Difference between revisions of "Crusader"

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(Added a kiting pulse laser / active rep fit. There were no fits at all for the Crusader previously.)
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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11184
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| shipimg=Crusader.jpg
|shipid=11184
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| shipname=Crusader
|shipimg=Crusader.jpg
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| caption=Crusader
|shipname=Crusader
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| class=Interceptor
|caption=Crusader
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| grouping=Interceptors
|class=Interceptor
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| hulltype=Executioner Class
|grouping=Interceptors
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| faction=Amarr Empire
|hulltype=Executioner Class
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| race=Amarr
|faction=Amarr Empire
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| roles=Combat Interceptor
|race=Amarr
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| variations={{Ship|Malediction}},{{Ship|Executioner}}
|roles=Combat Interceptor
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| tech=2
|variations={{Ship|Executioner}}, {{Ship|Malediction}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
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| powergrid=48 MW
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| cpu=120 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=415 GJ
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| highs=4
|powergrid=48 MW
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| turrets=4
|cpu=120 tf
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| launchers=0
|capacitor=415 GJ
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| mediums=2
|highs=4
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| lows=4
|turrets=4
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| mass=1,050,000 kg
|launchers=0
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| volume=28,100 m&#179;
|mediums=2
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| cargohold=90 m&#179;
|lows=4
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| extrahold=
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| extraholdtype=
|mass=1,050,000 kg
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| dronebay=0 m&#179;
|volume=28,100 m&#179;
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| bandwidth=0 Mbit/sec
|cargohold=90 m&#179;
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| info=Name: Crusader<br>Hull: Executioner Class<br>Role: Interceptor <br><br>Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.   <br><br>
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| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret damage<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
|dronebay=0 m&#179;
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| structurehp=525 HP
|bandwidth=0 Mbit/sec
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| shieldhp=225 HP
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| shieldem=0
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
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| shieldexp=60
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| shieldkin=40
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Energy Turret Tracking Speed per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
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| shieldtherm=20
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| armorhp=575 HP
|structurehp=525 HP
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| armorem=50
|shieldhp=225 HP |shieldem=0 |shieldexp=60 |shieldkin=40 |shieldtherm=20
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| armorexp=30
|armorhp=575 HP |armorem=50 |armorexp=30 |armorkin=25 |armortherm=35
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| armorkin=25
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| armortherm=35
|maxvelocity=455 m/s
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| maxvelocity=455 m/sec
|inertia=3.1
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| inertia=3.2
|warpspeed=8 AU/s
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| warpspeed=8 AU/s
|warptime=4.51 s
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| warptime=4.66 s
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| targetrange=25.00 km
|targetrange=25 km
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| sigradius=32 m
|sigradius=32 m
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| maxlockedtargets=5
|maxlockedtargets=5
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| sensortype=RADAR
|sensortype=RADAR
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| sensorvalue=10 points
|sensorvalue=10 points
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| scanres=975 mm
|scanres=975 mm
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| reqskills=*{{RequiredSkill|Amarr Frigate|V}}
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**{{RequiredSkill|Spaceship Command|I}}
|reqskills=*Amarr Frigate V<small>11d 20h 26m</small>
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*{{RequiredSkill|Interceptors|I}}
**Spaceship Command I<small>8m</small>
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**{{RequiredSkill|Spaceship Command|III}}
*Interceptors I<small>33m</small>
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**{{RequiredSkill|Evasive Maneuvering|V}}
**Spaceship Command III<small>4h 26m</small>
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***{{RequiredSkill|Navigation|II}}
**Evasive Maneuvering V<small>11d 20h 26m</small>
 
***Navigation II<small>47m</small>
 
|totaltraintime=23d 22h 40m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Crusader Crusader on Eve Online Wiki]<br>
 
 
|highlights1=Fast Target Locking Time
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=23d 22h 40m 30s
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| forumlinks=
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| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Crusader Crusader on Eve Online Wiki]
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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Revision as of 07:08, 30 May 2014

EVE University Database
 
Ship Database
Crusader
CornerT2h.png
Crusader
Amarr Empire
Amarr Empire
Interceptors
Executioner Class
RELATED UNI-WIKI REFERENCES

Name: Crusader
Hull: Executioner Class
Role: Interceptor

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret damage
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
7.5% bonus to Small Energy Turret tracking speed
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Malediction
Malediction.jpg
CornerT2s.png
Malediction
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (3/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png36 MW Icon cpu.png150 tf
Icon velocity.png470 m/sec
Icon capacity.png98 m³
,Executioner
Executioner.jpg
Executioner
Standard Frigates Executioner Class
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png140 tf
Icon velocity.png410 m/sec
Icon capacity.png115 m³

Ship Attributes

Fittings
Powergrid
powergrid
48 MW
CPU
cpu output
120 tf
Capacitor
capacitor
415 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
2
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
455 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
32 m
Scan Res.
scan resolution
975 mm
Structure
Structure Hitpoints
structure hitpoints
525 HP
Mass
ship mass
1,050,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
90 m³
Armor
Armor Hitpoints
armor hitpoints
575 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
30
Shields
Shield Capacity
shield hitpoints
225 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
60


Summary

The Amarr combat interceptor makes an excellent kiting DD ship taking advantage of the strengths of Scorch T2 ammo and lasers large optimal; however, the Imperial Navy Slicer overshadows it in exactly the same role. Brawler fits exist but are less popular due to the inherent fragility of interceptors.

Skills

Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.

Fitting

Kiting
Crusader: Kiting
EFT
[Crusader, Kiting]
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II

Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I

Adaptive Nano Plating II
Damage Control II
Heat Sink II
Small Ancillary Armor Repairer

Small Energy Burst Aerator I
Small Energy Collision Accelerator I



Nanite Repair Paste x1
Scorch S x1

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A kiting Crusader, meant for quickly burning down small ships. With all skills at V, this Crusader moves at 4009m/s (5729 with heat) and aligns in 3 s with prop mod off. DPS with Scorch is 157, and with the tracking bonus this ship has good range projection for kiting. EHP is 3.7K with reasonably balanced resists. The active reps will drain the capacitor rapidly (around 35 seconds). This fit is primarily for small inty gangs or for quickly burning down tackle.


Tactics

No sub-article about Crusader roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Crusader here.