Hyperion

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Ship Database
Hyperion
Hyperion
Gallente Federation
Gallente Federation
Standard Battleships
Hyperion Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Armor Repairer amount

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
16,000 MW
CPU
cpu output
600 tf
Capacitor
capacitor
7,200 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
115 m/sec
Inertia Modifier
inertia modifier (agility)
0.118
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
16.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
175 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
23 points
Sig. Radius
signature radius
485 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,500 HP
Mass
ship mass
100,200,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
675 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hyperion is the Gallente combat battleship. It is bonused for hybrids, but has no preference between railguns or blasters. The Hyperion is typically not a popular ship; the Megathron has similar firepower and fleet PvP performance, while the Dominix's selectable damage types make it superior for most PvE activities. However, it's one of the only Gallente ships that can fit an acceptable sniper fit for incursions, and the Hyperion excels in small gang and solo PvP situations where logistics isn't available.

The Hyperion's 125m3 dronebay allows the ship to fly a full flight of Heavy or Sentry drones. Combined with its blaster bonuses, a fully skilled Hyperion firing Void L ammo has the highest paper DPS of any T1 battleship in the game, provided it can get within range of the enemy.

Skills

Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.

Fitting

Dual Rep Ions
Hyperion: Dual Rep Ions
EFT
[Hyperion, Dual Rep Ions]
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Medium Unstable Power Fluctuator I

Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Heavy Capacitor Booster II
Heavy Capacitor Booster II

Damage Control II
Large Ancillary Armor Repairer
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
1600mm Reinforced Steel Plates II

Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Warrior II x5
Hammerhead II x5
Ogre I x4

Nanite Repair Paste x256
Navy Cap Booster 800 x21
Federation Navy Antimatter Charge L x2160
Void L x2160
Null L x2160

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Has a permatank of 1655 DPS for as long as you have cap boosters with the shift hardener set to 10% thermal, 10% kinetic and 40% explosive.
  • Does 796 with antimatter, 4 ogres and a hammerhead before heat.
Dual Rep Neutrons
Hyperion: Dual Rep Neutrons
EFT
[Hyperion, Dual Rep Neutrons]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Heavy Unstable Power Fluctuator I

Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Heavy Capacitor Booster II

Damage Control II
Large Ancillary Armor Repairer
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
1600mm Reinforced Steel Plates II

Large Ancillary Current Router I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Warrior II x5
Hammerhead II x5
Ogre I x4
Navy Cap Booster 800 x23

Nanite Repair Paste x256
Navy Cap Booster 800 x23
Federation Navy Antimatter Charge L x1440
Void L x1440
Null L x1440

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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Has a 1192 DPS constant tank and 1407 burst tank with the shift hardener set to 10% themal, 10% kinetic and 40% explosive.
  • Does 835 DPS with antimatter, 4 ogres and a hammerhead without heat.
PvP Electro Hype
Hyperion: PvP Electro Hype
EFT
[Hyperion, PvP Electro Hype]
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Heavy Unstable Power Fluctuator I

Prototype 100MN MicroWarpdrive I
Stasis Webifier II
Warp Scrambler II
Heavy Electrochemical Capacitor Booster I
Heavy Electrochemical Capacitor Booster I

Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Warrior II x5
Hammerhead II x5

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Fitting template subsystem slots label.png
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Cargo.png
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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Acceleration Control IV
  • Advanced Weapon Upgrades V
  • Afterburner III
  • Armor Rigging III
  • Combat Drone Operation IV
  • Controlled Bursts IV
  • Drone Durability III
  • Drone Interfacing IV
  • Drone Navigation IV
  • Drone Sharpshooting IV
  • Drones V
  • Electronic Warfare IV
  • Electronic Warfare Drone Interfacing III
  • Electronics V
  • EM Armor Compensation IV
  • Energy Emission Systems IV
  • Energy Management V
  • Energy Systems Operation V
  • Engineering V
  • Evasive Maneuvering IV
  • Explosive Armor Compensation IV
  • Gallente Battleship V
  • Gallente Cruiser IV
  • Gallente Drone Specialization IV
  • Gallente Frigate IV
  • Gunnery V
  • Heavy Drone Operation V
  • High Speed Maneuvering IV
  • Hull Upgrades V
  • Jury Rigging III
  • Kinetic Armor Compensation IV
  • Large Blaster Specialization IV
  • Large Hybrid Turret V
  • Long Range Targeting IV
  • Mechanic V
  • Medium Blaster Specialization IV
  • Medium Hybrid Turret V
  • Minmatar Drone Specialization IV
  • Motion Prediction V
  • Nanite Interfacing III
  • Nanite Operation III
  • Navigation IV
  • Propulsion Jamming IV
  • Rapid Firing IV
  • Repair Systems V
  • Science IV
  • Scout Drone Operation V
  • Sharpshooter IV
  • Shield Management IV
  • Signature Analysis IV
  • Small Blaster Specialization IV
  • Small Hybrid Turret V
  • Spaceship Command IV
  • Surgical Strike IV
  • Targeting IV
  • Thermic Armor Compensation IV
  • Thermodynamics IV
  • Trajectory Analysis IV
  • Warp Drive Operation III
  • Weapon Upgrades V
NOTES
  • This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.
PvP Neutron Hype
Hyperion: PvP Neutron Hype
EFT
[Hyperion, PvP Neutron Hype]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Prototype 100MN MicroWarpdrive I
Stasis Webifier II
Warp Disruptor II
Sensor Booster II
Heavy Capacitor Booster II

Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Hornet EC-300 x5
Hammerhead II x5

Fitting template high slot label.png
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Icon low slot.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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Cargo.png
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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Acceleration Control IV
  • Advanced Weapon Upgrades V
  • Afterburner III
  • Armor Rigging III
  • Combat Drone Operation IV
  • Controlled Bursts IV
  • Drone Durability III
  • Drone Interfacing IV
  • Drone Navigation IV
  • Drone Sharpshooting IV
  • Drones V
  • Electronic Warfare IV
  • Electronic Warfare Drone Interfacing III
  • Electronics V
  • EM Armor Compensation IV
  • Energy Emission Systems IV
  • Energy Management V
  • Energy Systems Operation V
  • Engineering V
  • Evasive Maneuvering IV
  • Explosive Armor Compensation IV
  • Gallente Battleship IV
  • Gallente Cruiser IV
  • Gallente Drone Specialization IV
  • Gallente Frigate IV
  • Gunnery V
  • Heavy Drone Operation V
  • High Speed Maneuvering IV
  • Hull Upgrades V
  • Jury Rigging III
  • Kinetic Armor Compensation IV
  • Large Blaster Specialization IV
  • Large Hybrid Turret V
  • Long Range Targeting IV
  • Mechanic V
  • Medium Blaster Specialization IV
  • Medium Hybrid Turret V
  • Minmatar Drone Specialization IV
  • Motion Prediction V
  • Nanite Interfacing III
  • Nanite Operation III
  • Navigation IV
  • Propulsion Jamming IV
  • Rapid Firing IV
  • Repair Systems IV
  • Science IV
  • Scout Drone Operation IV
  • Sharpshooter IV
  • Shield Management IV
  • Signature Analysis IV
  • Small Blaster Specialization IV
  • Small Hybrid Turret V
  • Spaceship Command IV
  • Surgical Strike IV
  • Targeting V
  • Thermic Armor Compensation IV
  • Thermodynamics IV
  • Trajectory Analysis IV
  • Warp Drive Operation IV
  • Weapon Upgrades V
NOTES
  • This is an extremely tight fit. You do not need to have all level 5 to fit it however. Guns can be switched out to meta 4 neutrons to free up some room. This fit works after the hybrid turret rebuff.


Tactics

The Hyperion is a popular ship for those starting to fly incursions whilst they are upskilling for Pirate Battleships. The posted fit for Vanguard Fleets lists the ammo to use as Caldari Navy Antimatter. Recently I've been using Null L ammo and I've been having a lot of success with it.

It has less DPS per shot than the antimatter rounds however due to the much greater range I find that I'm landing many more hits, consequently my DPS is higher. That being said I always fly with both ammo types in my hold as at very close ranges the antimatter ammo is the better.

Important Note: To use Null L ammo your guns must be Tech 2.

Notes

This vessel qualifies for the University PYOS and BYOM programs.