Difference between revisions of "Buzzard"

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  | shipimg=Buzzard.jpg
 
  | shipimg=Buzzard.jpg
 
  | shipname=Buzzard
 
  | shipname=Buzzard
| caption=Buzzard
 
 
  | class=Covert Ops
 
  | class=Covert Ops
 
  | grouping=Covert Ops
 
  | grouping=Covert Ops
 
  | hulltype=Heron Class
 
  | hulltype=Heron Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
+
  | variations= {{Ship|Heron}}, {{Ship|Heron Navy Issue}}
| roles=Scout
+
  | tech=2  
  | variations={{Ship|Sukuuvestaa Heron}},{{Ship|Heron}}
 
  | tech=2
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=15 MW
 
  | powergrid=15 MW
 
  | cpu=300 tf
 
  | cpu=300 tf
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  | launchers=2
 
  | launchers=2
 
  | mediums=5
 
  | mediums=5
  | lows=2
+
  | lows=3
 
  | mass=1,270,000 kg
 
  | mass=1,270,000 kg
  | volume=19,400 m&#179;
+
  | volume=19,400
  | cargohold=190 m&#179;
+
  | cargohold=190
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=0 m&#179;
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  | dronebay=
  | bandwidth=0 Mbit/sec
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  | bandwidth=
  | info=Name: Buzzard<br>Hull: Heron Class<br>Role: Covert Ops Frigate<br><br>Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Ishukone <br><br>The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.
+
  | info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Ishukone <br><br>The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile and Rocket damage<br>5% bonus to Light Missile and Rocket Launcher rate of fire<br><b>Covert Ops bonuses (per skill level):</b><br>20% reduction in Cloaking Devices CPU requirement<br>10% bonus to Core and Combat Scanner Probe strength<br>10% reduction in Survey Probe flight time<br><b>Role Bonus:</b><br>10+ bonus to Relic and Data Analyzer virus strength<br>&bull;&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
+
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b>
 +
<br>5% bonus to Core and Combat Scanner Probe deviation
 +
<br>15% reduction in warp drive capacitor need
 +
<br>'''Covert Ops bonuses (per skill level):'''
 +
<br>20% reduction in Cloaking Devices CPU requirement
 +
<br>10% bonus to Core and Combat Scanner Probe strength
 +
<br>10% reduction in Survey Probe flight time
 +
<br>'''Role Bonus:'''
 +
<br>10+ bonus to Relic and Data Analyzer virus strength
 +
<br>&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
 +
<br>&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
 
  | structurehp=316 HP
 
  | structurehp=316 HP
 
  | shieldhp=528 HP
 
  | shieldhp=528 HP
Line 59: Line 65:
 
  | scanres=405 mm
 
  | scanres=405 mm
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
+
** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Covert Ops|I}}
+
* {{RequiredSkill|Covert Ops|I}}
**{{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Electronics Upgrades|V}}
+
** {{RequiredSkill|Electronics Upgrades|V}}
***{{RequiredSkill|CPU Management|II}}
+
*** {{RequiredSkill|CPU Management|II}}
***{{RequiredSkill|Power Grid Management|II}}
+
*** {{RequiredSkill|Power Grid Management|II}}
  
 
  | totaltraintime=23d 23h 27m 40s
 
  | totaltraintime=23d 23h 27m 40s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Buzzard Buzzard on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=Can Use Covert Ops Cloak
 
  | highlights1=Can Use Covert Ops Cloak
 
  | highlights2=
 
  | highlights2=
Line 80: Line 86:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Buzzard has an extra mid slot and one less low slot compared to most covert ops frigates, making it less agile than the other covops frigates due to losing a nanofiber. It is difficult to fill the Buzzard's mid slots without running out of CPU or using co-processors, making it perform below average for a lower skilled pilot, but for a pilot with {{sk|Covert Ops|V}} and top notch fitting skills it can be the best in its class.
+
It is difficult to fill the Buzzard's mid slots without running out of CPU or using co-processors, making it perform below average for a lower skilled pilot, but for a pilot with {{sk|Covert Ops|V}} and top notch fitting skills it can be the best in its class.
  
==Skills==
+
== Skills ==
*It is essential to train {{sk|Cloaking|IV}} in order to use the Covert Ops Cloaking Device II.
+
* It is essential to train {{sk|Cloaking|IV}} in order to use the Covert Ops Cloaking Device II. The Buzzard, like any Covert Ops frigate, should not be undocked without this module fitted.
*{{sk|Astrometrics|IV}}, {{sk|Astrometric Acquisition|III,}} {{sk|Astrometric Pinpointing|III}} and {{sk|Astrometric Rangefinding|III}} make a good skills base for scanning.
+
* {{sk|Astrometrics|IV}}, {{sk|Astrometric Acquisition|III,}} {{sk|Astrometric Pinpointing|III}} and {{sk|Astrometric Rangefinding|III}} make a good skills base for scanning.
 +
* {{sk|Covert Ops|IV}} is nearly essential to make fitting the Buzzard possible (due to the enormous reduction in CPU diverted to the cloak once this skill is trained), and {{sk|Covert Ops|V}} allows significantly more fitting flexibility.
  
==Fitting==
+
== Tactics ==
{{ShipFitting|
+
''No sub-article about Buzzard roles or piloting tactics. You can write them here.''
ship=Buzzard|
 
shipTypeID=11192|
 
fitName=entry-level fleet scout|
 
fitID=entry-level-fleet-scout|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Expanded Probe Launcher I|
 
high2typeID=18639|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Small Capacitor Battery II|
 
mid2typeID=3488|
 
mid3name=open|
 
mid4name=open|
 
mid5name=open|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
charge1name=Sisters Core Scanner Probe x8|
 
charge1typeID=30488|
 
charge2name=Sisters Combat Scanner Probe x8|
 
charge2typeID=30486|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=11192:11578;1:18639;1:3488;1:5973;1:2605;1:4254;1:31213;2:30486;1:30488;1::|
 
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>CPU Management V</li><li>Navigation IV</li><li>Warp Drive Operation IV|
 
notes=Having empty slots on a covert ops ship is perfectly acceptable.  This ship is not intended for any direct combat role.</li><li>The MAPC in the low slot is needed to give the Buzzard pilot enough powergrid to fit a capacitor battery for long warps.</li><li>Sisters Combat probes are definitely worth the extra ISK.}}{{ShipFitting|
 
ship=Buzzard|
 
shipTypeID=11192|
 
fitName=hero tackle|
 
fitID=hero-tackle|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Expanded Probe Launcher I|
 
high2typeID=18639|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Balmer Series Tracking Disruptor I|
 
mid3typeID=5320|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
mid5name=Small Azeotropic Ward Salubrity I|
 
mid5typeID=8427|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
charge1name=Sisters Core Scanner Probe x8|
 
charge1typeID=30488|
 
charge2name=Optimal Range Disruption Script x2|
 
charge2typeID=29005|
 
charge3name=Tracking Speed Disruption Script x2|
 
charge3typeID=29007|
 
charge4name=Sisters Combat Scanner Probe x8|
 
charge4typeID=30486|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=2|
 
warsop=A|
 
warsopReason=A poor and desperate tackle frigate|
 
version=RET 1.1|
 
shipDNA=11192:11578;1:18639;1:3244;1:5320;2:5973;1:8427;1:2605;1:4254;1:31213;2:29005;2:29007;2:30486;36:30488;36::|
 
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops V</li><li>CPU Management V</li><li>Evasive Maneuvering V</li><li>High Speed Maneuvering IV</li><li>Navigation V</li><li>Warp Drive Operation IV|
 
notes=This fit requires at least a +3% cpu hardwiring implant.</li><li>It is of arguable usefulness within the Uni, and requires an expert skillset to fly a poor substitute of a proper tackle frigate.</li><li>There are very rare instances where this hero tackle frigate fit may actually be useful.  The chance that this Buzzard can hold a target long enough for help to arrive is low, and is typically not worth risking the fleet scout.}}{{ShipFitting|
 
ship=Buzzard|
 
shipTypeID=11192|
 
fitName=cyno scout|
 
fitID=cyno-scout|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Sisters Expanded Probe Launcher|
 
high2typeID=28756|
 
high3name=Covert Cynosural Field Generator I|
 
high3typeID=28646|
 
mid1name=1MN Microwarpdrive II|
 
mid1typeID=440|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=Phased Weapon Navigation Array Generation Extron|
 
mid4typeID=19814|
 
mid5name=open|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
charge1name=Sisters Core Scanner Probe x8|
 
charge1typeID=30488|
 
charge2name=Targeting Range Script x1|
 
charge2typeID=29009|
 
charge3name=Sisters Combat Scanner Probe x8|
 
charge3typeID=30486|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Gravity Capacitor Upgrade I|
 
rig2typeID=31213|
 
difficulty=1|
 
warsop=S|
 
warsopReason=Navy faction mods|
 
version=RET 1.1|
 
shipDNA=11192:11578;1:28646;1:28756;1:440;1:1952;1:3244;1:19814;1:2605;1:4254;1:31213;2:29009;1:30030;8:30486;36:30488;36::|
 
skills=Astrometrics V</li><li>Astrometric Acquisition IV</li><li>Astrometric Pinpointing IV</li><li>Astrometric Rangefinding IV</li><li>Cynosural Field Theory V</li><li>Covert Ops V</li><li>CPU Management V</li><li>High Speed Maneuvering IV</li><li>Navigation V</li><li>Warp Drive Operation V|
 
notes=You know, for all those E-Uni Black Ops fleets.  Don't forget to bring some Liquid Ozone.</li><li>If you do not wish to be cyno fodder, you can leave the high slot for the cyno empty, obviously.</li><li>The Deep Scanner probes can be used in conjunction with other probes to quickly classify which ship or cosmic signatures correlate with what you are searching for.</li><li>The Sensor Booster and Target Painter are for those rare moments where killmail whoring is generally acceptable, such as the destruction of a Player Owned Station.}}{{ShipFitting|
 
ship=Buzzard|
 
shipTypeID=11192|
 
fitName=Odyssey Site Runner|
 
fitID=Odyssey-Site-Runner|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
high2name=Expanded Probe Launcher I|
 
high2typeID=18639|
 
high3name=Salvager II|
 
high3typeID=30836|
 
mid1name=Small Shield Extender II|
 
mid1typeID=380|
 
mid2name=Upgraded 1MN Microwarpdrive I|
 
mid2typeID=5971|
 
mid3name=Upgraded EM Ward Amplifier I|
 
mid3typeID=9580|
 
mid4name=Relic Analyzer I|
 
mid4typeID=22177|
 
mid5name=Data Analyzer I|
 
mid5typeID=22175|
 
low1name=Local Hull Conversion Nanofiber Structure I|
 
low1typeID=5561|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
drone1name=Combat Scanner Probe I x8|
 
drone1typeID=30028|
 
drone2name=Core Scanner Probe I x8|
 
drone2typeID=30013|
 
rig1name=Small Gravity Capacitor Upgrade I|
 
rig1typeID=31213|
 
rig2name=Small Memetic Algorithm Bank I|
 
rig2typeID=31238|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=11192:11578;1:18639;1:30836;1:380;1:5971;1:9580;1:22175;1:22177;1:5561;1:11563;1:31213;1:31238;1:30013;8:30028;8::|
 
skills=|
 
notes=Optimized to run as a site runner with the Odyssey expansion, but can also used as a fleet scout</li><li>One of the two Analyzers can be a Tech II. There is not enough powergrid to get both without dropping the Salvager.</li><li>The Salvager is optional, but there is space to fit it and not much else useful that could be set there.</li><li>There is just enough tank to let the ship withstand one volley of smart bombs from a battleship.</li><li>Covert Ops V is required to fit this cleanly. With Covert Ops IV, leave the unused Analyzers and/or Salvager offline. You should only need one of these at a time.}}{{ShipFitting|
 
ship=Buzzard|
 
shipTypeID=11192|
 
fitName=Null and Low Exploration|
 
fitID=Null-and-Low-Exploration|
 
high1name=Core Probe Launcher I|
 
high1typeID=17938|
 
high2name=Covert Ops Cloaking Device II|
 
high2typeID=11578|
 
high3name=Salvager I|
 
high3typeID=25861|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Data Analyzer I|
 
mid2typeID=22175|
 
mid3name=Relic Analyzer I|
 
mid3typeID=22177|
 
mid4name=Scan Rangefinding Array I|
 
mid4typeID=33180|
 
mid5name=PL-0 Shipment Probe|
 
mid5typeID=6135|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
charge1name=Core Scanner Probe I x8|
 
charge1typeID=30013|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Emission Scope Sharpener I|
 
rig1typeID=31201|
 
rig2name=Small Memetic Algorithm Bank I|
 
rig2typeID=31238|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11192:11578;1:17938;1:25861;1:5973;1:6135;1:22175;1:22177;1:33180;1:2605;1:11563;1:31201;1:31238;1:30013;8::|
 
skills=Astrometrics III</li><li>Hacking III</li><li>Survey III</li><li>Astrometric Rangefinding III</li><li>Archaeology III</li><li>Covert Ops III</li><li>CPU Management V</li><li>Hull Upgrades II</li><li>Salvaging III|
 
notes=Align time ~4.8 with out MWD.</li><li>Use the cargo scanner to find out what cans to go for before you start hacking the site.</li><li>Fairly cheap, at roughly 35 million isk. You should be able to pay for it with one or two runs into Null Sec.</li><li>Persistence is key. When you have enough loot you can drop it off at a station out in Null for later pick up.</li><li>No need for Sisters modules; they are expensive and will make you a target for gankers.</li><li>With scanning skills all at 3 (Not counting Astrometric Acquisition/Pinpointing) you should be able to scan down all of the Data/Relic sites in Null. Some sites may require you to have your probes at the .25 scanning range.</li><li>Have your Salvaging skill at 3 so that you can salvage wrecks from player ships you come across.}}
 
  
==Tactics==
+
== Notes ==
''No sub-article about Buzzard roles or piloting tactics. You can write them here.''
+
 
 +
"Buzzard" is a generic name applied to a wide range of birds of prey. The common European buzzard is a fairly large raptor with distinctive "spread-finger" wingtip feathers; it spends much of its time perched, watching its environment attentively.
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
 +
 
 +
* Added 1 Low Slot (current total: 3)
 +
* Changed the 5% bonus to kinetic Light Missile and Rocket damage to -15% capacitor need to initiate warp per level
 +
* Changed the 5% bonus to Light Missile and Rocket Launcher rate of fire to 5% bonus to scan deviation per level
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=frigates}}
''You can write additional notes for Buzzard here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Covert Ops]]
+
[[Category:Covert Ops]]

Latest revision as of 18:22, 4 April 2023

EVE University Database
 
Ship Database
Buzzard
CornerT2h.png
Buzzard
Caldari State
Caldari State
Covert Ops
Heron Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Ishukone

The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
5% bonus to Core and Combat Scanner Probe deviation
15% reduction in warp drive capacitor need
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time
Role Bonus:
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Heron
Heron.jpg
Heron
Standard Frigates Heron Class
Icon hi slot.png3 (2/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png260 tf
Icon velocity.png340 m/sec
Icon capacity.png400 m³
, Heron Navy Issue
Heron Navy Issue.jpg
CornerTFs.png
Heron Navy Issue
Faction Frigates Heron Class
Icon hi slot.png4 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png38 MW Icon cpu.png220 tf
Icon velocity.png345 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
15 MW
CPU
cpu output
300 tf
Capacitor
capacitor
218.75 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
306 m/sec
Inertia Modifier
inertia modifier (agility)
4.27
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
7.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
50 m
Scan Res.
scan resolution
405 mm
Structure
Structure Hitpoints
structure hitpoints
316 HP
Mass
ship mass
1,270,000 kg
Volume
ship volume
19,400 m³
Cargo Capacity
cargo capacity
190 m³
Armor
Armor Hitpoints
armor hitpoints
316 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
528 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

It is difficult to fill the Buzzard's mid slots without running out of CPU or using co-processors, making it perform below average for a lower skilled pilot, but for a pilot with Covert Ops V and top notch fitting skills it can be the best in its class.

Skills

Tactics

No sub-article about Buzzard roles or piloting tactics. You can write them here.

Notes

"Buzzard" is a generic name applied to a wide range of birds of prey. The common European buzzard is a fairly large raptor with distinctive "spread-finger" wingtip feathers; it spends much of its time perched, watching its environment attentively.

Patch History