Difference between revisions of "Maller"

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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 02.22.2013)
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| shipid=624
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| shipimg=Maller.jpg
|shipid=624
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| shipname=Maller
|shipimg=Maller.jpg
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| caption=Maller
|shipname=Maller
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| class=Cruiser
|caption=Maller
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| grouping=Standard Cruisers
|class=Cruiser
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| hulltype=Maller Class
|grouping=Standard Cruisers
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| faction=Amarr Empire
|hulltype=Maller Class
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| race=Amarr
|faction=Amarr Empire
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| roles=Combat Cruiser
|race=Amarr
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| variations={{Ship|Devoter}},{{Ship|Sacrilege}}
|roles=Combat Cruiser
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| tech=
|variations={{Ship|Sacrilege}}, {{Ship|Devoter}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=1,150 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=300 tf
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| capacitor=1,625 GJ
|powergrid=1150 MW
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| highs=5
|cpu=300 tf
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| turrets=5
|capacitor=1,625 GJ
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| launchers=0
|highs=5
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| mediums=3
|turrets=5
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| lows=6
|launchers=0
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| mass=13,150,000 kg
|mediums=3
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| volume=118,000 m&#179;
|lows=6
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| cargohold=480 m&#179;
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| extrahold=
|mass=12,050,000 kg
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| extraholdtype=
|volume=118,000 m&#179;
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| dronebay=15 m&#179;
|cargohold=480 m&#179;
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| bandwidth=15 Mbit/sec
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| info=<b>Development</b><br>Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
|dronebay=15 m&#179;
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| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>4% bonus to all armor resistances<br>
|bandwidth=15 Mbit/sec
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| structurehp=1,700 HP
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| shieldhp=1,000 HP
|info=Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
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| shieldem=0
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| shieldexp=50
|bonuses=<b>Traits:</b><br><b>Amarr Cruiser skill bonus per level:</b><br>5% bonus to Medium Energy Turret damage<br>4% bonus to all Armor Resistances
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| shieldkin=40
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| shieldtherm=20
|structurehp=1,700 HP
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| armorhp=2,300 HP
|shieldhp=1,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorem=50
|armorhp=2,300 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
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| armorexp=20
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| armorkin=25
|maxvelocity=195 m/s
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| armortherm=35
|inertia=0.52
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| maxvelocity=205 m/sec
|warpspeed=3 AU/s
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| inertia=0.476
|warptime=
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| warpspeed=3 AU/s
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| warptime=8.68 s
|targetrange=47.5 km
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| targetrange=47.50 km
|sigradius=130 m
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| sigradius=130 m
|maxlockedtargets=6
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| maxlockedtargets=6
|sensortype=RADAR
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| sensortype=RADAR
|sensorvalue=16 points
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| sensorvalue=16 points
|scanres=280 mm
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| scanres=280 mm
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| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
|reqskills=*Amarr Cruiser I<small>41m</small>
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**{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command II<small>47m</small>
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**{{RequiredSkill|Amarr Destroyer|III}}
**Amarr Destroyer III<small>8h 53m</small>
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***{{RequiredSkill|Amarr Frigate|III}}
***Amarr Frigate III<small>8h 53m</small>
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****{{RequiredSkill|Spaceship Command|I}}
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Maller Maller on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=[http://wiki.eveonline.com/en/wiki/Maller Maller on Eve Online Wiki]
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| highlights1=
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| highlights3=
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| highlights4=
 
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Revision as of 21:16, 30 May 2014

EVE University Database
 
Ship Database
Maller
Maller
Amarr Empire
Amarr Empire
Standard Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES

Development
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
5% bonus to Medium Energy Turret damage
4% bonus to all armor resistances

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³
,Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
205 m/sec
Inertia Modifier
inertia modifier (agility)
0.476
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.68 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
13,150,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress.

In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the Omen and especially the Omen Navy Issue. The Augoror Navy Issue can be used as an upgraded version of the Maller. The Arbitrator is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.

Fitting

PvE Starter Fit
Maller: PvE Starter Fit
EFT
[Maller, PvE Starter Fit]
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I

10MN Afterburner I
Cap Recharger I
Cap Recharger I

Damage Control I
Medium Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I
Capacitor Power Relay I
Heat Sink I


Hobgoblin I x3

Standard M x5

Fitting template high slot label.png
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Icon rigs.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.
  • Don't run the armor repairer all the time. Learn to pulse.
  • Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.
  • Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.
  • Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.
brawl T2
Maller: brawl T2
EFT
[Maller, brawl T2]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II

Energized Adaptive Nano Membrane II
Heat Sink II
Damage Control II
Adaptive Nano Plating II
Heat Sink II
1600mm Reinforced Steel Plates II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I



Navy Cap Booster 400 x1
Conflagration M x1
Scorch M x1
Imperial Navy Multifrequency M x1

Fitting template high slot label.png
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Icon fit drone.png
Fitting template drone slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Neut
Maller: Neut
EFT
[Maller, Neut]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Core Probe Launcher I

Experimental 10MN Afterburner I
Faint Epsilon Warp Scrambler I
Medium Capacitor Booster II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Power Diagnostic System II

Medium Egress Port Maximizer I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x3

Navy Cap Booster 400 x1
Sisters Core Scanner Probe x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A pure neuting fit. Essentially no dps to speak of, but great tank and very good neuting power for a cruiser.
  • With all skills at V and before fleet boosts, this ship has 58.2 K EHP, flies at 485 m/s (617 m/s with AB overheated) and align in 9.7 s (7.2 s with AB off).
  • The ship is cap stable with all modules on as long as it does not run out of cap charges. Without cap charges, it will run out of cap in 1 min 33 s.
  • Will drain 60 GJ/s at a range of 12.6 km, draining a cruiser sized ship in 30 or 40 s.
  • Damage is only 59 dps and comes entirely from the drones.
  • The scram could be replaced by a point, a web or an ECCM module. The core probe launcher could be replaced by a small energy neut or NOS.


Tactics

No sub-article about Maller roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.