Difference between revisions of "Thrasher"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=16242
+
| shipimg=Thrasher.jpg
|shipid=16242
+
| shipname=Thrasher
|shipimg=Thrasher.jpg
+
| class=Destroyer
|shipname=Thrasher
+
| grouping=Standard Destroyers
|caption=Thrasher
+
| hulltype=Thrasher Class
|class=Destroyer
+
| faction=Minmatar Republic  
|grouping=Standard Destroyers
+
| variations={{Ship|Thrasher Fleet Issue}}, {{Ship|Sabre}}
|hulltype=Thrasher Class
+
| tech=  
|faction=Minmatar Republic
+
| powergrid=70 MW
|race=Minmatar
+
| cpu=170 tf
|roles=unspecified
+
| capacitor=550 GJ
|variations={{Ship|Sabre}}
+
| highs=8
+
| turrets=7
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=1
+
| mediums=3
|powergrid=70 MW
+
| lows=2
|cpu=170 tf
+
| mass=1,600,000 kg
|capacitor=550 GJ
+
| volume=43,000
|highs=8
+
| cargohold=400
|turrets=7
+
| extrahold=
|launchers=1
+
| extraholdtype=
|mediums=3
+
| dronebay=
|lows=2
+
| bandwidth=
+
| info=Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
|mass=1,600,000 kg
+
| bonuses=<b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br>50% bonus to Small Projectile Turret optimal range<br>
|volume=43,000 m&#179;
+
| structurehp=750 HP
|cargohold=400 m&#179;
+
| shieldhp=800 HP
+
| shieldem=0
|dronebay=0 m&#179;
+
| shieldexp=50
|bandwidth=0 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
+
| armorhp=750 HP
+
| armorem=60
|bonuses=<b>Traits:</b><br><b>Destroyers skill bonus per level:</b><br>10% bonus to Small Projectile Turret tracking speed<br>5% bonus to Small Projectile Turret damage<br><br><b>Role Bonuses:</b><br>50% bonus to optimal range for small projectile turrets
+
| armorexp=10
+
| armorkin=25
|structurehp=750 HP
+
| armortherm=35
|shieldhp=800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| maxvelocity=270 m/sec
|armorhp=750 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| inertia=2.8
+
| warpspeed=4.5 AU/s
|maxvelocity=270 m/s
+
| warptime=6.21 s
|inertia=2.8
+
| targetrange=27.00 km
|warpspeed=3 AU/s
+
| sigradius=56 m
|warptime=6.18 s
+
| maxlockedtargets=6
+
| sensortype=LADAR
|targetrange=27 km
+
| sensorvalue=9 points
|sigradius=56 m
+
| scanres=550 mm
|maxlockedtargets=6
+
| reqskills=*{{RequiredSkill|Minmatar Destroyer|I}}
|sensortype=LADAR
+
** {{RequiredSkill|Minmatar Frigate|III}}
|sensorvalue=9 points
+
*** {{RequiredSkill|Spaceship Command|I}}
|scanres=550 mm
 
 
|reqskills=*Minmatar Frigate III<small>8h 53m</small>
 
**Spaceship Command I<small>8m</small>
 
*Destroyers I<small>16m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
|totaltraintime=0d 13h 45m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Thrasher Thrasher on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=9h 18m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
 
  
The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.
+
The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates.
  
==Skills==
+
Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for [[Suicide Ganking|suicide ganking]], where it synergizes well with the very high alpha damage of artillery turrets.
''Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
The Thrasher's balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank.
===PvE===
 
{{ShipFitting|
 
ship=Thrasher|
 
shipTypeID=16242|
 
fitName=PvE Basic|
 
fitID=PvE-Basic|
 
high1name=200mm AutoCannon I|
 
high1typeID=486|
 
high2name=200mm AutoCannon I|
 
high2typeID=486|
 
high3name=200mm AutoCannon I|
 
high3typeID=486|
 
high4name=200mm AutoCannon I|
 
high4typeID=486|
 
high5name=200mm AutoCannon I|
 
high5typeID=486|
 
high6name=200mm AutoCannon I|
 
high6typeID=486|
 
high7name=200mm AutoCannon I|
 
high7typeID=486|
 
high8name=open|
 
mid1name=1MN Afterburner I|
 
mid1typeID=439|
 
mid2name=Adaptive Invulnerability Field I|
 
mid2typeID=578|
 
mid3name=Medium Shield Booster I|
 
mid3typeID=10836|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Overdrive Injector System I|
 
low2typeID=1244|
 
charge1name=EMP S x1|
 
charge1typeID=185|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=16242:486;7:439;1:578;1:10836;1:1244;1:2046;1:185;1::|
 
skills=Minmatar Frigate III</li><li>Destroyers I</li><li>Afterburner I</li><li>Tactical Shield Manipulation I</li><li>Hull Upgrades I|
 
notes=If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer.}}    {{ShipFitting|
 
ship=Thrasher|
 
shipTypeID=16242|
 
fitName=AB Salvager|
 
fitID=AB-Salvager|
 
high1name=Salvager I|
 
high1typeID=25861|
 
high2name=Salvager I|
 
high2typeID=25861|
 
high3name=Salvager I|
 
high3typeID=25861|
 
high4name=Salvager I|
 
high4typeID=25861|
 
high5name=Small Tractor Beam I|
 
high5typeID=24348|
 
high6name=Small Tractor Beam I|
 
high6typeID=24348|
 
high7name=Small Tractor Beam I|
 
high7typeID=24348|
 
high8name=Small Tractor Beam I|
 
high8typeID=24348|
 
mid1name=1MN Afterburner I|
 
mid1typeID=439|
 
mid2name=Cap Recharger I|
 
mid2typeID=1195|
 
mid3name=Cap Recharger I|
 
mid3typeID=1195|
 
low1name=Expanded Cargohold I|
 
low1typeID=1317|
 
low2name=Expanded Cargohold I|
 
low2typeID=1317|
 
rig1name=Small Salvage Tackle I|
 
rig1typeID=31083|
 
rig2name=Small Salvage Tackle I|
 
rig2typeID=31083|
 
rig3name=Small Salvage Tackle I|
 
rig3typeID=31083|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=16242:24348;4:25861;4:439;1:1195;2:1317;2:31083;3::|
 
skills=Minmatar Frigate III</li><li>Destroyers I</li><li>Mechanic III</li><li>Survey III</li><li>Salvaging III</li><li>Salvaging I</li><li>Afterburner I</li><li>Energy Grid Upgrades II</li><li>Hull Upgrades I</li><li>Jury Rigging III</li><li>Armor Rigging I|
 
notes=If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive.}}
 
  
===PvP===
+
== Skills ==
{{ShipFitting|
 
ship=Thrasher|
 
shipTypeID=16242|
 
fitName=PvP Basic|
 
fitID=PvP-Basic|
 
high1name=200mm AutoCannon I|
 
high1typeID=486|
 
high2name=200mm AutoCannon I|
 
high2typeID=486|
 
high3name=200mm AutoCannon I|
 
high3typeID=486|
 
high4name=200mm AutoCannon I|
 
high4typeID=486|
 
high5name=200mm AutoCannon I|
 
high5typeID=486|
 
high6name=200mm AutoCannon I|
 
high6typeID=486|
 
high7name=200mm AutoCannon I|
 
high7typeID=486|
 
high8name=open|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Stasis Webifier I|
 
mid2typeID=526|
 
mid3name=Warp Disruptor I|
 
mid3typeID=3242|
 
low1name=400mm Reinforced Steel Plates I|
 
low1typeID=11297|
 
low2name=Damage Control I|
 
low2typeID=2046|
 
charge1name=EMP S x1|
 
charge1typeID=185|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=16242:486;7:434;1:526;1:3242;1:2046;1:11297;1:185;1::|
 
skills=Electronics IV</li><li>Minmatar Frigate III</li><li>Destroyers I</li><li>Energy Systems Operation III</li><li>Energy Management III</li><li>Energy Grid Upgrades II</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Targeting III</li><li>Signature Analysis III</li><li>Afterburner III</li><li>High Speed Maneuvering I</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Mechanic III</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Shield Operation III</li><li>Shield Upgrades III</li><li>Rapid Firing II</li><li>Sharpshooter I</li><li>Motion Prediction III</li><li>Gunnery IV</li><li>Trajectory Analysis II</li><li>Propulsion Jamming I</li><li>Hull Upgrades II|
 
notes=Use the MicroWarpdrive to get within range, but don't run it permanently.}}    {{ShipFitting|
 
ship=Thrasher|
 
shipTypeID=16242|
 
fitName=Arty Fleet Thrasher|
 
fitID=Arty Fleet Thrasher|
 
high1name=250mm Light Artillery Cannon I|
 
high1typeID=487|
 
high2name=250mm Light Artillery Cannon I|
 
high2typeID=487|
 
high3name=250mm Light Artillery Cannon I|
 
high3typeID=487|
 
high4name=250mm Light Artillery Cannon I|
 
high4typeID=487|
 
high5name=250mm Light Artillery Cannon I|
 
high5typeID=487|
 
high6name=250mm Light Artillery Cannon I|
 
high6typeID=487|
 
high7name=250mm Light Artillery Cannon I|
 
high7typeID=487|
 
high8name=open|
 
mid1name=Medium Shield Extender I|
 
mid1typeID=3829|
 
mid2name=1MN Microwarpdrive I|
 
mid2typeID=434|
 
mid3name=Warp Scrambler I|
 
mid3typeID=447|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
charge1name=Republic Fleet EMP S x280|
 
charge1typeID=21898|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31752|
 
rig3name=Small Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31752|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16242:487;7:434;1:447;1:3829;1:2046;1:11563;1:31716;1:31752;2:21898;280::|
 
skills=Engineering IV</li><li>Electronics IV</li><li>Shield Upgrades IV</li><li>|
 
notes=Use MWD to get into range, group guns. Lock the primary. Press F1.</li><li></li><li>This fit uses Meta-0 modules available from the Uni Hangar.  You can get much better performance if you upgrade to Meta-2 gear.}}
 
  
==Tactics==
+
As a T1 destroyer, the Thrasher is often the first step up out of frigates for pilots training in Minmatar ships. It is quite beginner-friendly, and can be flown effectively for simple PvE combat with only basic projectile turret skills. But destroyers are larger targets than frigates, and can't mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump from frigate to destroyer is a good moment to consider initial [[Support Skills|support skills]] for turrets, navigation, and tanking.
A fantastic Level 1 Security Mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near instant destruction of 3 Frigates at a time. Along with an afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 Security Missions.
 
  
The Salvaging fit for a Thrasher will easily keep up with the wrecks popped from Level 1-3 missions, a great addition to a player's isk productivity. Having a salvaging Thrasher will significantly increase the isk earned from mission running.
+
Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots.
  
==Notes==
+
== Tactics ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
 
 +
'''PvE'''
 +
 
 +
The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions.
 +
 
 +
A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission.
 +
 
 +
'''PvP'''
 +
 
 +
Most PvP fits for the Thrasher lean into the ship's strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher's role bonus to ''optimal'' range doesn't help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help.
 +
 
 +
A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle.
 +
 
 +
An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank.
 +
 
 +
== Notes ==
 +
''You can add notes here.''
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''118.6 v.1.0 - Build: 1052658 - 28.06.16'''
 +
 
 +
*Repositioned the boosters on the Minmatar Destroyer Thrasher and variants.
 +
 
 +
'''Hyperion 1.3 Released on Tuesday, September 2nd, 2014'''
 +
 
 +
*Fixed solar fins on all other variants of the Thrasher and Cyclone.
 +
 
 +
'''Hyperion 1.2
 +
Released on Thursday, August 28th, 2014'''
 +
 
 +
*Fixed the invisible sails on the Thrasher and Cyclone
 +
 
 +
'''Retribution 1.0 Released on Tuesday, December 4, 2012'''
 +
*Unchanged ship bonuses
 +
*Slot layout: 8 H, 3 M, 2 L, 7 turrets, 1 launchers
 +
*Fittings: 70 PWG, 170 CPU
 +
*Defense (shields / armor / hull): 800 / 750 / 750
 +
*Capacitor (amount / recharge rate / cap per second): 550 / 290 s / 1.89
 +
*Mobility (max velocity / agility / mass / align time): 270 / 2.8 / 1600000 / 4.2 s
 +
*Drones (bandwidth / bay): 0 / 0
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6
 +
*Sensor strength: 9 Ladar
 +
*Signature radius: 56
 +
 
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Destroyers]]

Latest revision as of 18:31, 4 April 2023

EVE University Database
 
Ship Database
Thrasher
Thrasher
Minmatar Republic
Minmatar Republic
Standard Destroyers
Thrasher Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.

SHIP BONUSES

Minmatar Destroyer bonuses (per skill level):
5% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret tracking speed
Role Bonus:
50% bonus to Small Projectile Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thrasher Fleet Issue
Thrasher Fleet Issue.jpg
CornerTFs.png
Thrasher Fleet Issue
Faction Destroyers Thrasher Class
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (1/6) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png62 MW Icon cpu.png177 tf
Icon velocity.png293 m/sec
Icon capacity.png400 m³
, Sabre
Sabre.jpg
CornerT2s.png
Sabre
Interdictors Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png58 MW Icon cpu.png230 tf
Icon velocity.png320 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
170 tf
Capacitor
capacitor
550 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
270 m/sec
Inertia Modifier
inertia modifier (agility)
2.8
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.21 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
27.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
56 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,600,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates.

Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for suicide ganking, where it synergizes well with the very high alpha damage of artillery turrets.

The Thrasher's balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank.

Skills

As a T1 destroyer, the Thrasher is often the first step up out of frigates for pilots training in Minmatar ships. It is quite beginner-friendly, and can be flown effectively for simple PvE combat with only basic projectile turret skills. But destroyers are larger targets than frigates, and can't mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump from frigate to destroyer is a good moment to consider initial support skills for turrets, navigation, and tanking.

Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots.

Tactics

PvE

The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions.

A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission.

PvP

Most PvP fits for the Thrasher lean into the ship's strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher's role bonus to optimal range doesn't help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help.

A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle.

An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank.

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Patch History