Difference between revisions of "Thorax"

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(→‎Fitting: Imported from Gallente Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Thorax.''
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{{Fittings
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|name=Thorax, PvP Shield Basic
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 +
|high=
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Heavy Ion Blaster I<br>
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Heavy Ion Blaster I<br>
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Heavy Ion Blaster I<br>
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Heavy Ion Blaster I<br>
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Heavy Ion Blaster I<br>
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|mid=
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10MN MicroWarpdrive I<br>
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Large Shield Extender I<br>
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Warp Scrambler I<br>
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|low=
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Damage Control I<br>
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Magnetic Field Stabilizer I<br>
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Magnetic Field Stabilizer I<br>
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Tracking Enhancer I<br>
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Power Diagnostic System I<br>
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|charges=
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Caldari Navy Antimatter Charge M
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|drones=
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Hammerhead I x5
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|rigs=
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[empty rig slot]<br>
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[empty rig slot]<br>
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[empty rig slot]
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|recommended1=
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Acceleration Control III<br>
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Afterburner III<br>
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Combat Drone Operation III<br>
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Controlled Bursts III<br>
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Drone Interfacing III<br>
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Drone Navigation III<br>
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Drone Sharpshooting III<br>
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Drones V<br>
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Electronics IV<br>
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Energy Management III<br>
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Energy Systems Operation III<br>
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Engineering IV<br>
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|recommended2=
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Evasive Maneuvering III<br>
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Gallente Cruiser IV<br>
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Gallente Frigate IV<br>
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Gunnery V<br>
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High Speed Maneuvering III<br>
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Hull Upgrades III<br>
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Mechanic III<br>
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Medium Hybrid Turret IV<br>
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Motion Prediction III<br>
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Navigation III<br>
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Propulsion Jamming III<br>
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Rapid Firing III<br>
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|recommended3=
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Scout Drone Operation III<br>
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Sharpshooter III<br>
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Shield Management III<br>
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Shield Upgrades III<br>
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Signature Analysis III<br>
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Small Hybrid Turret III<br>
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Surgical Strike III<br>
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Targeting III<br>
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Trajectory Analysis III<br>
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Warp Drive Operation III<br>
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Weapon Upgrades III<br>
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|notes=
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* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
 +
* This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.
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* With the recommended skill list, EFT calculates DPS at 313 and EHP at 13,481. Cap stable with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.
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}}
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 +
{{Fittings
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|name=Thorax, PvP Shield T2
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 +
|high=
 +
Heavy Ion Blaster II<br>
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Heavy Ion Blaster II<br>
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Heavy Ion Blaster II<br>
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Heavy Ion Blaster II<br>
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Heavy Ion Blaster II
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|mid=
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Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
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Large Shield Extender II<br>
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J5b Phased Prototype Warp Scrambler I
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|low=
 +
Damage Control II<br>
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Nanofiber Internal Structure II<br>
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Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge M
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|drones=
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Hammerhead II x5
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|rigs=
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Medium Anti-EM Screen Reinforcer I<br>
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Medium Anti-Thermal Screen Reinforcer I<br>
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Medium Anti-Kinetic Screen Reinforcer I
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 +
|recommended1=
 +
|recommended2=
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|recommended3=
 +
 
 +
|notes=
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* An advanced fit with 19k EHP and 628 dps for maxed skills.<br>
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* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 20:25, 18 November 2011

EVE University Database
 
Ship Database
Thorax
Thorax
Gallente Federation
Gallente Federation
Standard Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES

The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.

SHIP BONUSES

Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level and 5% increase to MicroWarpdrive capacitor bonus per level.

Required Skills
  • Gallente Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
Training Time what's this?
3d 4h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Deimos
Deimos.jpg
CornerT2s.png
Deimos
Heavy Assault Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png380 tf
Icon velocity.png230 m/sec
Icon capacity.png415 m³
, Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
820 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,375 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/s
Inertia Modifier
inertia modifier (agility)
0.585
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
140 m
Scan Res.
scan resolution
259 mm
Structure
Structure Hitpoints
structure hitpoints
1,875 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
265 m³
Armor
Armor Hitpoints
armor hitpoints
1,641 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,524 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat, using a Microwarpdrive (taking advantage of its secondary bonus) to close quickly and deliver high damage. This can be highly effective but is very "do or die", and will make most Thoraxes lives glorious but short. In PvE the Thorax is less popular, partly because its secondary bonus to MWDs is not used and because the slow and steady style of the Vexor is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m3 drone bay, so will also benefit greatly from drone skills.

Skills

Further information about additional or recommended skills to pilot Thorax for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Template:Fittings

Tactics

No sub-article about Thorax roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Thorax here.