Malediction

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Ship Database
Malediction
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Malediction
Amarr Empire
Amarr Empire
Interceptors
Executioner Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Malediction
Hull: Executioner Class
Role: Interceptor

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
5% bonus to Rocket Launcher rate of fire
4% bonus to all armor resistances
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
• Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crusader
Crusader.jpg
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Crusader
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png48 MW Icon cpu.png145 tf
Icon velocity.png455 m/sec
Icon capacity.png90 m³
,Executioner
Executioner.jpg
Executioner
Standard Frigates Executioner Class
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png140 tf
Icon velocity.png410 m/sec
Icon capacity.png115 m³

Ship Attributes

Fittings
Powergrid
powergrid
36 MW
CPU
cpu output
150 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
470 m/sec
Inertia Modifier
inertia modifier (agility)
3.05
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.82 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
31.50 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
425 HP
Mass
ship mass
1,140,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
98 m³
Armor
Armor Hitpoints
armor hitpoints
550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
30
Shields
Shield Capacity
shield hitpoints
325 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
60


Summary

The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.

The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.

The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.

Skills

Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.

Fitting

Fleet Tackle
Malediction: Fleet Tackle
EFT
[Malediction, Fleet Tackle]
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Small Polycarbon Engine Housing I
Small Ionic Field Projector I



Republic Fleet EMP S x2

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Fleet Up Fittings

NSC Reship Malediction
Malediction: NSC Reship Malediction
EFT
[Malediction, NSC Reship Malediction]
Arbalest Compact Light Missile Launcher
Small Knave Scoped Energy Nosferatu
Arbalest Compact Light Missile Launcher

Warp Scrambler II
Warp Disruptor II
5MN Quad LiF Restrained Microwarpdrive

Small Ancillary Armor Repairer
Overdrive Injector System II
Nanofiber Internal Structure II
Damage Control II

Small Ionic Field Projector II
Small Auxiliary Thrusters II



Caldari Navy Nova Light Missile x250
Caldari Navy Inferno Light Missile x250
Caldari Navy Scourge Light Missile x250
Caldari Navy Mjolnir Light Missile x250
Nanite Repair Paste x100

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Fleet Interceptor
Malediction: Fleet Interceptor
EFT
[Malediction, Fleet Interceptor]
Arbalest Compact Light Missile Launcher
Small Energy Nosferatu II
Arbalest Compact Light Missile Launcher

Warp Scrambler II
Warp Disruptor II
5MN Quad LiF Restrained Microwarpdrive

Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Ancillary Armor Repairer

Small Ionic Field Projector II
Small Polycarbon Engine Housing II



Quafe Zero x1
Caldari Navy Inferno Light Missile x500
Nanite Repair Paste x50

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Stay out of Scram range until FC calls for it.
  • Don't rely on SAAR to keep you alive: bounce if you are taking heavy damage; it is more to repair damage while you in a warp.
  • Guns are for on killmails and maybe to push drones off.
  • Use Quafe engaging ships with LM like Gila, Caracal, Osprey NI
Chessur - Light Tackle
Malediction: Chessur - Light Tackle
EFT
[Malediction, Chessur - Light Tackle]
Arbalest Compact Light Missile Launcher
Small Ghoul Compact Energy Nosferatu
Arbalest Compact Light Missile Launcher

Faint Epsilon Scoped Warp Scrambler
Warp Disruptor II
5MN Y-T8 Compact Microwarpdrive

Overdrive Injector System II
Energized Adaptive Nano Membrane II
Small Ancillary Armor Repairer
IFFA Compact Damage Control

Small Ionic Field Projector II
Small Processor Overclocking Unit I



Nanite Repair Paste x24

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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
FROSTLINE
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
BLAP Support
Malediction: BLAP Support
EFT
[Malediction, BLAP Support]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

5MN Microwarpdrive II
Warp Disruptor II
Warp Scrambler II

Adaptive Nano Plating II
Adaptive Nano Plating II
200mm Rolled Tungsten Compact Plates
Damage Control II

Small Ionic Field Projector II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Malediction's primary advantage over the Ares is its significantly improved tank, allowing it to survive gate guns or hostile drones for some time if given remote repairs.
  • The Hyperspatial Velocity Optimizer rig accelerates the process of warping to/from tactical bookmarks and is thus generally the preferred option.
Nul-sec Solo PvP
Malediction: Nul-sec Solo PvP
EFT
[Malediction, Nul-sec Solo PvP]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

5MN Y-T8 Compact Microwarpdrive
Fleeting Compact Stasis Webifier
Warp Scrambler II

Small Ancillary Armor Repairer
Federation Navy 200mm Steel Plates
Ballistic Control System II
'Refuge' Adaptive Nano Plating I

Small Bay Loading Accelerator II
Small Hydraulic Bay Thrusters I



Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Nul-sec fit only (any decent low-sec FW frigate will smash you apart).
  • You want to fight combat interceptors and perhaps some navy frigates that see you as an easy interceptor kill.
  • Stay on the edge of scram range to mitigate incoming DPS.
  • More details: https://forum.eveuniversity.org/viewtopic.php?p=874672#p874672


Tactics

No sub-article about Malediction roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Malediction here.