Difference between revisions of "Jaguar"

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==Skills==
 
==Skills==
 
The Jaguar is generally flown as an extremely tanky frigate, relying both active tank and its small signature radius in order to mitigate incoming damage. Because of this, navigation skills like Acceleration Control, Evasive Maneuvering, Navigation, and Afterburner are all very useful. Additionally, the Shield Rigging skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills are less important because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, t2 rockets are useful.
 
The Jaguar is generally flown as an extremely tanky frigate, relying both active tank and its small signature radius in order to mitigate incoming damage. Because of this, navigation skills like Acceleration Control, Evasive Maneuvering, Navigation, and Afterburner are all very useful. Additionally, the Shield Rigging skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills are less important because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, t2 rockets are useful.
 
==Fitting==
 
<wikifit shipid="11400" doctrineid="35020" />
 
  
 
==Tactics==
 
==Tactics==

Revision as of 06:23, 13 August 2020

EVE University Database
 
Ship Database
Jaguar
CornerT2h.png
Jaguar
Minmatar Republic
Minmatar Republic
Assault Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES

The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.

Developer: Core Complexion Inc.

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Light Missile and Rocket Launcher rate of fire
7.5% bonus to Shield Booster amount
Assault Frigates bonuses (per skill level):
5% bonus to Light Missile and Rocket explosion velocity
5% bonus to Light Missile and Rocket damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Wolf
Wolf.jpg
CornerT2s.png
Wolf
Assault Frigates Rifter Class
Icon hi slot.png5 (1/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png48 MW Icon cpu.png135 tf
Icon velocity.png375 m/sec
Icon capacity.png165 m³
,Rifter
Rifter.jpg
Rifter
Standard Frigates Rifter Class
Icon hi slot.png3 (2/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png41 MW Icon cpu.png130 tf
Icon velocity.png365 m/sec
Icon capacity.png140 m³

Ship Attributes

Fittings
Powergrid
powergrid
39 MW
CPU
cpu output
180 tf
Capacitor
capacitor
325 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
368 m/sec
Inertia Modifier
inertia modifier (agility)
3.176
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.01 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
10 MBit/sec
Targeting
Max Tgt. Range
max. targeting range
37.50 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
11 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
605 HP
Mass
ship mass
1,229,400 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
457 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
833 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Jaguar is known for being the assault frigate with the ability to fit an exceptional tank. It has a remarkable 5 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. These factors combined make it one of the best frigate-sized heavy tacklers.

Its damage is augmented slightly by a small drone bay.

Skills

The Jaguar is generally flown as an extremely tanky frigate, relying both active tank and its small signature radius in order to mitigate incoming damage. Because of this, navigation skills like Acceleration Control, Evasive Maneuvering, Navigation, and Afterburner are all very useful. Additionally, the Shield Rigging skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills are less important because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, t2 rockets are useful.

Tactics

Jaguars are generally used to get fast and heavy tackle on kiting ships. Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to approach at an angle until you are very close, in order to maintain transversal velocity and make it hard for them to track. Once you are in close, scram them, turn off your microwarpdrive, and then orbit at 500. With a dualprop fit turn on the afterburner at this point. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible. Also, because of the microwarpdrive signature radius bonus on the jaguar hull, if there is capacitor to keep the microwarpdrive on after you establish tackle, do so, since it will help sig tank incoming missile dps. Dualprop jaguar fits are best against enemies that use long range projectile weapons, especially if the enemy is fit with a warp scrambler and a stasis webifier, since they will not be able to hit. However, against missile based ships, or ships fit for brawling, sig tanking the incoming dps is not always possible. In this case sacrificing the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to facetank large amounts of damage if fit with several Medium Ancillary Shield Boosters. For example, against a autocannon Cynabal, a dualprop Jaguar would be able to midigate a significant amount of damage with its afterburner. However, against an Orthrus, the afterburner will be useless, and fitting 3 shield boosters would buy reinforcements a significant amount of time to arrive.

Patch History


Notes

The Jaguar received major change in February 2018

  • The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships