Difference between revisions of "Anathema"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 5/29/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11188
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| shipimg=Anathema.jpg
|shipid=11188
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| shipname=Anathema
|shipimg=Anathema.jpg
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| class=Covert Ops
|shipname=Anathema
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| grouping=Covert Ops
|caption=Anathema
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| hulltype=Magnate Class
|class=Covert Ops
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| faction=Amarr Empire  
|grouping=Covert Ops
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| variations= {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}}, {{Ship|Magnate}}, {{Ship|Magnate Navy Issue}}
|hulltype=Magnate Class
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| tech=2  
|faction=Amarr Empire
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| powergrid=20 MW
|race=Amarr
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| cpu=280 tf
|roles=Scout
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| capacitor=250 GJ
|variations={{Ship|Magnate}}
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| highs=3
|tech=2
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| turrets=2
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| launchers=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mediums=4
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| lows=4
|powergrid=20 MW
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| mass=1,147,000 kg
|cpu=280 tf
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| volume=28,100
|capacitor=250 GJ
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| cargohold=190
|highs=3
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| extrahold=
|turrets=2
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| extraholdtype=
|launchers=2
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| dronebay=
|mediums=4
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| bandwidth=
|lows=3
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| info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard Compact as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
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| bonuses=<b>Amarr Frigate bonuses (per skill level):</b>
|mass=1,147,000 kg
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<br>5% bonus to Core and Combat Scanner Probe deviation
|volume=28,100 m&#179;
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<br>15% reduction in warp drive capacitor need
|cargohold=190 m&#179;
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<br>'''Covert Ops bonuses (per skill level):'''
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<br>20% reduction in Cloaking Devices CPU requirement
|dronebay=0 m&#179;
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<br>10% bonus to Core and Combat Scanner Probe strength
|bandwidth=0 Mbit/sec
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<br>10% reduction in Survey Probe flight time
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<br>'''Role Bonus:'''
|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
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<br>10+ bonus to Relic and Data Analyzer virus strength
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<br>•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
|bonuses=<b>Role Bonus:</b><br>+10 Virus Strength to Relic and Data Analyzers<br><b>Amarr Frigate Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% reduction of capacitor recharge time per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br><b>Notes:</b><br>Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
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<br>•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
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| structurehp=422 HP
|structurehp=422 HP
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| shieldhp=422 HP
|shieldhp=422 HP |shieldem=0 |shieldexp=60 |shieldkin=40 |shieldtherm=20
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| shieldem=0
|armorhp=528 HP |armorem=50 |armorexp=30 |armorkin=25 |armortherm=35
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| shieldexp=60
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| shieldkin=40
|maxvelocity=282 m/s
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| shieldtherm=20
|inertia=4.89
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| armorhp=528 HP
|warpspeed=8 AU/s
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| armorem=50
|warptime=7.78 s
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| armorexp=30
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| armorkin=25
|targetrange=42 km
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| armortherm=35
|sigradius=47 m
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| maxvelocity=282 m/sec
|maxlockedtargets=6
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| inertia=4.89
|sensortype=RADAR
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| warpspeed=8 AU/s
|sensorvalue=22 points
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| warptime=7.78 s
|scanres=435 mm
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| targetrange=42.50 km
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| sigradius=47 m
|reqskills=*Amarr Frigate V<small>11d 20h 26m</small>
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| maxlockedtargets=6
**Spaceship Command I<small>8m</small>
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| sensortype=RADAR
*Covert Ops I<small>33m</small>
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| sensorvalue=22 points
**Spaceship Command III<small>4h 26m</small>
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| scanres=435 mm
**Electronics Upgrades V<small>11d 20h 26m</small>
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| reqskills=*{{RequiredSkill|Amarr Frigate|V}}
***CPU Management II<small>47m</small>
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** {{RequiredSkill|Spaceship Command|I}}
***Power Grid Management II<small>47m</small>
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* {{RequiredSkill|Covert Ops|I}}
|totaltraintime=23d 23h 27m
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** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Electronics Upgrades|V}}
|forumlinks=
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*** {{RequiredSkill|CPU Management|II}}
|wikireferences=
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*** {{RequiredSkill|Power Grid Management|II}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Anathema Anathema on Eve Online Wiki]<br>
 
 
|highlights1=Can use Covert Ops Cloak
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=23d 23h 27m 40s
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| forumlinks=
 +
| wikireferences=
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| externallinks=
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| highlights1=Can Use Covert Ops Cloak
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
 
This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.
 
This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.
  
==Skills==
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== Skills ==
*It is essential to train [[Cloaking]] to IV in order to use the Covert Ops Cloaking Device II.
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* It is essential to train {{Sk|Cloaking}} to IV in order to use the Covert Ops Cloaking Device II.
*[[Astrometrics]] IV, [[Astrometric Acquisition]] III, [[Astrometric Pinpointing]] III and [[Astrometric Rangefinding]] III make a good skills base for scanning.
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* {{Sk|Astrometrics|IV}}, {{Sk|Astrometric Acquisition|III}}, {{Sk|Astrometric Pinpointing|III}} and {{Sk|Astrometric Rangefinding|III}} make a good skills base for scanning.
  
==Fitting==
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== Tactics ==
{{ShipFitting|
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''No sub-article about Anathema roles or piloting tactics. You can write them here.''
ship=Anathema|
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shipTypeID=11188|
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== Notes ==
fitName=PvP Scout|
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''You can write additional notes for Anathema here.''
fitID=PvP-Scout|
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high1name=Covert Ops Cloaking Device II|
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== Patch History ==
high1typeID=11578|
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{{expansion past|
high2name=Expanded Probe Launcher I|
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'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
high2typeID=18639|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Micro Capacitor Battery II|
 
mid2typeID=3480|
 
mid3name=open|
 
mid4name=open|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Core Scanner Probe I x8|
 
charge1typeID=30013|
 
charge2name=Combat Scanner Probe I x8|
 
charge2typeID=30028|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=1|
 
warsop=A|
 
warsopReason=Covert ops ships are restricted to experienced pilots only|
 
version=RET 1.0|
 
shipDNA=11188:11578;1:18639;1:3480;1:5973;1:1236;1:2605;2:31213;2:30013;7:30028;7::|
 
skills=Amarr Frigate V</li><li>Covert Ops IV</li><li>Cloaking IV</li><li>Astrometrics 4</li><li>Warp Drive Operation 4</li><li>Evasive Maneuvering V|
 
notes=Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.}}
 
  
{{ShipFitting|
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* Added 1 Low Slot (current total: 4)
ship=Anathema|
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* Changed the 5% bonus to Rocket damage to -15% capacitor need to initiate warp per level
shipTypeID=11188|
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* Changed the 5% reduction in capacitor recharge time to 5% bonus to scan deviation per level
fitName=WH Scanner|
 
fitID=WH Scanner|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Sisters Expanded Probe Launcher|
 
high2typeID=28756|
 
high3name=open|
 
mid1name=Scan Acquisition Array I|
 
mid1typeID=33176|
 
mid2name=Scan Pinpointing Array I|
 
mid2typeID=33178|
 
mid3name=Scan Rangefinding Array I|
 
mid3typeID=33180|
 
mid4name=Limited 1MN Microwarpdrive I|
 
mid4typeID=5973|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Sisters Core Scanner Probe x8|
 
charge1typeID=30488|
 
charge2name=Sisters Combat Scanner Probe x8|
 
charge2typeID=30486|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.3|
 
shipDNA=11188:11578;1:28756;1:5973;1:33176;1:33178;1:33180;1:1236;1:2605;2:31213;2:30488;8::|
 
skills=Amarr Frigate V</li><li>Covert Ops IV</li><li>Cloaking IV</li><li>Astrometrics 4</li><li>Warp Drive Operation 4</li><li>Evasive Maneuvering V|
 
notes=This is intended to be a pure scanning ship, probably most useful for WH scanning where solo exploration isn't possible in a CovOps and you just want to scan as many signatures as possible as fast as possible. </li><li>Two nanofibers and one overdrive hits the 4 second alignment breakpoint while maintaining good speed. If you have poor agility skills, check in EFT to ensure you don't need to change your lows to hit <4 second aligns</li><li>This fit is expensive for a dedicated scanning ship; however, short of upgrading to the extremely expensive RSS Core Scanner Probes, training your scanning skills (and then upgrading the scanning mids to T2), or using Virtue implants, this is the best there is. If you're careful you shouldn't lose CovOps often. </li><li>If you're going to downgrade for price, your most efficient downgrade is to an Expanded Probe Launcher I, but you will either need CovOps 5 or be forced to drop one of the scanning mids. Expanded Probe Launcher II will require dropping one of the scanning mids regardless of your CovOps skill.}}
 
  
==Tactics==
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}}
''No sub-article about Anathema roles or piloting tactics. You can write them here.''
 
  
==Notes==
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{{ShipsMatrix|expgroup=frigates}}
''You can write additional notes for Anathema here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Covert Ops]]
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[[Category:Covert Ops]]

Latest revision as of 18:20, 4 April 2023

EVE University Database
 
Ship Database
Anathema
CornerT2h.png
Anathema
Amarr Empire
Amarr Empire
Covert Ops
Magnate Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard Compact as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
5% bonus to Core and Combat Scanner Probe deviation
15% reduction in warp drive capacitor need
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time
Role Bonus:
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Gold Magnate
Gold Magnate.jpg
CornerTFs.png
Gold Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png65 MW Icon cpu.png225 tf
Icon velocity.png500 m/sec
Icon capacity.png300 m³
, Silver Magnate
Silver Magnate.jpg
CornerTFs.png
Silver Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png60 MW Icon cpu.png200 tf
Icon velocity.png450 m/sec
Icon capacity.png250 m³
, Magnate
Magnate.jpg
Magnate
Standard Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³
, Magnate Navy Issue
Magnate Navy Issue.jpg
CornerTFs.png
Magnate Navy Issue
Faction Frigates Magnate Class
Icon hi slot.png3 (0/2) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png49 MW Icon cpu.png195 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
20 MW
CPU
cpu output
280 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
282 m/sec
Inertia Modifier
inertia modifier (agility)
4.89
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
42.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
47 m
Scan Res.
scan resolution
435 mm
Structure
Structure Hitpoints
structure hitpoints
422 HP
Mass
ship mass
1,147,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
190 m³
Armor
Armor Hitpoints
armor hitpoints
528 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
30
Shields
Shield Capacity
shield hitpoints
422 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
60


Summary

This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.

Skills

Tactics

No sub-article about Anathema roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Anathema here.

Patch History