Difference between revisions of "Cormorant"

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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 03.27.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=16238
+
| shipimg=Cormorant.jpg
|shipid=16238
+
| shipname=Cormorant
|shipimg=Cormorant.jpg
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| class=Destroyer
|shipname=Cormorant
+
| grouping=Standard Destroyers
|caption=Cormorant
+
| hulltype=Cormorant Class
|class=Destroyer
+
| faction=Caldari State  
|grouping=Standard Destroyers
+
| variations={{Ship|Cormorant Navy Issue}}, {{Ship|Flycatcher}}
|hulltype=Cormorant Class
+
| tech=  
|faction=Caldari State
+
| powergrid=68 MW
|race=Caldari
+
| cpu=200 tf
|roles=unspecified
+
| capacitor=600 GJ
|variations={{Ship|Flycatcher}}
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| highs=8
+
| turrets=7
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=1
+
| mediums=3
|powergrid=68 MW
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| lows=2
|cpu=200 tf
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| mass=1,700,000 kg
|capacitor=600 GJ
+
| volume=52,000
|highs=8
+
| cargohold=425
|turrets=7
+
| extrahold=
|launchers=1
+
| extraholdtype=
|mediums=3
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| dronebay=
|lows=2
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| bandwidth=
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| info=The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
|mass=1,700,000 kg
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| bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br>
|volume=52,000 m&#179;
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| structurehp=700 HP
|cargohold=425 m&#179;
+
| shieldhp=900 HP
+
| shieldem=0
|dronebay=0 m&#179;
+
| shieldexp=50
|bandwidth=0 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
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| armorhp=700 HP
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| armorem=50
|bonuses=<b>Traits:</b><br><b>Caldari Destroyer skill bonus per level:</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><br><b>Role Bonus:</b><br>50% bonus to optimal range for small hybrid turrets
+
| armorexp=10
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| armorkin=25
|structurehp=700 HP
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| armortherm=45
|shieldhp=900 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| maxvelocity=250 m/sec
|armorhp=700 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
+
| inertia=2.78
+
| warpspeed=4.5 AU/s
|maxvelocity=250 m/s
+
| warptime=6.55 s
|inertia=2.78
+
| targetrange=36.00 km
|warpspeed=4.5 AU/s
+
| sigradius=65 m
|warptime=6.26 s
+
| maxlockedtargets=7
+
| sensortype=Gravimetric
|targetrange=36 km
+
| sensorvalue=12 points
|sigradius=65 m
+
| scanres=475 mm
|maxlockedtargets=7
+
| reqskills=*{{RequiredSkill|Caldari Destroyer|I}}
|sensortype=Gravimetric
+
** {{RequiredSkill|Caldari Frigate|III}}
|sensorvalue=12 points
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*** {{RequiredSkill|Spaceship Command|I}}
|scanres=475 mm
 
 
|reqskills=*Caldari Destroyers I<small>16m</small>
 
**Caldari Frigate III<small>8h 53m</small>
 
***Spaceship Command I<small>8m</small>
 
|totaltraintime=9h 17m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Cormorant Cormorant on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=9h 18m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
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| highlights2=
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| highlights3=
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| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Cormorant is the Caldari T1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The Cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the Cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s.
+
The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the [[Corax]].
  
==Skills==
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The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters.
''Further information about additional or recommended skills to pilot Cormorant for a specific or its common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
{{:Caldari Basic Ship and Skill Guide|Cormorant}}
 
  
{{ShipFitting
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As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic [[fitting skills]] and [[support skills]] are desirable, and the gunnery support skill {{sk|Sharpshooter}} especially helps railgun sniping.
| ship=Cormorant
 
| shipTypeID=16238
 
| fitName=L2 Blitzing
 
| fitID=L2-Blitzing
 
| high1name=125mm Prototype Gauss Gun
 
| high1typeID=10694
 
| high2name=125mm Prototype Gauss Gun
 
| high2typeID=10694
 
| high3name=125mm Prototype Gauss Gun
 
| high3typeID=10694
 
| high4name=125mm Prototype Gauss Gun
 
| high4typeID=10694
 
| high5name=125mm Prototype Gauss Gun
 
| high5typeID=10694
 
| high6name=125mm Prototype Gauss Gun
 
| high6typeID=10694
 
| high7name=125mm Prototype Gauss Gun
 
| high7typeID=10694
 
| high8name=Salvager I
 
| high8typeID=25861
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=Small Azeotropic Ward Salubrity I
 
| mid2typeID=8427
 
| mid3name=Small Shield Booster II
 
| mid3typeID=400
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=open
 
| charge1name=Antimatter Charge S x1
 
| charge1typeID=222
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PRE-RET 1.0
 
| shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::
 
| skills=
 
| notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}{{ShipFitting
 
| ship=Cormorant
 
| shipTypeID=16238
 
| fitName=Salvager
 
| fitID=Salvager
 
| high1name=Small Tractor Beam I
 
| high1typeID=24348
 
| high2name=Small Tractor Beam I
 
| high2typeID=24348
 
| high3name=Small Tractor Beam I
 
| high3typeID=24348
 
| high4name=Small Tractor Beam I
 
| high4typeID=24348
 
| high5name=Salvager I
 
| high5typeID=25861
 
| high6name=Salvager I
 
| high6typeID=25861
 
| high7name=Salvager I
 
| high7typeID=25861
 
| high8name=Salvager I
 
| high8typeID=25861
 
| mid1name=1MN MicroWarpdrive I
 
| mid1typeID=434
 
| mid2name=Cap Recharger I
 
| mid2typeID=1195
 
| mid3name=Cap Recharger I
 
| mid3typeID=1195
 
| low1name=Expanded Cargohold II
 
| low1typeID=1319
 
| low2name=Expanded Cargohold II
 
| low2typeID=1319
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| rig1name=Small Salvage Tackle I
 
| rig1typeID=31083
 
| rig2name=Small Salvage Tackle I
 
| rig2typeID=31083
 
| rig3name=Small Salvage Tackle I
 
| rig3typeID=31083 
 
| difficulty=1
 
| warsop=
 
| warsopReason=
 
| version=RET 1.0
 
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
 
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
 
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
 
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
 
}}{{ShipFitting|
 
ship=Cormorant|
 
shipTypeID=16238|
 
fitName=Wolfpack Corm|
 
fitID=Wolfpack-Corm|
 
high1name=125mm Railgun II|
 
high1typeID=10680|
 
high2name=125mm Railgun II|
 
high2typeID=10680|
 
high3name=125mm Railgun II|
 
high3typeID=10680|
 
high4name=125mm Railgun II|
 
high4typeID=10680|
 
high5name=125mm Railgun II|
 
high5typeID=10680|
 
high6name=125mm Railgun II|
 
high6typeID=10680|
 
high7name=125mm Railgun II|
 
high7typeID=10680|
 
high8name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=DDO Photometry Tracking Disruptor I|
 
mid2typeID=5322|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
charge1name=Optimal Range Disruption Script x1|
 
charge1typeID=29005|
 
charge2name=Caldari Navy Plutonium Charge S x1|
 
charge2typeID=23011|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-Explosive Pump I|
 
rig1typeID=31009|
 
rig2name=Small Hybrid Locus Coordinator I|
 
rig2typeID=31562|
 
rig3name=Small Anti-Kinetic Pump I|
 
rig3typeID=31021|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=16238:10680;7:3244;1:5322;1:5973;1:2048;1:10190;1:31009;1:31021;1:31562;1:23011;1:29005;1::|
 
skills=|
 
notes=Very light on tank</li><li>Try to fight aligned and warp if you get primaried</li><li>With all skills at V this fit has 5828 EHP and flies at 1494 m/s</li><li>194 dps with Caldari Navy Plutonium at 22 + 6.3 km </li><li>Bring some faction Antimatter, Spike & Javelin (T2).}}
 
  
==Tactics==
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== Tactics ==
The Cormorant shines as a cheap sniper, able to engage at over 90 km with T2 railguns loaded with Spike. For shorter ranges, there is usually a better option, but in a pinch Cormorants, like other destroyers, can be used as disposable high-DPS ships.
 
  
==Notes==
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The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships.
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], and [[BYOM]] programs.
+
 
 +
In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by [[Tackling|tackle]] in its mid slots. It is, however, outshone in this regard by the Gallente [[Catalyst]].
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 +
In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.
 +
 
 +
== Notes ==
 +
 
 +
The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the [[Osprey]], though unlike ospreys they are not raptors.
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
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 +
[[Category:Ship Database]]
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[[Category:Standard Destroyers]]

Latest revision as of 18:22, 4 April 2023

EVE University Database
 
Ship Database
Cormorant
Cormorant
Caldari State
Caldari State
Standard Destroyers
Cormorant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret optimal range
Role Bonus:
50% bonus to Small Hybrid Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cormorant Navy Issue
Cormorant Navy Issue.jpg
CornerTFs.png
Cormorant Navy Issue
Faction Destroyers Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (1/6) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png71 MW Icon cpu.png215 tf
Icon velocity.png255 m/sec
Icon capacity.png425 m³
, Flycatcher
Flycatcher.jpg
CornerT2s.png
Flycatcher
Interdictors Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/2) Icon mid slot.png5 Icon low slot.png1
Icon powergrid.png63 MW Icon cpu.png290 tf
Icon velocity.png315 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
68 MW
CPU
cpu output
200 tf
Capacitor
capacitor
600 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/sec
Inertia Modifier
inertia modifier (agility)
2.78
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
700 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the Corax.

The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters.

Skills

As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic fitting skills and support skills are desirable, and the gunnery support skill Sharpshooter especially helps railgun sniping.

Tactics

The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships.

In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by tackle in its mid slots. It is, however, outshone in this regard by the Gallente Catalyst.

In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.

Notes

The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the Osprey, though unlike ospreys they are not raptors.