Executioner

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Ship Database
Executioner
Executioner
Amarr Empire
Amarr Empire
Standard Frigates
Executioner Class
RELATED UNI-WIKI REFERENCES

The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.

SHIP BONUSES

Traits:
Amarr Frigate skill bonus per level:
10% bonus to Small Energy Turret capacitor use
5% Small Energy Turret damage

Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
  • Amarr Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crusader
Crusader.jpg
CornerT2s.png
Crusader
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png48 MW Icon cpu.png145 tf
Icon velocity.png455 m/sec
Icon capacity.png90 m³
, Malediction
Malediction.jpg
CornerT2s.png
Malediction
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (3/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png36 MW Icon cpu.png150 tf
Icon velocity.png470 m/sec
Icon capacity.png98 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
140 tf
Capacitor
capacitor
360 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
410 m/s
Inertia Modifier
inertia modifier (agility)
2.85
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
27.5 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
8 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
920 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,090,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
115 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.

Skills

Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.

Fitting

PvE Mission Basic
Executioner: PvE Mission Basic
EFT
[Executioner, PvE Mission Basic]
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I

1MN Afterburner I
Monopulse Tracking Mechanism I
Cap Recharger I

Damage Control I
Small Armor Repairer I
200mm Reinforced Titanium Plates I



Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
Icon rigs.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A basic set-up, useful for running level 1 missions.
  • With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
  • With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.
  • Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals
  • Don't forget to bring a Tracking Speed Script to help with fast frigates and drones


Fast Tackle T1
Executioner: Fast Tackle T1
EFT
[Executioner, Fast Tackle T1]
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I

1MN Microwarpdrive I
Warp Disruptor I
Medium Shield Extender I

Damage Control I
Overdrive Injector System I
Overdrive Injector System I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I



Multifrequency S x3
Standard S x3
Radio S x3

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Tier 1 fast tackle fit.
  • With all skills at V and before fleet boosts, this ship has 4.3 K EHP, flies at 4255 m/s (6073 m/s with MWD overheated) and align in 4.2 s (2.9 s with MWD off). The capacitor is stable.
  • Damage varies between 73 dps at 3.1 + 1.9 km with Multifrequency crystals to 31 dps at 9.9 + 1.9 km with Radio


Fast Tackle T2
Executioner: Fast Tackle T2
EFT
[Executioner, Fast Tackle T2]
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I

Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I



Multifrequency S x3
Standard S x3
Radio S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Tier 2 fast tackle fit.
  • With all skills at V and before fleet boosts, this ship has 5.4 K EHP, flies at 4408 m/s (6293 m/s with MWD overheated) and align in 4.2 s (2.9 s with MWD off). The capacitor is stable.
  • Damage varies between 77 dps at 3 + 0.6 km with Multifrequency crystals to 32 dps at 9.6 + 0.6 km with Radio


Close Tackle T1
Executioner: Close Tackle T1
EFT
[Executioner, Close Tackle T1]
Dual Anode Pulse Particle Stream I
Dual Anode Pulse Particle Stream I
Dual Anode Pulse Particle Stream I

1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I

Damage Control I
Overdrive Injector System I
Beta Hull Mod Nanofiber Structure

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I



Multifrequency S x3
Standard S x3
Radio S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Another tackle fit, higher agility and slightly less tank.
  • With all skills at V and before fleet boosts, this ship has 3.9 K EHP, flies at 4367 m/s (6234 m/s with MWD overheated) and align in 3.6 s (2.5 s with MWD off). The capacitor is stable.
  • Damage varies between 77 dps at 3.2 + 1.9 km with Multifrequency crystals to 32 dps at 10 + 1.9 km with Radio


Close Tackle T2
Executioner: Close Tackle T2
EFT
[Executioner, Close Tackle T2]
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Local Hull Conversion Nanofiber Structure I

Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
Small Core Defense Field Extender I



Imperial Navy Multifrequency S x3
Imperial Navy Standard S x3
Scorch S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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icon?size=64&.png
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Fitting template rig slots label.png
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icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Tech II variation on the fit above.
  • With all skills at V and before fleet boosts, this ship has 5.2 K EHP, flies at 4284 m/s (6115 m/s with MWD overheated) and align in 3.6 s (2.4 s with MWD off). The capacitor is stable.
  • Damage varies between 101 dps at 3.4 + 1.9 km with Imperial Navy Multifrequency crystals to 81 dps at 10 + 1.9 km with Scorch


Fast Scram Kiter
Executioner: Fast Scram Kiter
EFT
[Executioner, Fast Scram Kiter]
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Small Diminishing Power System Drain I

J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I

200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Ancillary Armor Repairer

Small Ancillary Current Router I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I



Nanite Repair Paste x16
Optimal Range Disruption Script x1
Scorch S x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • For Solo/Small Gang PVP
  • Get inside scram range and kite your opponents out with scorch
  • Use the TD to help you survive and mitigate enemy damage
  • Use afterburner for solo and swap to an MWD for fleets
  • Very tight on powergrid if you're trying to fit an MWD


Tactics

With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.