Difference between revisions of "Typhoon"

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m (updated slots and bonuses (didn't update sample fittings))
m (Remove ecmprio= attribute)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-03-09)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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-------------------------------------------------------------
-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=644
+
| shipimg=Typhoon.jpg
|shipid=644
+
| shipname=Typhoon
|shipimg=Typhoon.jpg
+
| class=Battleship
|shipname=Typhoon
+
| grouping=Standard Battleships
|caption=Typhoon
+
| hulltype=Typhoon Class
|class=Battleship
+
| faction=Minmatar Republic  
|grouping=Standard Battleships
+
| variations={{Ship|Panther}},<br>
|hulltype=Typhoon Class
+
{{Ship|Typhoon Fleet Issue}}
|faction=Minmatar Republic
+
| tech=  
|race=Minmatar
+
| powergrid=12,500 MW
|roles=unspecified
+
| cpu=640 tf
|variations={{Ship|Panther}}, {{Ship|Typhoon Fleet Issue}}
+
| capacitor=5,400 GJ
+
| highs=7
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| turrets=6
+
| launchers=6
|powergrid=12,500 MW
+
| mediums=5
|cpu=640 tf
+
| lows=7
|capacitor=5,400 GJ
+
| mass=100,600,000 kg
|highs=7
+
| volume=414,000
|turrets=6
+
| cargohold=780 m³
|launchers=6
+
| extrahold=
|mediums=5
+
| extraholdtype=
|lows=7
+
| dronebay=125
+
| bandwidth=100 Mbit/sec
|mass=100,600,000 kg
+
| info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.  
|volume=414,000 m&#179;
+
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
|cargohold=625 m&#179;
+
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>
+
7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>
|dronebay=125 m&#179;
+
'''Role Bonus:'''<br>
|bandwidth=100 Mbit/sec
+
100% bonus to Shield Extender hitpoints<br>
+
50% bonus to Armor Plate hitpoints<br>
|info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
+
5% Additional bonus to Reinforced Bulkhead hitpoints
+
| structurehp=6,600 HP
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>5% bonus to Cruise and Torpedo launcher rate of fire<br>5% bonus to Cruise Missile and Torpedo explosion velocity
+
| shieldhp=7,150 HP
+
| shieldem=0
|structurehp=6,000 HP
+
| shieldexp=50
|shieldhp=6,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| shieldkin=40
|armorhp=6,000 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| shieldtherm=20
+
| armorhp=6,600 HP
|maxvelocity=130 m/s
+
| armorem=60
|inertia=0.116
+
| armorexp=10
|warpspeed=3 AU/s
+
| armorkin=25
|warptime=16.66 s
+
| armortherm=35
+
| maxvelocity=130 m/sec
|targetrange=65 km
+
| inertia=0.11
|sigradius=320 m
+
| warpspeed=3 AU/s
|maxlockedtargets=7
+
| warptime=15.34 s
|sensortype=LADAR
+
| targetrange=82.50 km
|sensorvalue=18 points
+
| sigradius=330 m
|scanres=115 mm
+
| maxlockedtargets=7
+
| sensortype=LADAR
|reqskills=*Minmatar Battleship I<small>1h 6m</small>
+
| sensorvalue=19 points
**Spaceship Command IV<small>1d 1h 8m</small>
+
| scanres=150 mm
**Minmatar Cruiser IV<small>5d 5h 42m</small>
+
| reqskills=*{{RequiredSkill|Minmatar Battleship|I}}
|totaltraintime=6d 7h 57m
+
** {{RequiredSkill|Spaceship Command|IV}}
+
** {{RequiredSkill|Minmatar Battlecruiser|III}}
|forumlinks=
+
*** {{RequiredSkill|Spaceship Command|III}}
|wikireferences=
+
*** {{RequiredSkill|Minmatar Cruiser|III}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Typhoon Typhoon on Eve Online Wiki]<br>
+
**** {{RequiredSkill|Spaceship Command|II}}
+
**** {{RequiredSkill|Minmatar Destroyer|III}}
|highlights1=High Amount of High Slots
+
***** {{RequiredSkill|Minmatar Frigate|III}}
|highlights2=High Amount of Low Slots
+
****** {{RequiredSkill|Spaceship Command|I}}
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=3d 20h 55m 10s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.
+
The '''Typhoon''' (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.
  
The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.
+
The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted [[Raven]]s. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other [[EWAR]]. Due to the Typhoon’s good speed and small radius it, also has a better chance to dissipate incoming damage from capitals, especially if mounting a signature radius suppressor.
  
However, new Minmatar battleship pilots will probably be more effective in one of the other two options.
+
In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.
  
==Skills==
+
The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the [[Vargur]], uses turrets.
''Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
{{ShipFitting|
 
ship=Typhoon|
 
shipTypeID=644|
 
fitName=RRBS Artillery|
 
fitID=RRBS-Artillery|
 
high1name=1400mm 'Scout' Artillery I|
 
high1typeID=9491|
 
high2name=1400mm 'Scout' Artillery I|
 
high2typeID=9491|
 
high3name=1400mm 'Scout' Artillery I|
 
high3typeID=9491|
 
high4name=1400mm 'Scout' Artillery I|
 
high4typeID=9491|
 
high5name=1400mm 'Scout' Artillery I|
 
high5typeID=9491|
 
high6name=Large Energy Transfer Array II|
 
high6typeID=12102|
 
high7name=Large Remote Armor Repair System II|
 
high7typeID=26914|
 
high8name=Large Remote Armor Repair System II|
 
high8typeID=26914|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Reactor Control Unit II|
 
low3typeID=1355|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Armor Kinetic Hardener II|
 
low5typeID=11644|
 
low6name=Armor Explosive Hardener II|
 
low6typeID=11646|
 
low7name=1600mm Reinforced Rolled Tungsten Plates I|
 
low7typeID=11325|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Valkyrie II x5|
 
drone2typeID=21640|
 
drone3name=Vespa EC-600 x5|
 
drone3typeID=23705|
 
drone4name=Medium Armor Maintenance Bot II x5|
 
drone4typeID=28205|
 
drone5name=open|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=Republic Fleet EMP L x1|
 
charge3typeID=21894|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Trimark Armor Pump I|
 
rig1typeID=25894|
 
rig2name=Large Trimark Armor Pump I|
 
rig2typeID=25894|
 
rig3name=Large Anti-Thermic Pump I|
 
rig3typeID=25892|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=644:9491;5:12102;1:26914;2:1952;1:1978;1:2032;1:5945;1:1355;1:1541;1:2048;1:11269;1:11325;1:11644;1:11646;1:25892;1:25894;2:2488;5:21640;5:23705;5:28205;5:21894;1:28999;1:29009;1::|
 
skills=|
 
notes=Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.</li><li>Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.}}    {{ShipFitting|
 
ship=Typhoon|
 
shipTypeID=644|
 
fitName=RRBS Cruise|
 
fitID=RRBS-Cruise|
 
high1name='Arbalest' Cruise Launcher I|
 
high1typeID=16519|
 
high2name='Arbalest' Cruise Launcher I|
 
high2typeID=16519|
 
high3name='Arbalest' Cruise Launcher I|
 
high3typeID=16519|
 
high4name='Arbalest' Cruise Launcher I|
 
high4typeID=16519|
 
high5name='Arbalest' Cruise Launcher I|
 
high5typeID=16519|
 
high6name=Large Energy Transfer Array II|
 
high6typeID=12102|
 
high7name=Large Remote Armor Repair System II|
 
high7typeID=26914|
 
high8name=Large Remote Armor Repair System II|
 
high8typeID=26914|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Target Painter II|
 
mid3typeID=19806|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Armor Kinetic Hardener II|
 
low5typeID=11644|
 
low6name=Armor Explosive Hardener II|
 
low6typeID=11646|
 
low7name=1600mm Reinforced Rolled Tungsten Plates I|
 
low7typeID=11325|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Valkyrie II x5|
 
drone2typeID=21640|
 
drone3name=Vespa EC-600 x5|
 
drone3typeID=23705|
 
drone4name=Medium Armor Maintenance Bot II x5|
 
drone4typeID=28205|
 
drone5name=open|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scan Resolution Script x1|
 
charge2typeID=29011|
 
charge3name=Caldari Navy Mjolnir Cruise Missile x1|
 
charge3typeID=27377|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Trimark Armor Pump I|
 
rig1typeID=25894|
 
rig2name=Large Trimark Armor Pump I|
 
rig2typeID=25894|
 
rig3name=Large Anti-Thermic Pump I|
 
rig3typeID=25892|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=644:12102;1:16519;5:26914;2:1952;1:2032;1:5945;1:19806;1:2048;1:11269;1:11325;1:11644;1:11646;1:22291;2:25892;1:25894;2:2488;5:21640;5:23705;5:28205;5:27377;1:29009;1:29011;1::|
 
skills=|
 
notes=Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.</li><li>Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.}}
 
  
==Tactics==
+
As a battleship, the Typhoon deserves good [[fitting skills]] and [[support skills]], and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 large missiles. Missile support skills are obviously important to the hull, with {{sk|Target Navigation Prediction}} and {{sk|Guided Missile Precision}} letting pilots get even more out of the ship's bonus for missile damage application.
''No sub-article about Typhoon roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
== Notes ==
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
 
 +
Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
 +
* Ship Bonus to Cruise Missile and Torpedo explosion velocity has been increased to 7.5% per skill level (previously 5%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
 
 +
'''Kronos
 +
Released on Tuesday, June 3rd, 2014'''
 +
 
 +
*Upgraded graphics for the Typhoon, Panther, and Fleet Issue.
 +
 
 +
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
 +
 
 +
*As part of the removal of tiers within the Battleship class (also named “Tiericide” by our playerbase), LP costs for Navy Battleship offers is being unified.
 +
*Former tier1 Navy Battleships offers (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) have had their LP cost increased to 250,000 LPs in the Factional Warfare LP Stores.
 +
 
 +
*As part of the removal of tiers within the Battleship class (also named “Tiericide” by our playerbase), build cost for Tech1 and Navy Battleships is being unified.
 +
*Attack and Disruption Battleships base mineral price has been increased to be around 100-125m ISK (includes the Apocalypse, Scorpion, Raven, Megathron, Typhoon, Tempest).
 +
 
 +
'''Odyssey 1.0 Released on Tuesday, June 4th, 2013'''
 +
 
 +
*Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire and +5% Cruise Missile and Torpedo explosion velocity per level.
 +
*Slot layout: 7H(-1), 5M(+1), 7L; 6 turrets(+1) , 6 launchers(+1).
 +
*Fittings: 12500 PWG, 640 CPU(+40).
 +
*Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211).
 +
*Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3).
 +
*Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 100600000(-3000000) / 15.8s(-1.16s).
 +
*Drones (bandwidth / bay): 100(-125) / 125(-50).
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7.
 +
*Sensor strength: 19 Ladar Sensor Strength(+1).
 +
*Signature radius: 330(+10).
 +
 
 +
'''Inferno 1.1 Deployed on Monday, June 25, 2012.'''
 +
 
 +
*Booster locators on the Typhoon and Panther have been relocated closer to the engine exhaust.
 +
 
 +
 
 +
}}
 +
 
 +
== See Also ==
 +
 
 +
* [https://ashyin.space/fit-kitchen-the-typhoon/ Fit Kitchen: The Typhoon] (Blog post discussing the Typhoon and fitting options)
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battleships]]

Latest revision as of 18:32, 4 April 2023

EVE University Database
 
Ship Database
Typhoon
Typhoon
Minmatar Republic
Minmatar Republic
Standard Battleships
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
7.5% bonus to Cruise Missile and Torpedo explosion velocity
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Panther
Panther.jpg
CornerT2s.png
Panther
Black Ops Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/5) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png12,750 MW Icon cpu.png510 tf
Icon velocity.png182 m/sec
Icon capacity.png825 m³
,
Typhoon Fleet Issue
Typhoon Fleet Issue.jpg
CornerTFs.png
Typhoon Fleet Issue
Faction Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png13,000 MW Icon cpu.png660 tf
Icon velocity.png138 m/sec
Icon capacity.png750 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,500 MW
CPU
cpu output
640 tf
Capacitor
capacitor
5,400 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
130 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
82.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
19 points
Sig. Radius
signature radius
330 m
Scan Res.
scan resolution
150 mm
Structure
Structure Hitpoints
structure hitpoints
6,600 HP
Mass
ship mass
100,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
780 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
6,600 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,150 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.

The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoon’s good speed and small radius it, also has a better chance to dissipate incoming damage from capitals, especially if mounting a signature radius suppressor.

In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.

The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets.

Skills

As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 large missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application.

Notes

Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.

Patch History

See Also