Difference between revisions of "Typhoon Fleet Issue"

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(Fixed an extra brace breaking the patch history box. Updated patch history elaborating on changes made with the Uprising expansion.)
 
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{{Update|[[#Summary]] needs some attention for the added bonuses}}
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=32311
+
| shipimg=Typhoon Fleet Issue.jpg
|shipid=32311
+
| shipname=Typhoon Fleet Issue
|shipimg=Typhoon Fleet Issue.jpg
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| class=Battleship
|shipname=Typhoon Fleet Issue
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| grouping=Faction Battleships
|caption=Typhoon Fleet Issue
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| hulltype=Typhoon Class
|class=Battleship
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| faction=Minmatar Republic  
|grouping=Faction Battleships
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| variations= {{Ship|Typhoon}},<br>
|hulltype=Typhoon Class
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{{Ship|Panther}}
|faction=Minmatar Republic
+
| tech=F  
|race=Minmatar
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| powergrid=13,000 MW
|roles=unspecified
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| cpu=660 tf
|variations={{Ship|Typhoon}}, {{Ship|Panther}}
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| capacitor=5,800 GJ
|tech=F
+
| highs=8
+
| turrets=6
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=6
+
| mediums=5
|powergrid=13,000 MW
+
| lows=7
|cpu=660 tf
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| mass=102,600,000 kg
|capacitor=5,800 GJ
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| volume=414,000
|highs=8
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| cargohold=750 m³
|turrets=6
+
| extrahold=
|launchers=6
+
| extraholdtype=
|mediums=5
+
| dronebay=200
|lows=7
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| bandwidth=125 Mbit/sec
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| info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
|mass=102,600,000 kg
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| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
|volume=414,000 m&#179;
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7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>
|cargohold=600 m&#179;
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7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>
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7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br>
|dronebay=200 m&#179;
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'''Role Bonus:'''<br>
|bandwidth=125 Mbit/sec
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100% bonus to Shield Extender hitpoints<br>
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50% bonus to Armor Plate hitpoints<br>
|info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.<br><br>
+
5% Additional bonus to Reinforced Bulkhead hitpoints
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| structurehp=9,900 HP
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>+7.5% to Cruise and Torpedo launcher damage<br>+7.5% to Large Projectile Turret rate of fire per level
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| shieldhp=10,450 HP
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| shieldem=0
|structurehp=9,000 HP
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| shieldexp=50
|shieldhp=9,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| shieldkin=40
|armorhp=9,000 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
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| shieldtherm=20
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| armorhp=9,900 HP
|maxvelocity=138 m/s
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| armorem=60
|inertia=0.11
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| armorexp=10
|warpspeed=3 AU/s
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| armorkin=25
|warptime=14.93 s
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| armortherm=35
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| maxvelocity=138 m/sec
|targetrange=65 km
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| inertia=0.11
|sigradius=320 m
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| warpspeed=3 AU/s
|maxlockedtargets=7
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| warptime=15.65 s
|sensortype=LADAR
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| targetrange=86.40 km
|sensorvalue=23 points
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| sigradius=320 m
|scanres=115 mm
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| maxlockedtargets=7
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| sensortype=LADAR
|reqskills=*Minmatar Battleship I<small>1h 6m</small>
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| sensorvalue=23 points
**Spaceship Command IV<small>1d 1h 8m</small>
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| scanres=150 mm
**Minmatar Cruiser IV<small>5d 5h 42m</small>
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| reqskills=*{{RequiredSkill|Minmatar Battleship|II}}
|totaltraintime=6d 7h 57m
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** {{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Minmatar Battlecruiser|III}}
|forumlinks=
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*** {{RequiredSkill|Spaceship Command|III}}
|wikireferences=
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*** {{RequiredSkill|Minmatar Cruiser|III}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Typhoon%20Fleet%20Issue Typhoon Fleet Issue on Eve Online Wiki]<br>
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**** {{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Minmatar Destroyer|III}}
|highlights1=High Amount of High Slots
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***** {{RequiredSkill|Minmatar Frigate|III}}
|highlights2=High Amount of Low Slots
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****** {{RequiredSkill|Spaceship Command|I}}
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=4d 2h 5m 50s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
''You can write a summary for Typhoon Fleet Issue here.''
+
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets.
 +
 
 +
It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
 +
 
 +
If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue.
  
==Skills==
+
Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility.
''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
''No tagged fittings for Typhoon Fleet Issue.''
+
Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank.
  
==Tactics==
+
== Tactics ==
''No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.''
+
The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships.
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Typhoon Fleet Issue here.''
 
''You can write additional notes for Typhoon Fleet Issue here.''
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]
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{{Expansion past
 +
|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
 +
 
 +
:''As with some of the other navy ships we’ve looked at, we’re taking some of the bonuses from the T1 variation which the navy variation was missing and adding them back in to clearly push the navy ship up above its more basic variation. In this case, giving the Typhoon Fleet back some of the application bonuses which make the Typhoon strong should broaden its use cases and make it more dangerous, particularly when punching down.''
 +
 
 +
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
 +
 
 +
* Updated Minmatar Battleship bonuses:
 +
** New bonus: 7.5% bonus to Cruise Missile and Torpedo explosion velocity per level
 +
** New bonus: 7.5% bonus to Large Projectile turret tracking per level
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
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* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=battleships}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Faction Battleships]]

Latest revision as of 05:08, 26 February 2024

This page should be updated due to game changes.
Reason: #Summary needs some attention for the added bonuses


EVE University Database
 
Ship Database
Typhoon Fleet Issue
CornerTFh.png
Typhoon Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Battleships
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
7.5% bonus to Cruise Missile and Torpedo explosion velocity
7.5% bonus to Large Projectile Turret rate of fire and tracking speed
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Typhoon
Typhoon.jpg
Typhoon
Standard Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png12,500 MW Icon cpu.png640 tf
Icon velocity.png130 m/sec
Icon capacity.png780 m³
,
Panther
Panther.jpg
CornerT2s.png
Panther
Black Ops Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/5) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png12,750 MW Icon cpu.png510 tf
Icon velocity.png182 m/sec
Icon capacity.png825 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,000 MW
CPU
cpu output
660 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
138 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
86.40 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
23 points
Sig. Radius
signature radius
320 m
Scan Res.
scan resolution
150 mm
Structure
Structure Hitpoints
structure hitpoints
9,900 HP
Mass
ship mass
102,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
750 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,900 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
10,450 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets.

It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.

If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue.

Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility.

Skills

Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank.

Tactics

The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships.

Notes

You can write additional notes for Typhoon Fleet Issue here.

Patch History