Difference between revisions of "Tristan"

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m (→‎Notes: Trivia.)
(Revised tactics section, which referred to an outdated meta in too much detail.)
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==Skills==
 
==Skills==
Since the Tristan is a drone boat, you should focus on training drone skills to effectively fly it. The Tristan can field a full flight of 5 light drones. Train {{sk|Drones|V}} in order to field all 5 drones. For support skills, train {{sk|Light Drone Operation|V}} and {{sk|Drone Interfacing|IV}} to increase the damage of your drones, {{sk|Drone Avionics|V}} increase your drone control range, and {{sk|Drone Durability|IV}} increases drone hitpoints. A ''Racial'' Drone Specialisation such as {{sk|Gallente Drone Specialization|III}} is highly recommended - III is a very short train. At the moment, any drone will do, but Caldari will be best due their decent damage, as well as durability, maneuver and MWD-approach speed, and strong shield tank.
 
  
You may want to further increase the damage of your drones with weapon upgrades in the low-slots. The Tech 1 [[Drones#Low slot modules|Drone Damage Amplifier I]] (T1 DDA) module requires {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}}, and both to IV for the Tech 2 DDA. You can change the order in which you train these skills, however T2 Drones and Drone Damage Amplifiers ({{sk|Weapon Upgrades|IV}}) are significantly better than their T1 counterparts, and both carry no fitting overhead.
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As a Tech 1 frigate, the Tristan is a cheap and relatively forgiving ship. New pilots should feel able to step into one with minimal preparation. Like any ship, though, the Tristan's performance can be boosted dramatically by improved character skills. Furthermore, its reliance on drones makes it more skill-intensive than the [[Incursus]] for very new pilots.
  
Secondly, should you be kite fitting as recommended, you will want navigation bonuses. These include the basic {{sk|Navigation|IV}} which provides a flat boost to speed on grid, a propulsion module (ie {{sk|High Speed Maneuvering|III}} for MWD), and {{sk|Acceleration Control|III}} to improve the module, and {{sk|Evasive Maneuvering|III}} to be able to turn away from the opponent. Other valuable skills for the Tristan are Hybrid Turret skills (to take advantage of the ship's tracking speed bonus), energy neutralizer skills (to fit nuets), and either a Tech II shield or a Tech II armor tank, both of which are (as with drones) significantly better than the Tech I versions.
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Since the Tristan is a drone boat, drone skills will help you fly it; this training will prepare you for the [[Algos]], [[Vexor]], and other even larger drone boats, and all the skills useful in a Tristan will help those too. The Tristan can field a full flight of 5 light drones. Train {{sk|Drones|V}} in order to field all 5 drones. For support skills, train {{sk|Light Drone Operation|V}} and {{sk|Drone Interfacing|IV}} to increase the damage of your drones, {{sk|Drone Avionics|V}} increase your drone control range, and {{sk|Drone Durability|IV}} to increase drone hitpoints.
  
==Tactics==
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You may want to further increase the damage of your drones with weapon upgrades in the low-slots. The Tech 1 [[Drones#Low slot modules|Drone Damage Amplifier I]] (T1 DDA) module requires {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}}.
There are two current play styles regarding the Tristan: The Kite Tristan, which uses range to keep damage down; and The Brawler Tristan, which uses a heavy tank to mitigate damage.  Many opinions exist on the most effective way to pilot a drone boat, but generally most veteran players might suggest the kite fit.  Kiting is a strategy where the enemy is kept at range so that incoming damage is minimized, but outgoing damage is still effective.  Kiting can be thought of as sniping with long range guns, however in this case, the guns are replaced with drones. <br />
 
  
==== The Kiting Tristan ====
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General [[support skills]] and [[fitting skills]] help the Tristan as they help other ships.
The Tristan comes with two available weapon slots, and has a boost to Hybrid weapons.  In the Kiting example, it would be most beneficial to fit Railguns, as they are the long range Hybrid weapon.  Fitting short range blasters on a Kiting Tristan boat will be discussed below.  Railguns will allow the player to supplement the damage of the drones while staying well out of harms way from the enemy.  As the majority of the Tristan's damage comes from its Drones, there is no reason to fit excessively expensive or high damaging guns when starting out with this ship.  As the player progresses in skill level, it is advisable to upgrade modules as needed.  Focusing on survivability and range dictation should be a primary concern as if the ship explodes, the drones stop functioning. <br />
 
  
Blasters, the short range Hybrid weapons, are often fitted to the Tristan to deal with enemy drones or enemy players that are getting too close.  In the same Kiting scenario, players could engage their long-range primary target with the drones and at the same time deal damage to close-range drones or enemy ships with the blasters. Other than those circumstances, the blasters would not be used. <br />
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==Tactics==
  
Concerning damage mitigation: while the Kiting setup could equally fit modules that increased ship speed at the reduction of armor amount, or fit the complete opposite with a full armor tank, the Brawler setup should be concerned with tank only, be it shield or armor. Gallente ships generally are armor tanked, as ship bonuses are given to armor, and ship design provide opportunity to this tank setup. Those ships with equal numbers of mid and low slots can use either shield or armor at the best judgement of the player. <br />
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'''PvE'''
  
==== The Brawling Tristan ====
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The Tristan can cope well with Level 1 missions, especially if the pilot has Drones trained to IV or V. [[NPC damage types|Select the right drones to hit your NPC targets' greatest weakness]]; keep an eye on your drones' health in the drones window, and recall-and-relaunch them if they come under attack. If you want to and you have space capacitor, you can add two hybrid turrets to boost your DPS. Railguns will let you fight at longer (that is, safer) ranges, though at such ranges you won't be using the hull's tracking bonus much.
The Brawling Tristan should be thought of as a larger drone:  Orbiting fast, hitting hard and taking all (or none of) the damage. Brawler Tristan's are generally fit with short range Hybrid weapons, and this is where the ship bonus to turret tracking speed will come into full play. You will find yourself victorious when faced with an enemy set up for ranged combat as there is often a chance to "get under his guns".  The closer one orbits, the faster the other ships' turrets have to track. <br />
 
  
It would again be up to the player to select a tank based on their skills and the modules they can use.  The Brawler Tristan in theory could "speed tank", moving fast enough to take little damage, but this also increases the risk of a ranged setup ship being able to explode you before you can close distance. It is also a possibility that one might try to "speed tank" only to discover that the ship in question is setup for close range combat as well. This would not be an ideal circumstance.  It is generally accepted that if your play style involved close range combat, you would be better off to fit some kind of tank to soak up the damage. <br />
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With its balanced slot layout, the Tristan can be shield- or armour-tanked. New Gallente pilots might find that training for basic armor tanking prepares them better for larger Gallente ships. Experienced pilots can use either approach.
  
Finally, the player will see a gigantic leap in damage performance with the ability to field Tech II drones.  This really should be the player's first concern, no matter the play style. Finally these are only two of the most common fits and play styles. With each of these styles, the player should be aware that Hybrid guns use capacitor energy to fire.  If the capacitor is empty, you can not fire your guns! Drones will continue to function regardless.  Shields and shield modules play a roll in the capacitor usage and amount; when fitting a shield tank, take into consideration the use of Hybrid weapons and their effect on the capacitor. An empty cap can neither power shields nor fire guns. <br />
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Besides missions, a carefully-fitted Tristan can also take on basic pockets of [[Abyssal Deadspace]], with potentially quite lucrative rewards. Since the exact fits which work best will depend on character skill and the changing meta, it's recommended that players interested in this consult resources such as the [https://abyss.eve-nt.uk/ Abyss Tracker]] and confer with more experienced players.
  
==== The Neut Tristan ====
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'''PvP'''
The Neut Tristan is a particularity deadly version of the Tristan that has been made viable once again with the recent changes to energy neutralizers. It requires fairly advanced fitting skills to fly. A compact afterburner may be fit and a powergrid/CPU implant may be used to alleviate some of these fitting issues. Capacitor management is also a major issue with this fit, as it will fully deplete in approximately 20 seconds with all modules running with max skills. The neut Tristan pilot must constantly be aware of the state of his capacitor. He must use the cap booster while turning other modules on/off at appropriate times while reacting to the tactical situation at hand to make this fit live up to its full potential. If the pilot manages all of this successfully, he will be able to bring down nearly any T1 frigate encountered with relative ease. <br />
 
  
This fit is optimized for solo engagements in low-sec faction warfare complexes. Its power diminishes rapidly as more enemies come on grid. The tactics used by this fit are relatively simple: Apply 2 overheated cycles of all three neuts while keeping your scram and afterburner on. Inject your capacitor and turn off your middle neut. This fit is cap stable with 2 neuts running with decent skills. At this point, you should be getting close to being into armor. Apply single cycles of your repair module as needed, or perma-run the module on overheat if taking large amounts of DPS. You should generally aim to manually pilot or orbit around the target at approximately 5km, as your neut pressure will almost always force your opponent to turn off their web/scram/point/afterburner. If the fight isn't going your way, you can often warp off immediately since the target will have a hard time keeping tackle on you. Even if some tackle is present, the opponent generally won't have enough capacitor to run his afterburner/web/scram simultaneously. This allows you to overheat your own afterburner and disengage at will. <br />
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The Tristan is a highly versatile ship which can adopt a variety of fits and tactics in PvP, with the caveat that it is normally going to rely on drones for much of its DPS.  
  
The Neut Tristan pilot should always make sure that their repair module is loaded with nanite paste before undocking and carry 16 to 24 extra units of paste in their cargo hold. Make sure that auto-reload is turned off for your repair module. Make sure that your cap booster is loaded and that the remaining cargo space is filled to capacity with spare cap booster charges. <br />
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In small-scale frigate versus frigate PvP, the Tristan can brawl with blasters, drones, and a basic tank, or it can try to kite and let its drones bring its target down. It is also possible to fit energy neutralizers for [[capacitor warfare]], much like in some of the Tristan's bigger siblings, such as the [[Vexor]] and [[Dominix]]. Neutralizers can be a nasty surprise for a frigate that has underestimated the Tristan and gotten too close, but their energy drain on the Tristan itself will have to be managed carefully, and might well require a cap booster to inject more energy.
  
Additional reading: [[Armour Tanking]], [[Shield Tanking]], [[Drones]], [[Turrets]]
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In larger-scale PvP the [[Atron]] is a more effective pure tackle frigate than the Tristan, and new characters are likely to extract more DPS from the [[Incursus]]. The Tristan finds niche uses nevertheless, because it has a huge drone bay for a ship so small and so cheap. Swarms of Tristans can launch enough drones to deliver ferocious DPS, even achieving enough damage to attack structures, making it a low-SP siege ship. The Tristan can also boost its drone control range and fight at surprisingly long distances if other ships can hold its targets in place; it is even possible for the Tristan to use one (but only one) sentry drone.
  
 
==Notes==
 
==Notes==

Revision as of 02:11, 25 November 2021

EVE University Database
 
Ship Database
Tristan
Tristan
Gallente Federation
Gallente Federation
Standard Frigates
Tristan Class
RELATED UNI-WIKI REFERENCES

Often nicknamed The Fat Man, this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
10% bonus to Drone hitpoints and tracking speed

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nemesis
Nemesis.jpg
CornerT2s.png
Nemesis
Covert Ops Tristan Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png5 (3/2) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png38 MW Icon cpu.png315 tf
Icon velocity.png275 m/sec
Icon capacity.png270 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
130 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
315 m/sec
Inertia Modifier
inertia modifier (agility)
3.44
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
41 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
550 HP
Mass
ship mass
1,044,000 kg
Volume
ship volume
26,500 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Tristan is a Gallente combat Frigate and the earliest ship in the line of Gallente droneboats. It has a bonus to both Hybrid Turret tracking speed and Drone hitpoints and tracking speed, which gives it high damage application and projection at any range. The drones are an excellent tool in both PvP and PvE, and the Tristan is the only Tech 1 frigate that can field a full flight of 5 light combat drones.

Skills

As a Tech 1 frigate, the Tristan is a cheap and relatively forgiving ship. New pilots should feel able to step into one with minimal preparation. Like any ship, though, the Tristan's performance can be boosted dramatically by improved character skills. Furthermore, its reliance on drones makes it more skill-intensive than the Incursus for very new pilots.

Since the Tristan is a drone boat, drone skills will help you fly it; this training will prepare you for the Algos, Vexor, and other even larger drone boats, and all the skills useful in a Tristan will help those too. The Tristan can field a full flight of 5 light drones. Train Drones V in order to field all 5 drones. For support skills, train Light Drone Operation V and Drone Interfacing IV to increase the damage of your drones, Drone Avionics V increase your drone control range, and Drone Durability IV to increase drone hitpoints.

You may want to further increase the damage of your drones with weapon upgrades in the low-slots. The Tech 1 Drone Damage Amplifier I (T1 DDA) module requires Weapon Upgrades I and Drones I.

General support skills and fitting skills help the Tristan as they help other ships.

Tactics

PvE

The Tristan can cope well with Level 1 missions, especially if the pilot has Drones trained to IV or V. Select the right drones to hit your NPC targets' greatest weakness; keep an eye on your drones' health in the drones window, and recall-and-relaunch them if they come under attack. If you want to and you have space capacitor, you can add two hybrid turrets to boost your DPS. Railguns will let you fight at longer (that is, safer) ranges, though at such ranges you won't be using the hull's tracking bonus much.

With its balanced slot layout, the Tristan can be shield- or armour-tanked. New Gallente pilots might find that training for basic armor tanking prepares them better for larger Gallente ships. Experienced pilots can use either approach.

Besides missions, a carefully-fitted Tristan can also take on basic pockets of Abyssal Deadspace, with potentially quite lucrative rewards. Since the exact fits which work best will depend on character skill and the changing meta, it's recommended that players interested in this consult resources such as the Abyss Tracker] and confer with more experienced players.

PvP

The Tristan is a highly versatile ship which can adopt a variety of fits and tactics in PvP, with the caveat that it is normally going to rely on drones for much of its DPS.

In small-scale frigate versus frigate PvP, the Tristan can brawl with blasters, drones, and a basic tank, or it can try to kite and let its drones bring its target down. It is also possible to fit energy neutralizers for capacitor warfare, much like in some of the Tristan's bigger siblings, such as the Vexor and Dominix. Neutralizers can be a nasty surprise for a frigate that has underestimated the Tristan and gotten too close, but their energy drain on the Tristan itself will have to be managed carefully, and might well require a cap booster to inject more energy.

In larger-scale PvP the Atron is a more effective pure tackle frigate than the Tristan, and new characters are likely to extract more DPS from the Incursus. The Tristan finds niche uses nevertheless, because it has a huge drone bay for a ship so small and so cheap. Swarms of Tristans can launch enough drones to deliver ferocious DPS, even achieving enough damage to attack structures, making it a low-SP siege ship. The Tristan can also boost its drone control range and fight at surprisingly long distances if other ships can hold its targets in place; it is even possible for the Tristan to use one (but only one) sentry drone.

Notes

The ship is probably named after Tristan, a hero from high medieval chivalric romances. Most versions of Tristan's story involve a doomed love affair with Iseult, the bride of Tristan's liege lord, and the legend was eventually incorporated into the cycle of stories surrounding King Arthur.

Patch History