Coercer

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Ship Database
Coercer
Coercer
Amarr Empire
Amarr Empire
Standard Destroyers
Coercer Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.

SHIP BONUSES

Traits:
Amarr Destroyer skill bonus per level:
10% bonus to Small Energy Turret tracking speed
10% bonus to Small Energy Turret Capacitor usage

Role Bonuses:
50% bonus to optimal range for small energy turrets

Required Skills
  • Amarr Destroyers I16m
    • Amarr Frigate III8h 53m
      • Spaceship Command I8m
Training Time what's this?
9h 17m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Heretic
Heretic.jpg
CornerT2s.png
Heretic
Interdictors Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/4) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png70 MW Icon cpu.png270 tf
Icon velocity.png310 m/sec
Icon capacity.png380 m³

Ship Attributes

Fittings
Powergrid
powergrid
85 MW
CPU
cpu output
168 tf
Capacitor
capacitor
700 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/s
Inertia Modifier
inertia modifier (agility)
2.77
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
62 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.

Skills

Further information about additional or recommended skills to pilot Coercer for a specific or it's common role(s) can be written here.

Fitting

T2 Pulse Kiting
Coercer: T2 Pulse Kiting
EFT
[Coercer, T2 Pulse Kiting]
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Heat Sink II
Heat Sink II
Tracking Enhancer II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Ancillary Current Router I



Imperial Navy Multifrequency S x8
Scorch S x8
Conflagration S x8

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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Mission Basic
Coercer: Mission Basic
EFT
[Coercer, Mission Basic]
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I

Experimental 1MN Afterburner I
Cap Recharger I

Small Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I



Multifrequency S x8

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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
Salvaging Boat
Coercer: Salvaging Boat
EFT
[Coercer, Salvaging Boat]
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I

1MN Microwarpdrive I
Cap Recharger I

Co-Processor I
Capacitor Power Relay I
Capacitor Power Relay I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I



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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
  • Rigs are optional, they are very expensive for most newbies.
  • If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
Wolfpack Coercer
Coercer: Wolfpack Coercer
EFT
[Coercer, Wolfpack Coercer]
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II

Limited 1MN Microwarpdrive I
Warp Disruptor II

Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Tracking Enhancer II

Small Anti-Explosive Pump I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I



Scorch S x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • T2 pulses are required to use Scorch
  • The lasers have a sharp falloff, stay within 20 km
  • Tracking is exceptional
  • With all skills at V this fit has 8541 EHP and flies at 1508 m/s
  • 172 DPS with Scorch S at 21 + 2.1 km


Tactics

No sub-article about Coercer roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.