Plasma M<br>
+
high5typeID=2913|
Republic Fleet Fusion M<br>
+
high6name=425mm AutoCannon II|
Caldari Navy Scourge Heavy Missile<br>
+
high6typeID=2913|
Tracking Speed Script<br>
+
high7name=425mm AutoCannon II|
Optimal Range Script<br>
+
high7typeID=2913|
Scan Resolution Script
+
high8name=Large 'Regard' Power Projector|
|drones=
+
high8typeID=16487|
Hobgoblin II x8
+
mid1name=Adaptive Invulnerability Field II|
|rigs=
+
mid1typeID=2281|
Medium Projectile Collision Accelerator II<br>
+
mid2name=Adaptive Invulnerability Field II|
Medium Core Defense Field Extender I
+
mid2typeID=2281|
|recommended1=  
+
mid3name=Large Shield Extender II|
Medium Projectile Turret V<br>
+
mid3typeID=3841|
Medium Autocannon Specialization IV
+
mid4name=Federation Navy Stasis Webifier|
|recommended2=
+
mid4typeID=17559|
|recommended3=
+
mid5name=Sensor Booster II|
|notes=
+
mid5typeID=1952|
*Armor variation of an Incursion Sleipnir. It has less damage output than its shield counterpart, but has slightly superior tracking.
+
low1name=Gyrostabilizer II|
*The sensor booster with scan resolution script help with targeting Sansha frigates.
+
low1typeID=519|
}}
+
low2name=Gyrostabilizer II|
 +
low2typeID=519|
 +
low3name=Gyrostabilizer II|
 +
low3typeID=519|
 +
low4name=Tracking Enhancer II|
 +
low4typeID=1999|
 +
low5name=Tracking Enhancer II|
 +
low5typeID=1999|
 +
drone1name=Hobgoblin II x8|
 +
drone1typeID=2456|
 +
drone2name=open|
 +
drone3name=open|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Scan Resolution Script x1|
 +
charge1typeID=29011|
 +
charge2name=Republic Fleet EMP M x1|
 +
charge2typeID=21896|
 +
charge3name=Republic Fleet Phased Plasma M x1|
 +
charge3typeID=21922|
 +
charge4name=Republic Fleet Fusion M x1|
 +
charge4typeID=21904|
 +
charge5name=open|
 +
rig1name=Medium Projectile Collision Accelerator II|
 +
rig1typeID=31688|
 +
rig2name=Medium Core Defense Field Extender I|
 +
rig2typeID=31790|
 +
difficulty=2|
 +
warsop=R|
 +
warsopReason=T2 battlecruisers and faction mods restricted to experienced pilots|
 +
version=PRE-RET 1.0|
 +
shipDNA=22444:2913;7:16487;1:1952;1:2281;2:3841;1:17559;1:519;3:1999;2:31688;1:31790;1:2456;8:21896;1:21904;1:21922;1:29011;1::|
 +
skills=Medium Projectile Turret V</li><li>Medium Autocannon Specialization IV</li><li>|
 +
notes=The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the [[Legion]] in terms of [[Nation Commander Outpost]] competitiveness.</li><li>The sensor booster with scan resolution script help with targeting Sansha frigates.</li><li>The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations.}}
 +
 
 +
{{ShipFitting|
 +
ship=Sleipnir|
 +
shipTypeID=22444|
 +
fitName=Armor Incursion|
 +
fitID=Armor-Incursion|
 +
high1name=425mm AutoCannon II|
 +
high1typeID=2913|
 +
high2name=425mm AutoCannon II|
 +
high2typeID=2913|
 +
high3name=425mm AutoCannon II|
 +
high3typeID=2913|
 +
high4name=425mm AutoCannon II|
 +
high4typeID=2913|
 +
high5name=425mm AutoCannon II|
 +
high5typeID=2913|
 +
high6name=425mm AutoCannon II|
 +
high6typeID=2913|
 +
high7name=425mm AutoCannon II|
 +
high7typeID=2913|
 +
high8name=Heavy Missile Launcher II|
 +
high8typeID=2410|
 +
mid1name=Tracking Computer II|
 +
mid1typeID=1978|
 +
mid2name=Tracking Computer II|
 +
mid2typeID=1978|
 +
mid3name=Tracking Computer II|
 +
mid3typeID=1978|
 +
mid4name=Federation Navy Stasis Webifier|
 +
mid4typeID=17559|
 +
mid5name=Sensor Booster II|
 +
mid5typeID=1952|
 +
low1name=Gyrostabilizer II|
 +
low1typeID=519|
 +
low2name=Gyrostabilizer II|
 +
low2typeID=519|
 +
low3name=1600mm Reinforced Rolled Tungsten Plates I|
 +
low3typeID=11325|
 +
low4name=Armor Explosive Hardener II|
 +
low4typeID=11646|
 +
low5name=Armor Kinetic Hardener II|
 +
low5typeID=11644|
 +
drone1name=Hobgoblin II x8|
 +
drone1typeID=2456|
 +
drone2name=open|
 +
drone3name=open|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Optimal Range Script x3|
 +
charge1typeID=28999|
 +
charge2name=Tracking Speed Script x3|
 +
charge2typeID=29001|
 +
charge3name=Scan Resolution Script x1|
 +
charge3typeID=29011|
 +
charge4name=Republic Fleet EMP M x1|
 +
charge4typeID=21896|
 +
charge5name=Republic Fleet Fusion M x1|
 +
charge5typeID=21904|
 +
charge6name=Mjolnir Heavy Missile x1|
 +
charge6typeID=207|
 +
rig1name=Medium Projectile Collision Accelerator II|
 +
rig1typeID=31688|
 +
rig2name=Medium Core Defense Field Extender I|
 +
rig2typeID=31790|
 +
difficulty=2|
 +
warsop=R|
 +
warsopReason=T2 battlecruisers and faction mods restricted to experienced pilots|
 +
version=PRE-RET 1.0|
 +
shipDNA=22444:2410;1:2913;7:1952;1:1978;3:17559;1:519;2:11325;1:11644;1:11646;1:31688;1:31790;1:2456;8:207;1:21896;1:21904;1:28999;3:29001;3:29011;1::|
 +
skills=Medium Projectile Turret V</li><li>Medium Autocannon Specialization IV</li><li>|
 +
notes=Armor variation of an Incursion Sleipnir. It has less damage output than its shield counterpart, but has slightly superior tracking.</li><li>The sensor booster with scan resolution script help with targeting Sansha frigates.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 09:12, 24 February 2013

EVE University Database
 
Ship Database
Sleipnir
CornerT2h.png
Sleipnir
Minmatar Republic
Minmatar Republic
Command Ships
Cyclone Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
Command Ships Skill Bonus:
5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level
Role Bonus:
99% reduction in Warfare Link module CPU need

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Heavy Assault Ships IV6d 6h 51m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
108d 4h 38m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cyclone
Cyclone.jpg
Cyclone
Standard Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png550 tf
Icon velocity.png180 m/sec
Icon capacity.png450 m³
, Claymore
Claymore.jpg
CornerT2s.png
Claymore
Command Ships Cyclone Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,100 MW Icon cpu.png525 tf
Icon velocity.png170 m/sec
Icon capacity.png575 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,460 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
7
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,363 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,844 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,324 HP
Shield Resistances
EM
electromagnetic resistance
63
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster.

The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular.

Skills

Recommended Certificates

  • Core Competency Elite
  • Active Shield Tanking Improved
  • Cruiser Advanced Autocannon Standard
  • Skirmish Warfare Chief Improved

Fitting

Level 4
Sleipnir: Level 4
EFT
[Sleipnir, Level 4]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Assault Missile Launcher II

Republic Fleet 10MN Afterburner
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Booster II

Capacitor Flux Coil II
Republic Fleet Tracking Enhancer
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Warrior II x8

EMP M x1
Fusion M x1
Mjolnir Heavy Assault Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones.
Shield Incursion
Sleipnir: Shield Incursion
EFT
[Sleipnir, Shield Incursion]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Federation Navy Stasis Webifier
Sensor Booster II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Projectile Collision Accelerator II
Medium Core Defense Field Extender I


Hobgoblin II x8

Scan Resolution Script x1
Republic Fleet EMP M x1
Republic Fleet Phased Plasma M x1
Republic Fleet Fusion M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Medium Projectile Turret V
  • Medium Autocannon Specialization IV
NOTES
  • The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the Legion in terms of Nation Commander Outpost competitiveness.
  • The sensor booster with scan resolution script help with targeting Sansha frigates.
  • The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations.


Armor Incursion
Sleipnir: Armor Incursion
EFT
[Sleipnir, Armor Incursion]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Missile Launcher II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Sensor Booster II

Gyrostabilizer II
Gyrostabilizer II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II

Medium Projectile Collision Accelerator II
Medium Core Defense Field Extender I


Hobgoblin II x8

Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x1
Republic Fleet EMP M x1
Republic Fleet Fusion M x1
Mjolnir Heavy Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Medium Projectile Turret V
  • Medium Autocannon Specialization IV
NOTES
  • Armor variation of an Incursion Sleipnir. It has less damage output than its shield counterpart, but has slightly superior tracking.
  • The sensor booster with scan resolution script help with targeting Sansha frigates.


Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.