Difference between revisions of "Sleipnir"

From EVE University Wiki
Jump to: navigation, search
m
m
Line 27: Line 27:
 
|cpu=475 tf
 
|cpu=475 tf
 
|capacitor=2,625 GJ
 
|capacitor=2,625 GJ
|highs=8
+
|highs=7
 
|turrets=5
 
|turrets=5
|launchers=3
+
|launchers=2
 
|mediums=5
 
|mediums=5
 
|lows=5
 
|lows=5
Line 55: Line 55:
 
|targetrange=70 km
 
|targetrange=70 km
 
|sigradius=240 m
 
|sigradius=240 m
|maxlockedtargets=6
+
|maxlockedtargets=7
 
|sensortype=LADAR
 
|sensortype=LADAR
 
|sensorvalue=16 points
 
|sensorvalue=16 points

Revision as of 17:12, 8 September 2013

EVE University Database
 
Ship Database
Sleipnir
CornerT2h.png
Sleipnir
Minmatar Republic
Minmatar Republic
Command Ships
Cyclone Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Battlecruiser Skill Bonus:
10% bonus to Medium Projectile Turret damage and 7.5% bonus to shield boosting amount.
Command Ships Skill Bonus:
10% bonus to Medium Projectile Turret damage, 10% bonus to Medium Projectile Turret falloff and 3% bonus to strength of Siege Warfare and Skirmish Warfare links.
Role Bonus:
Can fit up to three Warfare Link modules.

Required Skills
  • Minmatar Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Minmatar Cruiser III22h 13m
      • Minmatar Destroyer III8h 53m
        • Minmatar Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cyclone
Cyclone.jpg
Cyclone
Standard Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png550 tf
Icon velocity.png180 m/sec
Icon capacity.png450 m³
, Claymore
Claymore.jpg
CornerT2s.png
Claymore
Command Ships Cyclone Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,100 MW Icon cpu.png525 tf
Icon velocity.png170 m/sec
Icon capacity.png575 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,600 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.500
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
75.00
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster.

The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular.

In the fits below, the last high slot can be used to fit a command module (as shown) or any number of utility like an energy destabilizer, energy vampire, energy transfer, armor or shield remote repair.

Skills

Recommended Certificates

  • Core Competency Elite
  • Active Shield Tanking Improved
  • Cruiser Advanced Autocannon Standard
  • Skirmish Warfare Chief Improved

Fitting

Shield Passive
Sleipnir: Shield Passive
EFT
[Sleipnir, Shield Passive]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Siege Warfare Link - Shield Harmonizing II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Fleeting Propulsion Inhibitor I

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Medium Projectile Burst Aerator I
Medium Projectile Collision Accelerator I


Hammerhead II x4

Republic Fleet Phased Plasma M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A classic passive shield fit.
  • As shown, with all skills at V and INCLUDING fleet boosts (this is a command ship, after all), this ship has 69.6 K EHP, flies at 1311 m/s (1864 m/s with MWD overheated) and align in 10.4 s (7.4 s with MWD off).
  • Damage is 889 dps at 1.6 + 22 km with Republic fleet ammo.
  • The capacitor is stable.
  • Passive shield regen is 114 points/s.


Shield Active
Sleipnir: Shield Active
EFT
[Sleipnir, Shield Active]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Siege Warfare Link - Shield Harmonizing II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Large Ancillary Shield Booster
Shield Boost Amplifier II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Medium Processor Overclocking Unit I
Medium Projectile Collision Accelerator I


Hammerhead II x4

Navy Cap Booster 200 x1
Republic Fleet Phased Plasma M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A classic active shield fit.
  • As shown, with all skills at V and INCLUDING fleet boosts, this ship has 59.5 K EHP, flies at 1311 m/s (1864 m/s with MWD overheated) and align in 10.4 s (7.4 s with MWD off).
  • Damage is 867 dps at 1.6 + 22 km with Republic fleet ammo.
  • The capacitor will last 6 min 11 s.
  • Shield regen is 806 points/s.


Armor
Sleipnir: Armor
EFT
[Sleipnir, Armor]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Armored Warfare Link - Passive Defense II

Experimental 10MN Microwarpdrive I
Tracking Computer II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Gyrostabilizer II

Medium Projectile Collision Accelerator II
Medium Ancillary Current Router I


Hammerhead II x4

Tracking Speed Script x1
Republic Fleet Phased Plasma M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A more unusual armor fit.
  • As shown, with all skills at V and INCLUDING fleet boosts, this ship has 72.7 K EHP, flies at 1158 m/s (1634 m/s with MWD overheated) and align in 12 s (9.1 s with MWD off).
  • Damage is 735 dps at 1.5 + 18 km with Republic fleet ammo.
  • The capacitor will last 7 min 2 s.
  • With 1 scram and 2 webs, this ship is very effective when brawling against smaller ships at close range


Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.