| mid1name=Capital Capacitor Booster II, Cap Booster 3200
| mid1typeID=41493
| charge1name=Cap Booster 3200 x1
| charge1typeID=41489
| mid2name=CONCORD Capital Shield Extender
| mid2typeID=41459
| mid3name=CONCORD Capital Shield Extender
| mid3typeID=41459
| mid4name=CONCORD Capital Shield Extender
| mid4typeID=41459
| mid5name=CONCORD Capital Shield Extender
| mid5typeID=41459
| mid6name=Pithum A-Type Adaptive Invulnerability Field
| mid6typeID=4347
| mid7name=Pithum A-Type Adaptive Invulnerability Field
| mid7typeID=4347
| mid8name=Pith X-Type EM Ward Field
| mid8typeID=19282
| high1name=Networked Sensor Array
| high1typeID=41411
| high2name=Stasis Webification Burst Projector
| high2typeID=40635
| high3name=Fighter Support Unit II
| high3typeID=41415
| high4name=Fighter Support Unit II
| high4typeID=41415
| high5name=Fighter Support Unit II
| high5typeID=41415
| high6name=Cynosural Field Generator I
| high6typeID=21096
| rig1name=Capital Core Defense Field Extender II
| rig1typeID=31798
| rig2name=Capital Core Defense Field Extender II
| rig2typeID=31798
| rig3name=Capital Core Defense Field Extender II
| rig3typeID=31798
| drone1name=Cyclops II x36
| drone1typeID=40563
| drone2name=Templar II x18
| drone2typeID=40556
| drone3name=Ametat II x18
| drone3typeID=40560
| drone4name=Siren II x3
| drone4typeID=40570
| drone5name=Dromi II x3
| drone5typeID=40571
| drone6name=Gram II x12
| drone6typeID=40553
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Warp Disruption, Stasis Webification, or Energy Neutralization Burst Projectors are all worthy candidates for a burst projector. Carry Drone Damage Amplifiers and other modules to augment your damage. Always jump in full tank fit. Genolution implant set highly recommended; SM-70x implant suggested too.</li><li>42.9M EHP with Genolution implant set and SM-706 equipped. Vulnerable to neuting like all other shield capital ships, in respect to its tank. Carry passive refits. 58.2M EHP with maximum strength Command Ship links, cold.</li><li>A similar variation drops one Capital Shield Extender for a Pith X-Type Thermal Dissipation Field, or runs passive EM and Thermal hardeners but retains the Pithum A-Type AIFs.
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.
SHIP BONUSES
Caldari Carrier bonuses (per skill level): 5% bonus to Fighter damage 4% bonus to all shield resistances 5+ bonus to ship warp core strength 5% reduction in ECM Jammer Burst Projector cycle time 2% bonus to Shield Command and Information Command burst strength and duration Role Bonus: • Can fit Networked Sensor Array • Can fit Burst Projectors • Can use two Command Burst modules 200% bonus to Command Burst area of effect range • Can launch Light, Support and Heavy Fighters • Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
550,000 MW
CPU
975 tf
Capacitor
63,750 GJ
High
6
Launchers
0
Turrets
0
Medium
8
Low
4
Rig
3
capital
Calibration
400
Navigation
Max Velocity
75 m/sec
Inertia Modifier
0.036
Warp Speed
1.5 AU/s
Base Time to Warp
84.841 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
80,000 m³
Fighter Squad Tubes
5
Light Fighter Squad Limit
3
Heavy Fighter Squad Limit
3
Support Fighter Squad Limit
2
Targeting
Max Tgt. Range
5,800.00 km
Max Locked Targets
14
Gravimetric Sensor
170 points
Sig. Radius
19,470 m
Scan Res.
55 mm
Structure
Structure Hitpoints
250,000 HP
Mass
1,700,000,000 kg
Volume
53,000,000 m³
Cargo Capacity
1,740 m³
Fuel Capacity
5,000 m³
Ship Maintenance Bay Capacity
2,500,000 m³
Fleet Hangar Capacity
50,000 m³
Armor
Armor Hitpoints
260,000 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
500,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Wyvern is the shield equivalent of the Amarr Aeon class supercarrier. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score. Its tiny fighter hanger bay limits its general utility but can still do acceptably depending on the scale of the engagement.
Skills
Further information about additional or recommended skills to pilot Wyvern for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Wyvern roles or piloting tactics. You can write them here.