Difference between revisions of "Typhoon Fleet Issue"

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m (Fix typo.)
m (Remove parameters caption and race; cosmetic changes)
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  | shipimg=Typhoon Fleet Issue.jpg
 
  | shipimg=Typhoon Fleet Issue.jpg
 
  | shipname=Typhoon Fleet Issue
 
  | shipname=Typhoon Fleet Issue
| caption=Typhoon Fleet Issue
 
 
  | class=Battleship
 
  | class=Battleship
 
  | grouping=Faction Battleships
 
  | grouping=Faction Battleships
 
  | hulltype=Typhoon Class
 
  | hulltype=Typhoon Class
 
  | faction=Minmatar Republic
 
  | faction=Minmatar Republic
| race=Minmatar
 
 
  | roles=unspecified
 
  | roles=unspecified
 
  | variations= {{Ship|Typhoon}},<br>
 
  | variations= {{Ship|Typhoon}},<br>
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  | lows=7
 
  | lows=7
 
  | mass=102,600,000 kg
 
  | mass=102,600,000 kg
  | volume=414,000 m&#179;
+
  | volume=414,000
  | cargohold=750 m&#179;
+
  | cargohold=750
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=200 m&#179;
+
  | dronebay=200
 
  | bandwidth=125 Mbit/sec
 
  | bandwidth=125 Mbit/sec
 
  | info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
 
  | info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
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7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>
 
7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>
 
7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br>
 
7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
 
100% bonus to Shield Extender hitpoints<br>
 
100% bonus to Shield Extender hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
+
5% Additional bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=9,900 HP
 
  | structurehp=9,900 HP
 
  | shieldhp=10,450 HP
 
  | shieldhp=10,450 HP
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  | scanres=150 mm
 
  | scanres=150 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Battleship|II}}
 
  | reqskills=*{{RequiredSkill|Minmatar Battleship|II}}
**{{RequiredSkill|Spaceship Command|IV}}
+
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Minmatar Battlecruiser|III}}
+
** {{RequiredSkill|Minmatar Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
+
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Minmatar Cruiser|III}}
+
*** {{RequiredSkill|Minmatar Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
+
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Minmatar Destroyer|III}}
+
**** {{RequiredSkill|Minmatar Destroyer|III}}
*****{{RequiredSkill|Minmatar Frigate|III}}
+
***** {{RequiredSkill|Minmatar Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
+
****** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=4d 2h 5m 50s
 
  | totaltraintime=4d 2h 5m 50s
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
 
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
 
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
  
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Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility.
 
Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility.
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.''
 
''No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Typhoon Fleet Issue here.''
 
''You can write additional notes for Typhoon Fleet Issue here.''
  
==Patch History==
+
== Patch History ==
 
{{Expansion past
 
{{Expansion past
 
||'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 
||'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
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{{ShipsMatrix|expgroup=battleships}}
 
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]][[Category:Faction Battleships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Battleships]]

Revision as of 17:36, 15 January 2023

This page should be updated due to game changes.
Reason: #Summary needs some attention for the added bonuses


EVE University Database
 
Ship Database
Typhoon Fleet Issue
CornerTFh.png
Typhoon Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Battleships
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
7.5% bonus to Cruise Missile and Torpedo explosion velocity
7.5% bonus to Large Projectile Turret rate of fire and tracking speed
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Typhoon
Typhoon.jpg
Typhoon
Standard Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png12,500 MW Icon cpu.png640 tf
Icon velocity.png130 m/sec
Icon capacity.png780 m³
,
Panther
Panther.jpg
CornerT2s.png
Panther
Black Ops Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/5) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png12,750 MW Icon cpu.png510 tf
Icon velocity.png182 m/sec
Icon capacity.png825 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,000 MW
CPU
cpu output
660 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
138 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
86.40 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
23 points
Sig. Radius
signature radius
320 m
Scan Res.
scan resolution
150 mm
Structure
Structure Hitpoints
structure hitpoints
9,900 HP
Mass
ship mass
102,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
750 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,900 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
10,450 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.

If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies.

Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility.

Skills

Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Typhoon Fleet Issue here.

Patch History