Difference between revisions of "Vulture"

From EVE University Wiki
Jump to: navigation, search
(Updated required skills and bonuses to Ascension release.)
(Removed Name/Hull/Role information. Redundant, located prominently in left sidebar.)
Line 35: Line 35:
 
  | dronebay=25 m³
 
  | dronebay=25 m³
 
  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
  | info=Name: Vulture<br>Hull: Ferox<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
+
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
 
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
 
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
 
  | structurehp=3,900 HP
 
  | structurehp=3,900 HP

Revision as of 03:26, 2 December 2016

EVE University Database
 
Ship Database
Vulture
CornerT2h.png
Vulture
Caldari State
Caldari State
Command Ships
Ferox Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.

SHIP BONUSES

Command Ships bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
10% bonus to Medium Hybrid Turret damage
3% bonus to Shield Command and Information Command burst strength and duration
Caldari Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
4% bonus to all shield resistances
Role Bonus:
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ferox
Ferox.jpg
Ferox
Standard Battlecruisers Ferox Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,150 MW Icon cpu.png515 tf
Icon velocity.png145 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,275 MW
CPU
cpu output
545 tf
Capacitor
capacitor
3,000 GJ
High
high slots
7
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/sec
Inertia Modifier
inertia modifier (agility)
0.67
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95.00 km
Max Locked Targets
max. locked targets
9
Gravimetric Sensor
Gravimetric sensor strength
23 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,900 HP
Mass
ship mass
14,000,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
3,400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Vulture is a Caldari command ship designed as a railgun platform. With its dual optimal range bonus it would make a good sniper, but is rarely used for that role in practice. With its shield resistance bonus and one extra mid slot over the Nighthawk the Vulture can sport the strongest shield buffer tank of any command ship, making it the preferred booster for providing siege warfare links to large shield fleets.

Skills

Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Vulture roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vulture here.