Difference between revisions of "Cormorant"

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==Fitting==
 
==Fitting==
{{:Caldari Basic Ship and Skill Guide|Cormorant}}
+
{{ShipFitting|
 
 
{{ShipFitting
 
| ship=Cormorant
 
| shipTypeID=16238
 
| fitName=L2 Blitzing
 
| fitID=L2-Blitzing
 
| high1name=125mm Prototype Gauss Gun
 
| high1typeID=10694
 
| high2name=125mm Prototype Gauss Gun
 
| high2typeID=10694
 
| high3name=125mm Prototype Gauss Gun
 
| high3typeID=10694
 
| high4name=125mm Prototype Gauss Gun
 
| high4typeID=10694
 
| high5name=125mm Prototype Gauss Gun
 
| high5typeID=10694
 
| high6name=125mm Prototype Gauss Gun
 
| high6typeID=10694
 
| high7name=125mm Prototype Gauss Gun
 
| high7typeID=10694
 
| high8name=Salvager I
 
| high8typeID=25861
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=Small Azeotropic Ward Salubrity I
 
| mid2typeID=8427
 
| mid3name=Small Shield Booster II
 
| mid3typeID=400
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=open
 
| charge1name=Antimatter Charge S x1
 
| charge1typeID=222
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-EM Screen Reinforcer I
 
| rig2typeID=31716
 
| rig3name=Small Anti-Thermal Screen Reinforcer I
 
| rig3typeID=31752
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PRE-RET 1.0
 
| shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::
 
| skills=
 
| notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}{{ShipFitting
 
| ship=Cormorant
 
| shipTypeID=16238
 
| fitName=Salvager
 
| fitID=Salvager
 
| high1name=Small Tractor Beam I
 
| high1typeID=24348
 
| high2name=Small Tractor Beam I
 
| high2typeID=24348
 
| high3name=Small Tractor Beam I
 
| high3typeID=24348
 
| high4name=Small Tractor Beam I
 
| high4typeID=24348
 
| high5name=Salvager I
 
| high5typeID=25861
 
| high6name=Salvager I
 
| high6typeID=25861
 
| high7name=Salvager I
 
| high7typeID=25861
 
| high8name=Salvager I
 
| high8typeID=25861
 
| mid1name=1MN MicroWarpdrive I
 
| mid1typeID=434
 
| mid2name=Cap Recharger I
 
| mid2typeID=1195
 
| mid3name=Cap Recharger I
 
| mid3typeID=1195
 
| low1name=Expanded Cargohold II
 
| low1typeID=1319
 
| low2name=Expanded Cargohold II
 
| low2typeID=1319
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| rig1name=Small Salvage Tackle I
 
| rig1typeID=31083
 
| rig2name=Small Salvage Tackle I
 
| rig2typeID=31083
 
| rig3name=Small Salvage Tackle I
 
| rig3typeID=31083 
 
| difficulty=1
 
| warsop=
 
| warsopReason=
 
| version=RET 1.0
 
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
 
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
 
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
 
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
 
}}{{ShipFitting|
 
 
ship=Cormorant|
 
ship=Cormorant|
 
shipTypeID=16238|
 
shipTypeID=16238|

Revision as of 08:14, 28 January 2014

EVE University Database
 
Ship Database
Cormorant
Cormorant
Caldari State
Caldari State
Standard Destroyers
Cormorant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.

SHIP BONUSES

Traits:
Caldari Destroyer skill bonus per level:
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret optimal range

Role Bonus:
50% bonus to optimal range for small hybrid turrets

Required Skills
  • Caldari Destroyers I16m
    • Caldari Frigate III8h 53m
      • Spaceship Command I8m
Training Time what's this?
9h 17m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Flycatcher
Flycatcher.jpg
CornerT2s.png
Flycatcher
Interdictors Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/2) Icon mid slot.png5 Icon low slot.png1
Icon powergrid.png63 MW Icon cpu.png290 tf
Icon velocity.png315 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
68 MW
CPU
cpu output
200 tf
Capacitor
capacitor
600 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/s
Inertia Modifier
inertia modifier (agility)
2.78
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.26 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
700 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cormorant is the Caldari T1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The Cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the Cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s.

Skills

Further information about additional or recommended skills to pilot Cormorant for a specific or its common role(s) can be written here.

Fitting

Wolfpack Corm
Cormorant: Wolfpack Corm
EFT
[Cormorant, Wolfpack Corm]
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II
125mm Railgun II

Limited 1MN Microwarpdrive I
DDO Photometry Tracking Disruptor I
Warp Disruptor II

Damage Control II
Magnetic Field Stabilizer II

Small Anti-Explosive Pump I
Small Hybrid Locus Coordinator I
Small Anti-Kinetic Pump I



Optimal Range Disruption Script x1
Caldari Navy Plutonium Charge S x1

Fitting template high slot label.png
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icon?size=64&.png
icon?size=64&.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Very light on tank
  • Try to fight aligned and warp if you get primaried
  • With all skills at V this fit has 5828 EHP and flies at 1494 m/s
  • 194 dps with Caldari Navy Plutonium at 22 + 6.3 km
  • Bring some faction Antimatter, Spike & Javelin (T2).


Tactics

No sub-article about Cormorant roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement, PYOS, and BYOM programs.