Difference between revisions of "Archon"

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(Moved fittings from the ship page to fittings page)
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 6/13/2016)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | powergrid=775,000 MW
 
  | powergrid=775,000 MW
 
  | cpu=625 tf
 
  | cpu=625 tf
  | capacitor=64,875 GJ
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  | capacitor=58,000 GJ
 
  | highs=5
 
  | highs=5
 
  | turrets=0
 
  | turrets=0
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  | mediums=4
 
  | mediums=4
 
  | lows=7
 
  | lows=7
  | mass=1,113,750,000 kg
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  | mass=1,260,000,000 kg
 
  | volume=13,950,000 m&#179;
 
  | volume=13,950,000 m&#179;
 
  | cargohold=825 m&#179;
 
  | cargohold=825 m&#179;
 
  | extrahold=3,000 m&#179;
 
  | extrahold=3,000 m&#179;
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | dronebay=80,000 m&#179;
+
  | fighterbay=60,000 m&#179;
  | bandwidth=375 Mbit/sec
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  | fightertubes=3
 +
| lightfightersquadlimit=3
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| supportfightersquadlimit=1
 
  | info=The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier.  The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination.  Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
 
  | info=The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier.  The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination.  Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
  | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>50% bonus to Capital Remote Capacitor Transmitter and Capital Remote Armor Repairer range<br>4% bonus to all armor resistances<br>&bull;&nbsp;Can deploy 1 additional Drone or Fighter<br><b>Role Bonus:</b><br>200% bonus to Fighter control range<br>&bull;&nbsp;Can fit Warfare Link modules<br>&bull;&nbsp;Can fit Triage modules<br>
+
  | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>4% bonus to all armor resistances<br>5% bonus to Cenobite neutralization optimal range<br>1% bonus to Armored Warfare and Information Warfare Links effectiveness<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Networked Sensor Array<br>&bull;&nbsp;Can use 3 Warfare Link modules simultaneously<br>&bull;&nbsp;Can launch Light and Support Fighters<br>&bull;&nbsp;Can lock at extended ranges<br>5x penalty to Entosis Link duration<br>
  | structurehp=137,500 HP
+
  | structurehp=76,300 HP
  | shieldhp=87,500 HP
+
  | shieldhp=53,000 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
 
  | shieldkin=40
 
  | shieldkin=40
 
  | shieldtherm=20
 
  | shieldtherm=20
  | armorhp=137,500 HP
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  | armorhp=72,000 HP
 
  | armorem=50
 
  | armorem=50
 
  | armorexp=20
 
  | armorexp=20
 
  | armorkin=25
 
  | armorkin=25
 
  | armortherm=35
 
  | armortherm=35
  | maxvelocity=70 m/sec
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  | maxvelocity=80 m/sec
  | inertia=0.046
+
  | inertia=0.041
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
  | warptime=71.02 s
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  | warptime=71.616 s
  | targetrange=92.50 km
+
  | targetrange=3950 km
  | sigradius=2,920 m
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  | sigradius=9,920 m
  | maxlockedtargets=6
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  | maxlockedtargets=14
 
  | sensortype=RADAR
 
  | sensortype=RADAR
 
  | sensorvalue=72 points
 
  | sensorvalue=72 points
  | scanres=55 mm
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  | scanres=70 mm
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
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==Summary==
 
==Summary==
The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets. The Archon is the backbone of the armor spider tanking sentry carrier doctrine known as Slowcats.
+
The Archon is the Amarr carrier.  
 +
''Feel free to add to the summary''
  
 
==Skills==
 
==Skills==
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==Notes==
 
==Notes==
The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.
+
The Archon was the top-tier triage carrier by a pretty large margin. This was the case primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.
 +
After the citadel release the Archon has lost it's triage role and is now equipped with new fighter squadrons.
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Carriers]]
 
[[Category:Database]][[Category:Ship Database]][[Category:Carriers]]

Revision as of 22:50, 12 June 2016

EVE University Database
 
Ship Database
Archon
Archon
Amarr Empire
Amarr Empire
Carriers
Archon Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
4% bonus to all armor resistances
5% bonus to Cenobite neutralization optimal range
1% bonus to Armored Warfare and Information Warfare Links effectiveness
Role Bonus:
• Can fit Networked Sensor Array
• Can use 3 Warfare Link modules simultaneously
• Can launch Light and Support Fighters
• Can lock at extended ranges
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
775,000 MW
CPU
cpu output
625 tf
Capacitor
capacitor
58,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.041
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
71.616 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
60,000 m³
Fighter Squad Tubes
fighter squad tubes
3
Light Fighter Squad Limit
light fighter squad limit
3
Support Fighter Squad Limit
support fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
3950 km
Max Locked Targets
max. locked targets
14
RADAR Sensor
RADAR sensor strength
72 points
Sig. Radius
signature radius
9,920 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
76,300 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
13,950,000 m³
Cargo Capacity
cargo capacity
825 m³
Fuel Capacity
capacity
3,000 m³
Armor
Armor Hitpoints
armor hitpoints
72,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
53,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Archon is the Amarr carrier. Feel free to add to the summary

Skills

Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Archon roles or piloting tactics. You can write them here.

Notes

The Archon was the top-tier triage carrier by a pretty large margin. This was the case primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway. After the citadel release the Archon has lost it's triage role and is now equipped with new fighter squadrons.