Vigilant

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Ship Database
Vigilant
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Vigilant
Serpentis
Serpentis
Pirate Faction Ships
Thorax Class
RELATED UNI-WIKI REFERENCES

The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret falloff
Minmatar Cruiser bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
Role Bonus:
75% bonus to Medium Hybrid Turret damage

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Deimos
Deimos.jpg
CornerT2s.png
Deimos
Heavy Assault Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png380 tf
Icon velocity.png230 m/sec
Icon capacity.png415 m³
,Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
360 tf
Capacitor
capacitor
1,545 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
242 m/sec
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.54 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
49.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,625 HP
Mass
ship mass
9,830,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
2,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,175 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vigilant is the Serpentis faction cruiser. It is capable of immense damage dealing thanks to its role bonus and strong tracking, as well as having an incredibly powerful web that can bring an enemy close to a dead stop. Unfortunately, as with the other Serpentis ships, its cost is very high even when compared to other pirate faction ships.

Skills

Further information about additional or recommended skills to pilot Vigilant for a specific or it's common role(s) can be written here.

Fitting

Shield Incursion
Vigilant: Shield Incursion
EFT
[Vigilant, Shield Incursion]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Federation Navy Stasis Webifier

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x10

Caldari Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.
  • The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.
  • Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.
  • Lack of shield HP and shield resist is compensated by its small signature radius and decent speed.
  • This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.9+15 threw its consistency of applying DPS off the track. The range issue can be compensated through the use of T2 Null ammo with reduced DPS, though the tracking penalty on the Null ammo presents another issue.
  • Fitting overall is very similar to that of an Incursion Ashimmu.
Armor Incursion
Vigilant: Armor Incursion
EFT
[Vigilant, Armor Incursion]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
10MN Afterburner II

1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x10

Optimal Range Script x2
Tracking Speed Script x2
Caldari Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.
  • The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.
  • Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.
  • Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.
  • This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.
  • Fitting overall is very similar to that of an Incursion Ashimmu.
Wormhole Armor
Vigilant: Wormhole Armor
EFT
[Vigilant, Wormhole Armor]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Magnetic Field Stabilizer II

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Valkyrie II x5

Void M x1

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Advanced Weapon Upgrades 5
NOTES
  • This fit is intended for general wormhole use.
  • It is useful for site-running and is also pvp capable.
  • Requires Weapon Upgrades 5 or a 2% powergrid implant.
  • 66K EHP, 740 DPS


Tactics

No sub-article about Vigilant roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vigilant here.